forked from MarseyWorld/MarseyWorld
Improve inline emoji modal (#159)
- Fix/modernize keyboard navigation (making selections work and autoscroll) - Allow capital letters to be used in the inline emoji input - Fix first emoji typed not causing the picker to appear Reviewed-on: rDrama/rDrama#159 Co-authored-by: KindaCrayCray <kindacraycray@noreply.fsdfsd.net> Co-committed-by: KindaCrayCray <kindacraycray@noreply.fsdfsd.net>master
parent
eca2a84e75
commit
3d5355e30f
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@ -15,7 +15,13 @@ Copyright (C) 2022 Dr Steven Transmisia, anti-evil engineer,
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*/
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// Status
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let emojiEngineStarted = false;
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/**
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* inactive - user has not tried using an emoji
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* loading - user has tried to use an emoji, and the engine is initializing itself
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* ready - engine can handle all emoji usage
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* @type {"inactive"|"loading"|"ready"}
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*/
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let emojiEngineState = "inactive";
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// DOM stuff
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const classesSelectorDOM = document.getElementById("emoji-modal-tabs");
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@ -146,88 +152,93 @@ const emojisSearchDictionary = {
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};
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// get public emojis list
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const emojiRequest = new XMLHttpRequest();
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emojiRequest.open("GET", '/emojis');
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emojiRequest.setRequestHeader('xhr', 'xhr');
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emojiRequest.onload = async () => {
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let emojis = JSON.parse(emojiRequest.response);
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if(! (emojis instanceof Array ))
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throw new TypeError("[EMOJI DIALOG] rDrama's server should have sent a JSON-coded Array!");
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function fetchEmojis() {
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const headers = new Headers({xhr: "xhr"})
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return fetch("/emojis", {
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headers,
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})
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.then(res => res.json())
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.then(emojis => {
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if(! (emojis instanceof Array ))
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throw new TypeError("[EMOJI DIALOG] rDrama's server should have sent a JSON-coded Array!");
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globalEmojis = emojis.map(({name, author, count}) => ({name, author, count}));
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globalEmojis = emojis.map(({name, author, count}) => ({name, author, count}));
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let classes = ["Marsey", "Platy", "Wolf", "Donkey Kong", "Tay", "Capy", "Carp", "Marsey Flags", "Marsey Alphabet", "Classic", "Rage", "Wojak", "Misc"]
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let classes = ["Marsey", "Platy", "Wolf", "Donkey Kong", "Tay", "Capy", "Carp", "Marsey Flags", "Marsey Alphabet", "Classic", "Rage", "Wojak", "Misc"]
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const bussyDOM = document.createElement("div");
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const bussyDOM = document.createElement("div");
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for(let i = 0; i < emojis.length; i++)
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{
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const emoji = emojis[i];
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for(let i = 0; i < emojis.length; i++)
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{
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const emoji = emojis[i];
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emojisSearchDictionary.updateTag(emoji.name, emoji.name);
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if(emoji.author !== undefined && emoji.author !== null)
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{
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emojisSearchDictionary.updateTag(`@${emoji.author.toLowerCase()}`, emoji.name);
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}
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emojisSearchDictionary.updateTag(emoji.name, emoji.name);
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if(emoji.author !== undefined && emoji.author !== null)
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{
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emojisSearchDictionary.updateTag(`@${emoji.author.toLowerCase()}`, emoji.name);
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}
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if(emoji.tags instanceof Array)
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for(let i = 0; i < emoji.tags.length; i++)
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emojisSearchDictionary.updateTag(emoji.tags[i], emoji.name);
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if(emoji.tags instanceof Array)
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for(let i = 0; i < emoji.tags.length; i++)
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emojisSearchDictionary.updateTag(emoji.tags[i], emoji.name);
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// Create emoji DOM
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const emojiDOM = document.importNode(emojiButtonTemplateDOM.content, true).children[0];
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// Create emoji DOM
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const emojiDOM = document.importNode(emojiButtonTemplateDOM.content, true).children[0];
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emojiDOM.title = emoji.name
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if(emoji.author !== undefined && emoji.author !== null)
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emojiDOM.title += "\nauthor\t" + emoji.author
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if(emoji.count !== undefined)
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emojiDOM.title += "\nused\t" + emoji.count;
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emojiDOM.dataset.className = emoji.kind;
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emojiDOM.dataset.emojiName = emoji.name;
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emojiDOM.onclick = emojiAddToInput;
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emojiDOM.hidden = true;
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emojiDOM.title = emoji.name
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if(emoji.author !== undefined && emoji.author !== null)
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emojiDOM.title += "\nauthor\t" + emoji.author
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if(emoji.count !== undefined)
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emojiDOM.title += "\nused\t" + emoji.count;
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emojiDOM.dataset.className = emoji.kind;
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emojiDOM.dataset.emojiName = emoji.name;
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emojiDOM.onclick = emojiAddToInput;
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emojiDOM.hidden = true;
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const emojiIMGDOM = emojiDOM.children[0];
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emojiIMGDOM.src = "/e/" + emoji.name + ".webp";
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emojiIMGDOM.alt = emoji.name;
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/** Disableing lazy loading seems to reduce cpu usage somehow (?)
