rDrama/files/classes/slots.py

120 lines
3.4 KiB
Python

from json.encoder import INFINITY
import random
from files.helpers.const import *
def shuffle(stuff):
random.shuffle(stuff)
return stuff
class Slots:
command_word = "!slots"
casino_word = "!casino"
if SITE == 'rdrama.net': minimum_bet = 100
else: minimum_bet = 10
maximum_bet = INFINITY
payout_to_symbols = {
2: ["👣", "🍀", "🌈", "⭐️"],
3: ["🍎", "🔞", "⚛️", "☢️"],
5: ["✡️", "⚔️", "🍆", "🍒"],
12: ["🐱"]
}
def __init__(self, g):
self.db = g.db
def check_for_slots_command(self, in_text, from_user, from_comment):
if self.command_word in in_text:
for word in in_text.split():
if self.command_word in word:
try:
wager = word[len(self.command_word):]
wager_value = int(wager)
except: break
if (wager_value < self.minimum_bet): break
elif (wager_value > self.maximum_bet): break
elif (wager_value > from_user.coins): break
from_user.coins -= wager_value
from_user.winnings -= wager_value
payout = self.determine_payout()
symbols = self.build_symbols(payout)
text = self.build_text(wager_value, payout, from_user, "Coins")
reward = wager_value * payout
from_user.coins += reward
from_user.winnings += reward
from_comment.slots_result = f'{symbols} {text}'
if self.casino_word in in_text:
for word in in_text.split():
if self.casino_word in word:
try:
wager = word[len(self.casino_word):]
wager_value = int(wager)
except: break
if (wager_value < self.minimum_bet): break
elif (wager_value > self.maximum_bet): break
elif (wager_value > from_user.procoins): break
from_user.procoins -= wager_value
from_user.winnings -= wager_value
payout = self.determine_payout()
symbols = self.build_symbols(payout)
text = self.build_text(wager_value, payout, from_user, "Marseybux")
reward = wager_value * payout
from_user.procoins += reward
from_user.winnings += reward
from_comment.slots_result = f'{symbols} {text}'
def determine_payout(self):
value = random.randint(1, 100)
if value == 100: return 12
elif value >= 96: return 5
elif value >= 88: return 3
elif value >= 72: return 2
elif value >= 61: return 1
else: return 0
def build_symbols(self, for_payout):
all_symbols = []
for payout in self.payout_to_symbols:
for symbol in self.payout_to_symbols[payout]:
all_symbols.append(symbol)
shuffle(all_symbols)
if for_payout == 0:
return "".join([all_symbols[0], all_symbols[1], all_symbols[2]])
elif for_payout == 1:
indices = shuffle([0, 1, 2])
symbol_set = ["", "", ""]
match_a = indices[0]
match_b = indices[1]
nonmatch = indices[2]
matching_symbol = all_symbols[0]
other_symbol = all_symbols[1]
symbol_set[match_a] = matching_symbol
symbol_set[match_b] = matching_symbol
symbol_set[nonmatch] = other_symbol
return "".join(symbol_set)
else:
relevantSymbols = shuffle(self.payout_to_symbols[for_payout])
symbol = relevantSymbols[0]
return "".join([symbol, symbol, symbol])
def build_text(self, wager_value, result, user, currency):
if result == 0: return f'Lost {wager_value} {currency}'
elif result == 1: return 'Broke Even'
elif result == 12: return f'Jackpot! Won {wager_value * result} {currency}'
else: return f'Won {wager_value * result} {currency}'