forked from rDrama/rDrama
master
parent
9cc78fc04b
commit
1e316595b3
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@ -9,10 +9,6 @@ from .userblock import *
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from .submission import *
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from .votes import *
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from .domains import *
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from .slots import *
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from .blackjack import *
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from .wordle import *
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from .treasure import *
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from .subscriptions import *
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from files.__main__ import app
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from .mod_logs import *
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@ -1,150 +0,0 @@
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from json.encoder import INFINITY
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import random
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from math import floor
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deck_count = 4
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ranks = ["2", "3", "4", "5", "6", "7", "8", "9", "X", "J", "Q", "K", "A"]
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suits = ["♠️", "♥️", "♣️", "♦️"]
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def shuffle(x):
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random.shuffle(x)
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return x
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def deal_initial_cards():
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deck = shuffle([rank + suit for rank in ranks for suit in suits for _ in range(deck_count)])
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p1, d1, p2, d2, *rest_of_deck = deck
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return [p1, p2], [d1, d2], rest_of_deck
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def get_card_value(card):
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rank = card[0]
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return 0 if rank == "A" else min(ranks.index(rank) + 2, 10)
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def get_hand_value(hand):
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without_aces = sum(map(get_card_value, hand))
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ace_count = sum("A" in c for c in hand)
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possibilities = []
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for i in range(ace_count + 1):
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value = without_aces + (ace_count - i) + i * 11
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possibilities.append(-1 if value > 21 else value)
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return max(possibilities)
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def format_cards(hand):
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return map(lambda x: "".join(x), hand)
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def format_all(player_hand, dealer_hand, deck, status, wager, kind):
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formatted_player_hand = format_cards(player_hand)
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formatted_dealer_hand = format_cards(dealer_hand)
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formatted_deck = format_cards(deck)
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return f'{"/".join(formatted_player_hand)}_{"/".join(formatted_dealer_hand)}_{"/".join(formatted_deck)}_{status}_{wager}_{kind}'
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class Blackjack:
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coins_command_word = "!blackjack"
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marseybucks_command_word = "!blackjackmb"
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minimum_bet = 100
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maximum_bet = INFINITY
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def __init__(self, g):
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self.db = g.db
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def check_for_blackjack_commands(self, in_text, from_user, from_comment):
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for command_word in (self.coins_command_word, self.marseybucks_command_word):
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currency_prop = "coins" if command_word == self.coins_command_word else "procoins"
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currency_value = getattr(from_user, currency_prop, 0)
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if command_word in in_text:
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for word in in_text.split():
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if command_word in word:
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try:
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wager = word[len(command_word):]
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wager_value = int(wager)
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except: break
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if (wager_value < self.minimum_bet): break
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elif (wager_value > self.maximum_bet): break
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elif (wager_value <= currency_value):
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setattr(from_user, currency_prop, currency_value - wager_value)
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player_hand, dealer_hand, rest_of_deck = deal_initial_cards()
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status = 'active'
