The award modal note field had a maxLength of 200 characters.
This was retained when repurposing the field for the new flair to be
applied by a flairlock award. However, flairs have a maxLength of 100
characters. award_modal.js now makes this clearer in the UI by
changing the maxLength of note when a flairlock award is picked.
The shop discount from Big Spender badges was incorrectly implemented:
intended behavior was for 2pp per badge. However, the values in
const.py were set as if a user could only have one Spender badge at
once, while user.py @ discount was implemented as if they were
additive. Since users factually do have multiple big spender badges,
the values in const were adjusted to reflect this fact.
Also, lootbox Roller badges now each offer a 1pp discount.
users.py @ discount was improved to check against the `discounts`
keys for appropriate badges, rather than a hardcoded list.
Very strange bug, and I hope this fixes it. User popovers, e.g. on
comments pages when names are clicked, spontaneously stopped working
on my local instance. This parallels occasional reports from others
that their popovers stop working for seemingly no reason.
The primary symptom appeared to be in comments+submission_listing.js
@ popclick(...), which became unable to find any `.popover` elements
in the document, resulting in a console error. Running `bs_trigger(
document)` manually in console after page load always fixed this.
As such, I am assuming this is (hopefully) a timing bug from the
bs_trigger call in header.js running before document ready. The call
now runs on a standard document ready callback boilerplate.
May God have mercy on our souls if this doesn't fix it.
I discovered that running `bs_trigger(document)`
Double XP now has a constant for unixtime to start. Logic around
DXP is designed to only apply to votes made after DOUBLE_XP_ENABLED.
This prevents an exploit in the old implementation where spam voting/
unvoting a post made prior to the DXP start could farm 300 DC/hr/alt.
Also it's more maintainable and comports with the coin_delta changes
to prevent self-vote coin changes.
Re-enable lootboxes in const.py, and update their contents in
awards.py. Additionally, improve appearance in shop.
Upon purchasing a lootbox, users now receive a message informing
them of the contents thereof.
Lootbox backend now properly uses CARP_ID (and checks for the
existence thereof correctly).
Also, minor changes to how const.py whitelists awards.
When ricardo.js was included on a page with ≥1 ricardo but <3
ricardos, the ricardo2 and ricardo3 handlers attempted to modify
non-existent DOM objects. There is now a non-null check before doing
so. Non-null check on ricardo1 isn't strictly necessary; however,
it has been added in case the inclusion of ricardo.js ever is not
conditional on a serverside ricardo quantity check.