Commit Graph

101 Commits (7651df9d3bbddf5775f06ad8b0b30f6be0221091)

Author SHA1 Message Date
j 7651df9d3b cleanup 2024-04-04 23:11:18 -04:00
j cac2faf2e3 Redid build script, made a cleaning script to remove old builds 2024-04-04 23:11:08 -04:00
j 8c5701e6bb Fixed typo in name 2024-04-04 23:10:31 -04:00
j 7c993cabaf Will retry on network error 2024-04-04 23:10:22 -04:00
j 33577a7b24 Cleanup 2024-04-04 23:10:03 -04:00
j f87c2da980 main workflow added + removed redundant code 2024-04-04 01:24:19 -04:00
j 45759f9625 cleanup 2024-04-04 01:23:39 -04:00
j 00f0765ef8 added documentation to oxen quality 2024-04-02 22:58:17 -04:00
j 72b3c4537d added reset game state, updated documentation around active column 2024-04-02 22:57:31 -04:00
j 22f1b560f6 added addtl column active flag 2024-04-02 22:56:34 -04:00
j 46abc5ba68 cleanup 2024-04-02 22:56:16 -04:00
j 67615fc839 cleanup: removed reddit from this app 2024-04-01 00:05:52 -04:00
j 5b97b4b219 invoking comment added to gamestate initalizer 2024-03-31 23:25:11 -04:00
j 94cb64f37a status update logic added 2024-03-31 23:24:38 -04:00
j 78c36d1b77 addtl enum value 2024-03-31 23:23:58 -04:00
j b0e7d1051c cleanup 2024-03-31 23:23:43 -04:00
j 375fb9bd18 Allow for bursting up to 1000 API calls with refresh over time 2024-03-31 01:34:06 -04:00
j e7b0f350c5 Added enum for other messages 2024-03-31 01:20:41 -04:00
j e04d63a9bb adjusted session manager for max API calls in any period For now will reply to every comment given enoug time even if severely rate limited 2024-03-31 01:20:14 -04:00
j eff594379a Purchasing Phase updates and enum 2024-03-31 01:17:28 -04:00
j 76a5710ae6 Inital commit of game text messages 2024-03-31 01:16:53 -04:00
j 5e2e9a7d15 Overall Phase/inital purchase handling. First purchase handled 2024-03-30 00:15:43 -04:00
j fde47b0025 session thoughts 2024-03-29 00:26:48 -04:00
j 0f73d3520c further enum on phases 2024-03-29 00:26:36 -04:00
j 0165d9212b phaseManagement Skeleton 2024-03-29 00:26:14 -04:00
j a95240a1b0 !!Oregon Logic 2024-03-29 00:25:47 -04:00
j 08851d70fc implemented save and load of game state 2024-03-26 22:55:04 -04:00
j 5e898fe8ce game state db 2024-03-26 22:54:15 -04:00
j f5698d37e1 fixed a typo 2024-03-26 22:53:26 -04:00
j dac5f3b361 cleanup 2024-03-26 22:53:15 -04:00
j d1aa19e4c3 updated database service 2024-03-26 22:53:00 -04:00
j 0087c3523d added handling for mountains 2024-03-26 22:50:32 -04:00
j 01a2825fc0 potential input handling 2024-03-25 23:59:01 -04:00
j 80a9ec5807 updated game state with death flag to end game 2024-03-25 23:53:42 -04:00
j abcce0985c inital commit of game events 2024-03-25 23:53:22 -04:00
j df6b24fc99 refactored source code with variable names in plaintext 2024-03-25 23:53:05 -04:00
j 6ed6d58174 original basic Source Code 2024-03-25 23:52:46 -04:00
j 976e7db366 Rough method outlines 2024-03-25 00:41:38 -04:00
j d696cda80b updated Readme.md 2024-03-24 00:56:15 -04:00
j 0da6cdc224 Cleanup/removal of reddit functionality 2024-03-24 00:54:10 -04:00
j 8c34fb56df Inital Commit of GameTextTemplate 2024-03-24 00:53:31 -04:00
j b4ef318182 updated Exponential fallback logic to retry for up to 10 times 1 hour (68.2 minutes) 2024-03-23 14:01:05 -04:00
j ecd8df3ca9 Expanded Readme 2024-03-23 01:21:23 -04:00
J 8ca573e3ad Merge pull request 'feature/pubSub' (#2) from feature/pubSub into master
Reviewed-on: J/CrossTalkPM#2
2024-03-23 05:10:54 +00:00
j be40118b1a streamlined orchestrator, included new message banks to prompt users 2024-03-23 01:03:35 -04:00
j 689df79ab0 retooled message service to be more generic added an enum for any new message banks 2024-03-23 01:02:51 -04:00
j de4da43242 adjusted redit session manager to use bottleneck 2024-03-23 01:02:22 -04:00
j 5f6d0671cf small tweak to env var logic 2024-03-23 01:01:45 -04:00
j 96e3661fe2 Initial commit of redis session for crosstalk 2024-03-23 01:01:18 -04:00
j 87ff7c7208 Inital commit of new message banks 2024-03-23 01:00:50 -04:00