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player_value = get_hand_value(player_hand)
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dealer_value = get_hand_value(dealer_hand)
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if player_value == 21 and dealer_value == 21:
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status = 'push'
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self.apply_game_result(from_comment, wager, status, currency_prop)
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elif player_value == 21:
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status = 'blackjack'
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self.apply_game_result(from_comment, wager, status, currency_prop)
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elif dealer_value == 21:
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status = 'lost'
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self.apply_game_result(from_comment, wager, status, currency_prop)
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from_comment.blackjack_result = format_all(player_hand, dealer_hand, rest_of_deck, status, wager, currency_prop)
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def player_hit(self, from_comment):
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player_hand, dealer_hand, deck, status, wager, kind = from_comment.blackjack_result.split("_")
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player_hand = player_hand.split("/")
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dealer_hand = dealer_hand.split("/")
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deck = deck.split("/")
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player_hand.append(deck.pop(0))
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player_value = get_hand_value(player_hand)
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if player_value == -1:
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status = 'bust'
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self.apply_game_result(from_comment, wager, status, kind)
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from_comment.blackjack_result = format_all(player_hand, dealer_hand, deck, status, wager, kind)
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if (player_value == 21): self.player_stayed(from_comment)
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def player_stayed(self, from_comment):
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player_hand, dealer_hand, deck, status, wager, kind = from_comment.blackjack_result.split("_")
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player_hand = player_hand.split("/")
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player_value = get_hand_value(player_hand)
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dealer_hand = dealer_hand.split("/")
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dealer_value = get_hand_value(dealer_hand)
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deck = deck.split("/")
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while dealer_value < 17 and dealer_value != -1:
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next = deck.pop(0)
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dealer_hand.append(next)
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dealer_value = get_hand_value(dealer_hand)
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if player_value > dealer_value or dealer_value == -1: status = 'won'
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elif dealer_value > player_value: status = 'lost'
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else: status = 'push'
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from_comment.blackjack_result = format_all(player_hand, dealer_hand, deck, status, wager, kind)
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self.apply_game_result(from_comment, wager, status, kind)
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def apply_game_result(self, from_comment, wager, result, kind):
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wager_value = int(wager)
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user = from_comment.author
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reward = -1
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if result == 'push': reward = 0
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elif result == 'won': reward = wager_value
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elif result == 'blackjack': reward = floor(wager_value * 3/2)
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if (reward > -1):
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currency_value = int(getattr(user, kind, 0))
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setattr(user, kind, currency_value + wager_value + reward)
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user.winnings += reward
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self.db.add(user)
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self.db.commit()
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@ -1,121 +0,0 @@
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from json.encoder import INFINITY
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import random
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from files.helpers.const import *
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def shuffle(stuff):
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random.shuffle(stuff)
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return stuff
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class Slots:
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command_word = "!slots"
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casino_word = "!slotsmb"
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if SITE_NAME == 'Drama': minimum_bet = 100
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else: minimum_bet = 10
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maximum_bet = INFINITY
