MarseyWorld/files/helpers/lottery.py

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import time
from random import choice
from sqlalchemy import *
from files.helpers.alerts import *
from files.helpers.wrappers import *
from files.helpers.actions import badge_grant
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from flask import g
from .const import *
LOTTERY_WINNER_BADGE_ID = 137
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def get_active_lottery():
return g.db.query(Lottery).order_by(Lottery.id.desc()).filter(Lottery.is_active).one_or_none()
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def get_users_participating_in_lottery():
return g.db.query(User) \
.filter(User.currently_held_lottery_tickets > 0) \
.order_by(User.currently_held_lottery_tickets.desc()).all()
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def get_active_lottery_stats():
active_lottery = get_active_lottery()
participating_users = get_users_participating_in_lottery()
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return None if active_lottery is None else active_lottery.stats, len(participating_users)
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def end_lottery_session():
active_lottery = get_active_lottery()
if (active_lottery is None):
return False, "There is no active lottery."
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participating_users = get_users_participating_in_lottery()
raffle = []
for user in participating_users:
for _ in range(user.currently_held_lottery_tickets):
raffle.append(user.id)
winner = choice(raffle)
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active_lottery.winner_id = winner
winning_user = next(filter(lambda x: x.id == winner, participating_users))
winning_user.coins += active_lottery.prize
winning_user.total_lottery_winnings += active_lottery.prize
badge_grant(winner, LOTTERY_WINNER_BADGE_ID)
for user in participating_users:
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chance_to_win = user.currently_held_lottery_tickets / len(raffle) * 100
if user.id == winner:
notification_text = f'You won {active_lottery.prize} dramacoins in the lottery! ' \
+ f'Congratulations!\nOdds of winning: {chance_to_win}%'
else:
notification_text = f'You did not win the lottery. Better luck next time!\n' \
+ f'Odds of winning: {chance_to_win}%'
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send_repeatable_notification(user.id, notification_text)
user.currently_held_lottery_tickets = 0
active_lottery.is_active = False
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manager = g.db.query(User).get(LOTTERY_MANAGER_ACCOUNT_ID)
if manager:
manager.coins -= active_lottery.prize
g.db.commit()
return True, f'{winning_user.username} won {active_lottery.prize} dramacoins!'
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def start_new_lottery_session():
end_lottery_session()
lottery = Lottery()
epoch_time = int(time.time())
one_week_from_now = epoch_time + 60 * 60 * 24 * 7
lottery.ends_at = one_week_from_now
lottery.is_active = True
g.db.add(lottery)
g.db.commit()
def purchase_lottery_tickets(v, quantity=1):
if (v.coins < LOTTERY_TICKET_COST * quantity):
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return False, f'Lottery tickets cost {LOTTERY_TICKET_COST} dramacoins each.'
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most_recent_lottery = get_active_lottery()
if (most_recent_lottery is None):
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return False, "There is no active lottery."
v.coins -= LOTTERY_TICKET_COST * quantity
v.currently_held_lottery_tickets += quantity
v.total_held_lottery_tickets += quantity
net_ticket_value = (LOTTERY_TICKET_COST - LOTTERY_SINK_RATE - LOTTERY_ROYALTY_RATE) * quantity
most_recent_lottery.prize += net_ticket_value
most_recent_lottery.tickets_sold += quantity
grant_lottery_proceeds_to_manager(net_ticket_value)
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beneficiary = g.db.query(User).get(LOTTERY_ROYALTY_ACCOUNT_ID)
if beneficiary:
beneficiary.coins += LOTTERY_ROYALTY_RATE * quantity
g.db.commit()
return True, f'Successfully purchased {quantity} lottery tickets!'
def grant_lottery_proceeds_to_manager(prize_value):
manager = g.db.query(User).get(LOTTERY_MANAGER_ACCOUNT_ID)
if manager:
manager.coins += prize_value
def grant_lottery_tickets_to_user(v, amount):
active_lottery = get_active_lottery()
prize_value = amount * LOTTERY_TICKET_COST
if active_lottery:
v.currently_held_lottery_tickets += amount
v.total_held_lottery_tickets += amount
active_lottery.prize += prize_value
active_lottery.tickets_sold += amount
grant_lottery_proceeds_to_manager(prize_value)
g.db.commit()