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* idk it is difficult to benchmark */
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emojiIMGDOM.loading = "lazy";
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const emojiIMGDOM = emojiDOM.children[0];
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emojiIMGDOM.src = "/e/" + emoji.name + ".webp";
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emojiIMGDOM.alt = emoji.name;
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/** Disableing lazy loading seems to reduce cpu usage somehow (?)
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* idk it is difficult to benchmark */
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emojiIMGDOM.loading = "lazy";
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// Save reference
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emojiDOMs[emoji.name] = emojiDOM;
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// Save reference
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emojiDOMs[emoji.name] = emojiDOM;
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// Add to the document!
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bussyDOM.appendChild(emojiDOM);
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}
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// Add to the document!
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bussyDOM.appendChild(emojiDOM);
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}
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// Create header
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for(let className of classes)
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{
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let classSelectorDOM = document.createElement("li");
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classSelectorDOM.classList.add("nav-item");
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// Create header
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for(let className of classes)
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{
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let classSelectorDOM = document.createElement("li");
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classSelectorDOM.classList.add("nav-item");
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let classSelectorLinkDOM = document.createElement("a");
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classSelectorLinkDOM.href = "#";
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classSelectorLinkDOM.classList.add("nav-link", "emojitab");
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classSelectorLinkDOM.dataset.bsToggle = "tab";
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classSelectorLinkDOM.dataset.className = className;
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classSelectorLinkDOM.innerText = className;
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classSelectorLinkDOM.addEventListener('click', switchEmojiTab);
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let classSelectorLinkDOM = document.createElement("a");
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classSelectorLinkDOM.href = "#";
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classSelectorLinkDOM.classList.add("nav-link", "emojitab");
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classSelectorLinkDOM.dataset.bsToggle = "tab";
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classSelectorLinkDOM.dataset.className = className;
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classSelectorLinkDOM.innerText = className;
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classSelectorLinkDOM.addEventListener('click', switchEmojiTab);
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classSelectorDOM.appendChild(classSelectorLinkDOM);
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classesSelectorDOM.appendChild(classSelectorDOM);
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}
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classSelectorDOM.appendChild(classSelectorLinkDOM);
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classesSelectorDOM.appendChild(classSelectorDOM);
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}
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// Show favorite for start.
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await classesSelectorDOM.children[0].children[0].click();
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// Show favorite for start.
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classesSelectorDOM.children[0].children[0].click();
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// Send it to the render machine!
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emojiResultsDOM.appendChild(bussyDOM);
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// Send it to the render machine!