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payout_to_symbols = {
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2: ["👣", "🍀", "🌈", "⭐️"],
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3: ["🍎", "🔞", "⚛️", "☢️"],
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5: ["✡️", "⚔️", "🍆", "🍒"],
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12: ["🐱"]
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}
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def __init__(self, g):
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self.db = g.db
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def check_for_slots_command(self, in_text, from_user, from_comment):
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in_text = in_text.lower()
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if self.command_word in in_text:
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for word in in_text.split():
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if self.command_word in word:
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try:
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wager = word[len(self.command_word):]
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wager_value = int(wager)
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except: break
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if (wager_value < self.minimum_bet): break
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elif (wager_value > self.maximum_bet): break
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elif (wager_value > from_user.coins): break
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from_user.coins -= wager_value
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from_user.winnings -= wager_value
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payout = self.determine_payout()
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symbols = self.build_symbols(payout)
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text = self.build_text(wager_value, payout, from_user, "Coins")
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reward = wager_value * payout
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from_user.coins += reward
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from_user.winnings += reward
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from_comment.slots_result = f'{symbols} {text}'
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if self.casino_word in in_text:
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for word in in_text.split():
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if self.casino_word in word:
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try:
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wager = word[len(self.casino_word):]
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wager_value = int(wager)
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except: break
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if (wager_value < self.minimum_bet): break
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elif (wager_value > self.maximum_bet): break
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elif (wager_value > from_user.procoins): break
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from_user.procoins -= wager_value
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from_user.winnings -= wager_value
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payout = self.determine_payout()
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symbols = self.build_symbols(payout)
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text = self.build_text(wager_value, payout, from_user, "Marseybux")
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reward = wager_value * payout
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from_user.procoins += reward
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from_user.winnings += reward
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from_comment.slots_result = f'{symbols} {text}'
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def determine_payout(self):
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value = random.randint(1, 100)
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if value == 100: return 12
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elif value >= 96: return 5
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elif value >= 88: return 3
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elif value >= 72: return 2
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elif value >= 61: return 1
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else: return 0
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def build_symbols(self, for_payout):
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all_symbols = []
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for payout in self.payout_to_symbols:
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for symbol in self.payout_to_symbols[payout]:
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all_symbols.append(symbol)
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shuffle(all_symbols)
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if for_payout == 0:
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return "".join([all_symbols[0], all_symbols[1], all_symbols[2]])
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elif for_payout == 1:
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indices = shuffle([0, 1, 2])
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symbol_set = ["", "", ""]
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match_a = indices[0]
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match_b = indices[1]
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nonmatch = indices[2]
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matching_symbol = all_symbols[0]
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other_symbol = all_symbols[1]
