Add script to update NotoColorEmoji-COLRv1 with flags' border and soft-light effect
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"""Utility to add border and soft-light effects to NotoColorEmoji-COLRv1 region flags."""
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import sys
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import subprocess
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from fontTools import ttLib
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from fontTools.ttLib.tables import otTables as ot
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from fontTools.colorLib.builder import LayerListBuilder
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from nototools import font_data
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from flag_glyph_name import flag_code_to_glyph_name
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from map_pua_emoji import get_glyph_name_from_gsub
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# In the CBDT font, the following flags only get no border:
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# https://github.com/rsheeter/warp/issues/20
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BORDERLESS_FLAGS = (
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"GF",
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"MQ",
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"NP",
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"PM",
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)
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# The two glyphs representing respectively the flag's border and the soft-light
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# effect are expected to be c'mapped to the following PUA codepoint:
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BORDER_CODEPOINT = 0x100000
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SOFT_LIGHT_CODEPOINT = 0x100001
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def read_makefile_variable(var_name):
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# see `print-%` command in Makefile
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value = subprocess.run(
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["make", f"print-{var_name}"], capture_output=True, check=True
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).stdout.decode("utf-8")
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return value[len(var_name) + len(" = ") :].strip()
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def flag_code_to_sequence(flag_code):
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# I use the existing code to first convert from flag code to glyph name,
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# and then convert names back to integer codepoints since it already
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# handles both the region indicators and subdivision tags.
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name = flag_code_to_glyph_name(flag_code)
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assert name.startswith("u")
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return tuple(int(v, 16) for v in name[1:].split("_"))
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_builder = LayerListBuilder()
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def _build_paint(source):
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return _builder.buildPaint(source)
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def _paint_colr_glyph(glyph_name):
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return _build_paint({"Format": ot.PaintFormat.PaintColrGlyph, "Glyph": glyph_name})
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def _paint_composite(source, mode, backdrop):
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return _build_paint(
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{
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"Format": ot.PaintFormat.PaintComposite,
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"SourcePaint": source,
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"CompositeMode": mode,
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"BackdropPaint": backdrop,
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}
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)
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def main():
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try:
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input_file, output_file = sys.argv[1:]
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except ValueError:
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print("usage: colrv1_add_border_to_flags.py INPUT_FONT OUTPUT_FONT")
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return 2
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font = ttLib.TTFont(input_file)
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if "COLR" not in font or font["COLR"].version != 1:
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print("error: missing required COLRv1 table")
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return 1
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cmap = font_data.get_cmap(font)
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try:
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border_name = cmap[BORDER_CODEPOINT]
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soft_light_name = cmap[SOFT_LIGHT_CODEPOINT]
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except KeyError as e:
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print(f"error: missing required PUA codepoint: {hex(e.args[0])}")
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return 1
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colr_glyphs = {
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rec.BaseGlyph: rec
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for rec in font["COLR"].table.BaseGlyphList.BaseGlyphPaintRecord
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}
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assert border_name in colr_glyphs
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assert soft_light_name in colr_glyphs
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regular_flags = []
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borderless_flags = []
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for flag_code in read_makefile_variable("SELECTED_FLAGS").split():
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flag_sequence = flag_code_to_sequence(flag_code)
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flag_name = get_glyph_name_from_gsub(flag_sequence, font)
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if flag_name is not None:
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flag = colr_glyphs[flag_name]
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if flag_code in BORDERLESS_FLAGS:
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borderless_flags.append(flag)
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else:
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regular_flags.append(flag)
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# For regular flags, first the border is multiplied onto the flag, then
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# the soft-light effect is applied to the result.
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for flag in regular_flags:
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flag.Paint = _paint_composite(
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source=_paint_colr_glyph(soft_light_name),
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mode=ot.CompositeMode.SOFT_LIGHT,
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backdrop=_paint_composite(
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source=flag.Paint,
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mode=ot.CompositeMode.MULTIPLY,
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backdrop=_paint_colr_glyph(border_name),
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),
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)
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# borderless flags only get the soft-light effect
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for flag in borderless_flags:
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flag.Paint = _paint_composite(
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source=_paint_colr_glyph(soft_light_name),
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mode=ot.CompositeMode.SOFT_LIGHT,
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backdrop=flag.Paint,
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)
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font_data.delete_from_cmap(font, (BORDER_CODEPOINT, SOFT_LIGHT_CODEPOINT))
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font.save(output_file)
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if __name__ == "__main__":
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sys.exit(main())
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