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j 2024-04-02 22:56:16 -04:00
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import GameState from './gameState';
import GameFlow from './gameFlow';
import { Comment } from '../rdrama/models/Comment';
import { CommentParser } from '../rdrama/services/CommentParser';
class GameSession {
private gameState: GameState;
private gameFlow: GameFlow;
private authorId: number;
private constructor(authorId: number, gameState: GameState) {
this.authorId = authorId;
this.gameState = gameState;
this.gameFlow = new GameFlow(gameState);
}
/**
* Loads an existing game session for the given author or creates a new one if none exists.
* @param authorId The ID of the author for whom to load or create the game session.
* @returns A GameSession instance for the given author.
*/
public static async loadSession(authorId: number): Promise<GameSession> {
const gameState = await GameState.load(authorId);
return new GameSession(authorId, gameState);
}
/**
* Handles user input by parsing the command and executing the corresponding action.
* @param comment The comment containing the user input.
*/
public async handleUserInput(comment: Comment): Promise<void> {
const { command, args } = CommentParser.parseCommand(comment);
// Process the command
switch (command) {
case 'startover':
// Example of resetting the game
this.gameState.reset();
break;
case 'buysupplies':
// Example of handling a purchase command
// Logic to handle buying supplies
break;
// Add additional cases for other commands
default:
console.error('Unrecognized command:', command);
break;
}
// After processing the command, save any changes to the game state
await this.gameState.save();
}
/**
* Generates a status update message based on the current state of the game.
* @returns A string representing the current game status, formatted for display.
*/
public getStatusUpdate(): string {
// Use the GameFlow instance to generate a status message
return this.gameFlow.generateStatusMessage();
}
/**
* Resets the game to its initial state and saves the updated state.
*/
private async reset(): Promise<void> {
this.gameState.reset();
await this.gameState.save();
}
}
export { GameSession };