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symbol_set[match_a] = matching_symbol
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symbol_set[match_b] = matching_symbol
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symbol_set[nonmatch] = other_symbol
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return "".join(symbol_set)
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else:
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relevantSymbols = shuffle(self.payout_to_symbols[for_payout])
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symbol = relevantSymbols[0]
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return "".join([symbol, symbol, symbol])
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def build_text(self, wager_value, result, user, currency):
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if result == 0: return f'Lost {wager_value} {currency}'
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elif result == 1: return 'Broke Even'
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elif result == 12: return f'Jackpot! Won {wager_value * (result-1)} {currency}'
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else: return f'Won {wager_value * (result-1)} {currency}'
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@ -1,35 +0,0 @@
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import random
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class Treasure:
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special_min = 100
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special_max = 1000
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standard_min = 10
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standard_max = 100
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def __init__(self, g):
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self.db = g.db
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def check_for_treasure(self, in_text, from_comment):
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if '!slots' not in in_text and '!blackjack' not in in_text and '!wordle' not in in_text:
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seed = random.randint(1, 1000)
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is_special = seed == 1000
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is_standard = seed >= 990
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amount = 0
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if is_special:
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amount = random.randint(self.special_min, self.special_max)
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elif is_standard:
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amount = random.randint(self.standard_min, self.standard_max)
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if random.randint(1, 100) > 75: amount = -amount
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if amount != 0:
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user = from_comment.author
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user.coins += amount
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if user.coins < 0: user.coins = 0
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from_comment.treasure_amount = str(amount)
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self.db.add(user)
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self.db.add(from_comment)
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self.db.commit()
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@ -1,52 +0,0 @@
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import random
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from os import environ
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def format_guesses(guesses):
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return " -> ".join(guesses)
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def format_all(guesses, status, answer):
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formatted_guesses = format_guesses(guesses)
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return f'{formatted_guesses}_{status}_{answer}'
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class Wordle:
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def __init__(self, g):
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self.word_list = environ.get('WORDLE').split(' ')
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self.command_word = "!wordle"
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self.db = g.db
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def check_for_wordle_commands(self, in_text, from_user, from_comment):
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word_list = self.word_list
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command_word = self.command_word
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if command_word in in_text:
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answer = random.choice(word_list) # choose a random word from word list
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guesses = []
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status = 'active'
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from_comment.wordle_result = format_all(guesses, status, answer)
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def check_guess(self,from_comment, guess):
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guesses, status, answer = from_comment.wordle_result.split("_")
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guesses = guesses.split(" -> ")
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if (guesses[0] == ""):
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guesses = []
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count = len(guesses)
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if (guess != None and len(guess) == 5 and status == "active"):
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result = ["🟥"]*5