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emojiResultsDOM.appendChild(bussyDOM);
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emojiResultsDOM.hidden = false;
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emojiWorkingDOM.hidden = true;
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emojiSearchBarDOM.disabled = false;
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emojiResultsDOM.hidden = false;
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emojiWorkingDOM.hidden = true;
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emojiSearchBarDOM.disabled = false;
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emojiEngineState = "ready";
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})
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}
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/**
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@ -397,7 +408,7 @@ function populate_speed_emoji_modal(results, textbox)
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emoji_option.addEventListener('click', () => {
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selecting = false;
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speed_carot_modal.style.display = "none";
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textbox.value = textbox.value.replace(new RegExp(current_word+"(?=\\s|$)", "g"), `:${name}: `)
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textbox.value = textbox.value.replace(new RegExp(current_word+"(?=\\s|$)", "gi"), `:${name}: `)
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textbox.focus()
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if (document.location.pathname != '/chat'){
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markdown(textbox)
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@ -435,67 +446,56 @@ function update_speed_emoji_modal(event)
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// Get current word at string, such as ":marse" or "word"
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let coords = text.indexOf(' ',box_coords.pos);
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current_word = /:[!#a-zA-Z0-9_]+(?=\n|$)/.exec(text.slice(0, coords === -1 ? text.length : coords));
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if (current_word) current_word = current_word.toString();
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if (current_word) current_word = current_word[0].toLowerCase();
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/* We could also check emoji_typing_state here, which is less accurate but more efficient. I've
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* kept it unless someone wants to provide an option to toggle it for performance */
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if (curr_word_is_emoji() && current_word != ":")
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{
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loadEmojis(null);
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let modal_pos = event.target.getBoundingClientRect();
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modal_pos.x += window.scrollX;
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modal_pos.y += window.scrollY;
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loadEmojis().then( () => {
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let modal_pos = event.target.getBoundingClientRect();
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modal_pos.x += window.scrollX;
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modal_pos.y += window.scrollY;
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speed_carot_modal.style.display = "initial";
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speed_carot_modal.style.left = box_coords.x - 35 + "px";
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speed_carot_modal.style.top = modal_pos.y + box_coords.y + 14 + "px";
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speed_carot_modal.style.display = "initial";
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speed_carot_modal.style.left = box_coords.x - 35 + "px";
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speed_carot_modal.style.top = modal_pos.y + box_coords.y + 14 + "px";
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// Do the search (and do something with it)
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const resultSet = emojisSearchDictionary.completeSearch(current_word.substr(1).replace(/#/g, "").replace(/!/g, ""))
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// Do the search (and do something with it)
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const resultSet = emojisSearchDictionary.completeSearch(current_word.substring(1).replace(/[#!]/g, ""));
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const found = globalEmojis.filter(i => resultSet.has(i.name));
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populate_speed_emoji_modal(found, event.target);
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const found = globalEmojis.filter(i => resultSet.has(i.name));
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populate_speed_emoji_modal(found, event.target);
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});
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}
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else {
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speed_carot_modal.style.display = "none";
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}
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}
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function speed_carot_navigate(e)
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function speed_carot_navigate(event)
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{
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if (!selecting) return;
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let select_items = speed_carot_modal.querySelectorAll(".speed-modal-option");
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if (!select_items || !curr_word_is_emoji()) return;
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// Up or down arrow or enter
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if (e.keyCode == 38 || e.keyCode == 40 || e.keyCode == 13)
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const modal_keybinds = {
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// go up one, wrapping around to the bottom if pressed at the top
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ArrowUp: () => emoji_index = ((emoji_index - 1) + select_items.length) % select_items.length,
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// go down one, wrapping around to the top if pressed at the bottom
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ArrowDown: () => emoji_index = ((emoji_index + 1) + select_items.length) % select_items.length,
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// select the emoji
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Enter: () => select_items[emoji_index].click(),
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}
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if (event.key in modal_keybinds)
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{
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if (emoji_index > select_items.length)
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emoji_index = select_items;
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select_items[emoji_index].classList.remove("selected");
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switch (e.keyCode)
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{
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case 38: // Up arrow
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if (emoji_index)
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emoji_index--;
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break;
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case 40: // Down arrow
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if (emoji_index < select_items.length-1) emoji_index++;
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break;
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case 13:
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select_items[emoji_index].click();
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default:
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break;
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}
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modal_keybinds[event.key]();
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select_items[emoji_index].classList.add("selected");
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e.preventDefault();
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select_items[emoji_index].scrollIntoView({inline: "end", block: "nearest"});
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event.preventDefault();
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}
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}
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@ -510,19 +510,23 @@ forms.forEach(i => {
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i.addEventListener('keydown', speed_carot_navigate, false);
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});
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function loadEmojis(inputTargetIDName)
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function loadEmojis()
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{
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selecting = false;
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speed_carot_modal.style.display = "none";
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if(!emojiEngineStarted)
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{
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emojiEngineStarted = true;
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emojiRequest.send();
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switch (emojiEngineState) {
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case "inactive":
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emojiEngineState = "loading"
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return fetchEmojis();
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case "loading":
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// this is a subpar solution because it means that globalEmojis won't be loaded for later keystrokes
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// however, it doesn't matter because onInput only checks what the user is typing after everything is loaded
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case "ready":
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return Promise.resolve();
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default:
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throw Error("Unknown emoji engine state");
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}
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if (inputTargetIDName)
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emojiInputTargetDOM = document.getElementById(inputTargetIDName);
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}
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document.getElementById('emojiModal').addEventListener('shown.bs.modal', function () {
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