import time from random import choice from sqlalchemy import * from files.helpers.alerts import * from files.helpers.wrappers import * from files.helpers.actions import badge_grant from flask import g from .const import * LOTTERY_WINNER_BADGE_ID = 137 def get_active_lottery(): return g.db.query(Lottery).order_by(Lottery.id.desc()).filter(Lottery.is_active).one_or_none() def get_users_participating_in_lottery(): return g.db.query(User) \ .filter(User.currently_held_lottery_tickets > 0) \ .order_by(User.currently_held_lottery_tickets.desc()).all() def get_active_lottery_stats(): active_lottery = get_active_lottery() participating_users = get_users_participating_in_lottery() return None if active_lottery is None else active_lottery.stats, len(participating_users) def end_lottery_session(): active_lottery = get_active_lottery() if (active_lottery is None): return False, "There is no active lottery." participating_users = get_users_participating_in_lottery() raffle = [] for user in participating_users: for _ in range(user.currently_held_lottery_tickets): raffle.append(user.id) winner = choice(raffle) active_lottery.winner_id = winner winning_user = next(filter(lambda x: x.id == winner, participating_users)) winning_user.coins += active_lottery.prize winning_user.total_lottery_winnings += active_lottery.prize badge_grant(winner, LOTTERY_WINNER_BADGE_ID) for user in participating_users: chance_to_win = user.currently_held_lottery_tickets / len(raffle) * 100 if user.id == winner: notification_text = f'You won {active_lottery.prize} dramacoins in the lottery! ' \ + f'Congratulations!\nOdds of winning: {chance_to_win}%' else: notification_text = f'You did not win the lottery. Better luck next time!\n' \ + f'Odds of winning: {chance_to_win}%' send_repeatable_notification(user.id, notification_text) user.currently_held_lottery_tickets = 0 active_lottery.is_active = False manager = g.db.query(User).get(LOTTERY_MANAGER_ACCOUNT_ID) if manager: manager.coins -= active_lottery.prize g.db.commit() return True, f'{winning_user.username} won {active_lottery.prize} dramacoins!' def start_new_lottery_session(): end_lottery_session() lottery = Lottery() epoch_time = int(time.time()) one_week_from_now = epoch_time + 60 * 60 * 24 * 7 lottery.ends_at = one_week_from_now lottery.is_active = True g.db.add(lottery) g.db.commit() def purchase_lottery_tickets(v, quantity=1): if (v.coins < LOTTERY_TICKET_COST * quantity): return False, f'Lottery tickets cost {LOTTERY_TICKET_COST} dramacoins each.' most_recent_lottery = get_active_lottery() if (most_recent_lottery is None): return False, "There is no active lottery." v.coins -= LOTTERY_TICKET_COST * quantity v.currently_held_lottery_tickets += quantity v.total_held_lottery_tickets += quantity net_ticket_value = (LOTTERY_TICKET_COST - LOTTERY_SINK_RATE - LOTTERY_ROYALTY_RATE) * quantity most_recent_lottery.prize += net_ticket_value most_recent_lottery.tickets_sold += quantity grant_lottery_proceeds_to_manager(net_ticket_value) beneficiary = g.db.query(User).get(LOTTERY_ROYALTY_ACCOUNT_ID) if beneficiary: beneficiary.coins += LOTTERY_ROYALTY_RATE * quantity g.db.commit() return True, f'Successfully purchased {quantity} lottery tickets!' def grant_lottery_proceeds_to_manager(prize_value): manager = g.db.query(User).get(LOTTERY_MANAGER_ACCOUNT_ID) if manager: manager.coins += prize_value def grant_lottery_tickets_to_user(v, amount): active_lottery = get_active_lottery() prize_value = amount * LOTTERY_TICKET_COST if active_lottery: v.currently_held_lottery_tickets += amount v.total_held_lottery_tickets += amount active_lottery.prize += prize_value active_lottery.tickets_sold += amount grant_lottery_proceeds_to_manager(prize_value) g.db.commit()