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pos = 0 # letter position
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guess = guess.lower()
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for i in guess:
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result[pos] = i.upper()
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if i == answer[pos]:
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result[pos] = result[pos] + "🟩" # green
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elif i in answer:
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result[pos] = result[pos] + "🟨" # yellow
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else:
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result[pos] = result[pos] + "🟥" # red
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pos += 1 # add 1 to the letter position
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guesses.append("/".join(result))
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if (guess.lower() == answer): status = "won"
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elif (count == 5): status = "lost"
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from_comment.wordle_result = format_all(guesses, status, answer)
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@ -0,0 +1,140 @@
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from json.encoder import INFINITY
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import random
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from math import floor
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deck_count = 4
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ranks = ["2", "3", "4", "5", "6", "7", "8", "9", "X", "J", "Q", "K", "A"]
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suits = ["♠️", "♥️", "♣️", "♦️"]
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coins_command_word = "!blackjack"
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marseybucks_command_word = "!blackjackmb"
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minimum_bet = 100
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maximum_bet = INFINITY
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def shuffle(x):
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random.shuffle(x)
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return x
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def deal_initial_cards():
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deck = shuffle([rank + suit for rank in ranks for suit in suits for _ in range(deck_count)])
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p1, d1, p2, d2, *rest_of_deck = deck
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return [p1, p2], [d1, d2], rest_of_deck
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def get_card_value(card):
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rank = card[0]
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return 0 if rank == "A" else min(ranks.index(rank) + 2, 10)
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def get_hand_value(hand):
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without_aces = sum(map(get_card_value, hand))
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ace_count = sum("A" in c for c in hand)
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possibilities = []
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for i in range(ace_count + 1):
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value = without_aces + (ace_count - i) + i * 11
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possibilities.append(-1 if value > 21 else value)
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return max(possibilities)
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def format_cards(hand):
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return map(lambda x: "".join(x), hand)
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def format_all(player_hand, dealer_hand, deck, status, wager, kind):
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formatted_player_hand = format_cards(player_hand)
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formatted_dealer_hand = format_cards(dealer_hand)
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formatted_deck = format_cards(deck)
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return f'{"/".join(formatted_player_hand)}_{"/".join(formatted_dealer_hand)}_{"/".join(formatted_deck)}_{status}_{wager}_{kind}'
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def check_for_blackjack_commands(in_text, from_user, from_comment):
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for command_word in (coins_command_word, marseybucks_command_word):
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currency_prop = "coins" if command_word == coins_command_word else "procoins"
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currency_value = getattr(from_user, currency_prop, 0)
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if command_word in in_text:
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for word in in_text.split():
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if command_word in word:
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try:
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wager = word[len(command_word):]
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wager_value = int(wager)
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except: break
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if (wager_value < minimum_bet): break
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elif (wager_value > maximum_bet): break
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elif (wager_value <= currency_value):
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setattr(from_user, currency_prop, currency_value - wager_value)
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player_hand, dealer_hand, rest_of_deck = deal_initial_cards()
