From bc3a2584ade7ce8f561c1f19f4e36a9c4d3703da Mon Sep 17 00:00:00 2001 From: Cosimo Lupo Date: Fri, 14 Jan 2022 16:53:37 +0000 Subject: [PATCH] Add script to update NotoColorEmoji-COLRv1 with flags' border and soft-light effect --- colrv1_add_border_to_flags.py | 132 ++++++++++++++++++++++++++++++++++ 1 file changed, 132 insertions(+) create mode 100644 colrv1_add_border_to_flags.py diff --git a/colrv1_add_border_to_flags.py b/colrv1_add_border_to_flags.py new file mode 100644 index 000000000..8893766e5 --- /dev/null +++ b/colrv1_add_border_to_flags.py @@ -0,0 +1,132 @@ +"""Utility to add border and soft-light effects to NotoColorEmoji-COLRv1 region flags.""" +import sys +import subprocess +from fontTools import ttLib +from fontTools.ttLib.tables import otTables as ot +from fontTools.colorLib.builder import LayerListBuilder +from nototools import font_data +from flag_glyph_name import flag_code_to_glyph_name +from map_pua_emoji import get_glyph_name_from_gsub + + +# In the CBDT font, the following flags only get no border: +# https://github.com/rsheeter/warp/issues/20 +BORDERLESS_FLAGS = ( + "GF", + "MQ", + "NP", + "PM", +) + +# The two glyphs representing respectively the flag's border and the soft-light +# effect are expected to be c'mapped to the following PUA codepoint: +BORDER_CODEPOINT = 0x100000 +SOFT_LIGHT_CODEPOINT = 0x100001 + + +def read_makefile_variable(var_name): + # see `print-%` command in Makefile + value = subprocess.run( + ["make", f"print-{var_name}"], capture_output=True, check=True + ).stdout.decode("utf-8") + return value[len(var_name) + len(" = ") :].strip() + + +def flag_code_to_sequence(flag_code): + # I use the existing code to first convert from flag code to glyph name, + # and then convert names back to integer codepoints since it already + # handles both the region indicators and subdivision tags. + name = flag_code_to_glyph_name(flag_code) + assert name.startswith("u") + return tuple(int(v, 16) for v in name[1:].split("_")) + + +_builder = LayerListBuilder() + + +def _build_paint(source): + return _builder.buildPaint(source) + + +def _paint_colr_glyph(glyph_name): + return _build_paint({"Format": ot.PaintFormat.PaintColrGlyph, "Glyph": glyph_name}) + + +def _paint_composite(source, mode, backdrop): + return _build_paint( + { + "Format": ot.PaintFormat.PaintComposite, + "SourcePaint": source, + "CompositeMode": mode, + "BackdropPaint": backdrop, + } + ) + + +def main(): + try: + input_file, output_file = sys.argv[1:] + except ValueError: + print("usage: colrv1_add_border_to_flags.py INPUT_FONT OUTPUT_FONT") + return 2 + + font = ttLib.TTFont(input_file) + + if "COLR" not in font or font["COLR"].version != 1: + print("error: missing required COLRv1 table") + return 1 + + cmap = font_data.get_cmap(font) + try: + border_name = cmap[BORDER_CODEPOINT] + soft_light_name = cmap[SOFT_LIGHT_CODEPOINT] + except KeyError as e: + print(f"error: missing required PUA codepoint: {hex(e.args[0])}") + return 1 + + colr_glyphs = { + rec.BaseGlyph: rec + for rec in font["COLR"].table.BaseGlyphList.BaseGlyphPaintRecord + } + assert border_name in colr_glyphs + assert soft_light_name in colr_glyphs + + regular_flags = [] + borderless_flags = [] + for flag_code in read_makefile_variable("SELECTED_FLAGS").split(): + flag_sequence = flag_code_to_sequence(flag_code) + flag_name = get_glyph_name_from_gsub(flag_sequence, font) + if flag_name is not None: + flag = colr_glyphs[flag_name] + if flag_code in BORDERLESS_FLAGS: + borderless_flags.append(flag) + else: + regular_flags.append(flag) + + # For regular flags, first the border is multiplied onto the flag, then + # the soft-light effect is applied to the result. + for flag in regular_flags: + flag.Paint = _paint_composite( + source=_paint_colr_glyph(soft_light_name), + mode=ot.CompositeMode.SOFT_LIGHT, + backdrop=_paint_composite( + source=flag.Paint, + mode=ot.CompositeMode.MULTIPLY, + backdrop=_paint_colr_glyph(border_name), + ), + ) + # borderless flags only get the soft-light effect + for flag in borderless_flags: + flag.Paint = _paint_composite( + source=_paint_colr_glyph(soft_light_name), + mode=ot.CompositeMode.SOFT_LIGHT, + backdrop=flag.Paint, + ) + + font_data.delete_from_cmap(font, (BORDER_CODEPOINT, SOFT_LIGHT_CODEPOINT)) + + font.save(output_file) + + +if __name__ == "__main__": + sys.exit(main())