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status = 'active'
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player_value = get_hand_value(player_hand)
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dealer_value = get_hand_value(dealer_hand)
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if player_value == 21 and dealer_value == 21:
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status = 'push'
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apply_game_result(from_comment, wager, status, currency_prop)
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elif player_value == 21:
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status = 'blackjack'
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apply_game_result(from_comment, wager, status, currency_prop)
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elif dealer_value == 21:
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status = 'lost'
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apply_game_result(from_comment, wager, status, currency_prop)
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|
||||
from_comment.blackjack_result = format_all(player_hand, dealer_hand, rest_of_deck, status, wager, currency_prop)
|
||||
|
||||
def player_hit(from_comment):
|
||||
player_hand, dealer_hand, deck, status, wager, kind = from_comment.blackjack_result.split("_")
|
||||
player_hand = player_hand.split("/")
|
||||
dealer_hand = dealer_hand.split("/")
|
||||
deck = deck.split("/")
|
||||
player_hand.append(deck.pop(0))
|
||||
player_value = get_hand_value(player_hand)
|
||||
|
||||
if player_value == -1:
|
||||
status = 'bust'
|
||||
apply_game_result(from_comment, wager, status, kind)
|
||||
|
||||
from_comment.blackjack_result = format_all(player_hand, dealer_hand, deck, status, wager, kind)
|
||||
|
||||
if (player_value == 21): player_stayed(from_comment)
|
||||
|
||||
def player_stayed(from_comment):
|
||||
player_hand, dealer_hand, deck, status, wager, kind = from_comment.blackjack_result.split("_")
|
||||
player_hand = player_hand.split("/")
|
||||
player_value = get_hand_value(player_hand)
|
||||
dealer_hand = dealer_hand.split("/")
|
||||
dealer_value = get_hand_value(dealer_hand)
|
||||
deck = deck.split("/")
|
||||
|
||||
while dealer_value < 17 and dealer_value != -1:
|
||||
next = deck.pop(0)
|
||||
dealer_hand.append(next)
|
||||
dealer_value = get_hand_value(dealer_hand)
|
||||
|
||||
if player_value > dealer_value or dealer_value == -1: status = 'won'
|
||||
elif dealer_value > player_value: status = 'lost'
|
||||
else: status = 'push'
|
||||
|
||||
from_comment.blackjack_result = format_all(player_hand, dealer_hand, deck, status, wager, kind)
|
||||
|
||||
apply_game_result(from_comment, wager, status, kind)
|
||||
|
||||
def apply_game_result(from_comment, wager, result, kind):
|
||||
wager_value = int(wager)
|
||||
user = from_comment.author
|
||||
reward = -1
|
||||
|
||||
if result == 'push': reward = 0
|
||||
elif result == 'won': reward = wager_value
|
||||
elif result == 'blackjack': reward = floor(wager_value * 3/2)
|
||||
|
||||
if (reward > -1):
|
||||
currency_value = int(getattr(user, kind, 0))
|
||||
|
||||
setattr(user, kind, currency_value + wager_value + reward)
|
||||
|
||||
user.winnings += reward
|
|
@ -0,0 +1,117 @@
|
|||
from json.encoder import INFINITY
|
||||
import random
|
||||
from .const import *
|
||||
|
||||
command_word = "!slots"
|
||||
casino_word = "!slotsmb"
|
||||
if SITE_NAME == 'Drama': minimum_bet = 100
|
||||
else: minimum_bet = 10
|
||||
maximum_bet = INFINITY
|
||||
payout_to_symbols = {
|
||||
2: ["👣", "🍀", "🌈", "⭐️"],
|
||||
3: ["🍎", "🔞", "⚛️", "☢️"],
|
||||
5: ["✡️", "⚔️", "🍆", "🍒"],
|
||||
12: ["🐱"]
|
||||
}
|
||||
|
||||
def shuffle(stuff):
|
||||
random.shuffle(stuff)
|
||||
return stuff
|
||||
|
||||
def check_for_slots_command(in_text, from_user, from_comment):
|
||||
in_text = in_text.lower()
|
||||
if command_word in in_text:
|
||||
for word in in_text.split():
|
||||
if command_word in word:
|
||||
try:
|
||||
wager = word[len(command_word):]
|
||||
wager_value = int(wager)
|
||||
except: break
|
||||
|
||||
if (wager_value < minimum_bet): break
|
||||
elif (wager_value > maximum_bet): break
|
||||
elif (wager_value > from_user.coins): break
|
||||
|
||||
from_user.coins -= wager_value
|
||||
from_user.winnings -= wager_value
|
||||
|
||||
payout = determine_payout()
|
||||
symbols = build_symbols(payout)
|
||||
text = build_text(wager_value, payout, from_user, "Coins")
|
||||
reward = wager_value * payout
|
||||
|
||||
from_user.coins += reward
|
||||
from_user.winnings += reward
|
||||
|
||||
from_comment.slots_result = f'{symbols} {text}'
|
||||
|
||||
if casino_word in in_text:
|
||||
for word in in_text.split():
|
||||
if casino_word in word:
|
||||
try:
|
||||
wager = word[len(casino_word):]
|
||||
wager_value = int(wager)
|
||||
except: break
|
||||
|
||||
if (wager_value < minimum_bet): break
|
||||
elif (wager_value > maximum_bet): break
|
||||
elif (wager_value > from_user.procoins): break
|
||||
|
||||
from_user.procoins -= wager_value
|
||||
from_user.winnings -= wager_value
|
||||
|
||||
payout = determine_payout()
|
||||
symbols = build_symbols(payout)
|
||||
text = build_text(wager_value, payout, from_user, "Marseybux")
|
||||
reward = wager_value * payout
|
||||
|
||||
from_user.procoins += reward
|
||||
from_user.winnings += reward
|
||||
|
||||
from_comment.slots_result = f'{symbols} {text}'
|
||||
|
||||
|
||||
def determine_payout():
|
||||
value = random.randint(1, 100)
|
||||
if value == 100: return 12
|
||||
elif value >= 96: return 5
|
||||
elif value >= 88: return 3
|
||||
elif value >= 72: return 2
|
||||
elif value >= 61: return 1
|
||||
else: return 0
|
||||
|
||||
def build_symbols(for_payout):
|
||||
all_symbols = []
|
||||
|
||||
for payout in payout_to_symbols:
|
||||
for symbol in payout_to_symbols[payout]:
|
||||
all_symbols.append(symbol)
|
||||
|
||||
shuffle(all_symbols)
|
||||
|
||||
if for_payout == 0:
|
||||
return "".join([all_symbols[0], all_symbols[1], all_symbols[2]])
|
||||
elif for_payout == 1:
|
||||
indices = shuffle([0, 1, 2])
|
||||
symbol_set = ["", "", ""]
|
||||
match_a = indices[0]
|
||||
match_b = indices[1]
|
||||
nonmatch = indices[2]
|
||||
matching_symbol = all_symbols[0]
|
||||
other_symbol = all_symbols[1]
|
||||
symbol_set[match_a] = matching_symbol
|
||||
symbol_set[match_b] = matching_symbol
|
||||
symbol_set[nonmatch] = other_symbol
|
||||
|
||||
return "".join(symbol_set)
|
||||
else:
|
||||
relevantSymbols = shuffle(payout_to_symbols[for_payout])
|
||||
symbol = relevantSymbols[0]
|
||||
|
||||
return "".join([symbol, symbol, symbol])
|
||||
|
||||
def build_text(wager_value, result, user, currency):
|
||||
if result == 0: return f'Lost {wager_value} {currency}'
|
||||
elif result == 1: return 'Broke Even'
|
||||
elif result == 12: return f'Jackpot! Won {wager_value * (result-1)} {currency}'
|
||||
else: return f'Won {wager_value * (result-1)} {currency}'
|
|
@ -0,0 +1,27 @@
|
|||
import random
|
||||
|
||||
special_min = 100
|
||||
special_max = 1000
|
||||
standard_min = 10
|
||||
standard_max = 100
|
||||
|
||||
def check_for_treasure(in_text, from_comment):
|
||||
if '!slots' not in in_text and '!blackjack' not in in_text and '!wordle' not in in_text:
|
||||
seed = random.randint(1, 1000)
|
||||
is_special = seed == 1000
|
||||
is_standard = seed >= 990
|
||||
amount = 0
|
||||
|
||||
if is_special:
|
||||
amount = random.randint(special_min, special_max)
|
||||
elif is_standard:
|
||||
amount = random.randint(standard_min, standard_max)
|
||||
if random.randint(1, 100) > 90: amount = -amount
|
||||
|
||||
if amount != 0:
|
||||
user = from_comment.author
|
||||
user.coins += amount
|
||||
|
||||
if user.coins < 0: user.coins = 0
|
||||
|
||||
from_comment.treasure_amount = str(amount)
|
|
@ -3,6 +3,9 @@ from files.helpers.filters import *
|
|||
from files.helpers.alerts import *
|
||||
from files.helpers.images import *
|
||||
from files.helpers.const import *
|
||||
from files.helpers.slots import *
|
||||
from files.helpers.blackjack import *
|
||||
from files.helpers.treasure import *
|
||||
from files.classes import *
|
||||
from files.routes.front import comment_idlist
|
||||
from files.routes.static import marsey_list
|
||||
|
@ -21,6 +24,7 @@ if PUSHER_ID: beams_client = PushNotifications(instance_id=PUSHER_ID, secret_key
|
|||
CF_KEY = environ.get("CF_KEY", "").strip()
|
||||
CF_ZONE = environ.get("CF_ZONE", "").strip()
|
||||
CF_HEADERS = {"Authorization": f"Bearer {CF_KEY}", "Content-Type": "application/json"}
|
||||
WORD_LIST = tuple(set(environ.get("WORDLE").split(" ")))
|
||||
|
||||
@app.get("/comment/<cid>")
|
||||
@app.get("/post/<pid>/<anything>/<cid>")
|
||||
|
@ -638,22 +642,20 @@ def api_comment(v):
|
|||
g.db.add(c)
|
||||
|
||||
if not v.rehab:
|
||||
slots = Slots(g)
|
||||
slots.check_for_slots_command(body, v, c)
|
||||
check_for_slots_command(body, v, c)
|
||||
|
||||
blackjack = Blackjack(g)
|
||||
blackjack.check_for_blackjack_commands(body, v, c)
|
||||
check_for_blackjack_commands(body, v, c)
|
||||
|
||||
wordle = Wordle(g)
|
||||
wordle.check_for_wordle_commands(body, v, c)
|
||||
|
||||
treasure = Treasure(g)
|
||||
treasure.check_for_treasure(body, c)
|
||||
check_for_treasure(body, c)
|
||||
|
||||
if not c.slots_result and not c.blackjack_result and not c.wordle_result:
|
||||
parent_post.comment_count += 1
|
||||
g.db.add(parent_post)
|
||||
|
||||
if "!wordle" in body:
|
||||
answer = random.choice(WORD_LIST)
|
||||
c.wordle_result = f'_active_{answer}'
|
||||
|
||||
g.db.commit()
|
||||
|
||||
if request.headers.get("Authorization"): return c.json
|
||||
|
@ -1035,10 +1037,9 @@ def unsave_comment(cid, v):
|
|||
def handle_blackjack_action(cid, v):
|
||||
comment = get_comment(cid)
|
||||
action = request.values.get("action", "")
|
||||
blackjack = Blackjack(g)
|
||||
|
||||
if action == 'hit': blackjack.player_hit(comment)
|
||||
elif action == 'stay': blackjack.player_stayed(comment)
|
||||
if action == 'hit': player_hit(comment)
|
||||
elif action == 'stay': player_stayed(comment)
|
||||
|
||||
g.db.add(comment)
|
||||
g.db.add(v)
|
||||
|
@ -1050,12 +1051,36 @@ def handle_blackjack_action(cid, v):
|
|||
@auth_required
|
||||
def handle_wordle_action(cid, v):
|
||||
comment = get_comment(cid)
|
||||
guess = request.values.get("guess", "")
|
||||
wordle = Wordle(g)
|
||||
|
||||
wordle.check_guess(comment,guess)
|
||||
guesses, status, answer = comment.wordle_result.split("_")
|
||||
count = len(guesses.split(" -> "))
|
||||
|
||||
try: guess = request.values.get("guess").strip().lower()
|
||||
except: abort(400)
|
||||
|
||||
if (len(guess) == 5 and status == "active"):
|
||||
result = ""
|
||||
not_finished = [x for x in answer]
|
||||
pos = 0
|
||||
for i in guess:
|
||||
result += i.upper()
|
||||
if i == answer[pos]:
|
||||
result += "🟩/"
|
||||
not_finished[pos] = " "
|
||||
elif i in not_finished: result += "🟨/"
|
||||
else: result += "🟥/"
|
||||
pos += 1
|
||||
|
||||
guesses += result[:-1]
|
||||
|
||||
if (guess == answer): status = "won"
|
||||
elif (count == 6): status = "lost"
|
||||
else: guesses += ' -> '
|
||||
|
||||
comment.wordle_result = f'{guesses}_{status}_{answer}'
|
||||
|
||||
|
||||
g.db.add(comment)
|
||||
g.db.add(v)
|
||||
g.db.commit()
|
||||
|
||||
return { "message" : "..." }
|
|
@ -7,6 +7,7 @@ from files.helpers.filters import *
|
|||
from files.helpers.alerts import *
|
||||
from files.helpers.discord import send_discord_message
|
||||
from files.helpers.const import *
|
||||
from files.helpers.slots import *
|
||||
from files.classes import *
|
||||
from flask import *
|
||||
from io import BytesIO
|
||||
|
@ -1279,8 +1280,7 @@ def submit_post(v, sub=None):
|
|||
g.db.add(n)
|
||||
|
||||
if body.startswith('!slots1000'):
|
||||
slots = Slots(g)
|
||||
slots.check_for_slots_command(body, snappy, c)
|
||||
check_for_slots_command(body, snappy, c)
|
||||
|
||||
new_post.comment_count += 1
|
||||
|
||||
|
|
Loading…
Reference in New Issue