rDrama/files/assets/js/cursormarsey.js

204 lines
4.5 KiB
JavaScript

const cursormarseyEl = document.getElementById("cursormarsey");
const heartEl = document.getElementById("cursormarsey-heart");
function getInitialPosition(max) {
return Math.max(32, Math.floor(Math.random() * max));
}
let cursormarseyPosX = getInitialPosition(screen.availWidth - 20);
let cursormarseyPosY = getInitialPosition(screen.availHeight - 50);
cursormarseyEl.style.left = `${cursormarseyPosX}px`;
cursormarseyEl.style.top = `${cursormarseyPosY}px`;
heartEl.style.left = `${cursormarseyPosX+16}px`;
heartEl.style.top = `${cursormarseyPosY-16}px`;
let mousePosX = cursormarseyPosX;
let mousePosY = cursormarseyPosY;
let frameCount = 0;
let idleTime = 0;
let idleAnimation = null;
let idleAnimationFrame = 0;
const cursormarseySpeed = 10;
const spriteSets = {
idle: [[-3, -3]],
alert: [[-7, -3]],
scratchSelf: [
[-5, 0],
[-6, 0],
[-7, 0],
],
scratchWallN: [
[0, 0],
[0, -1],
],
scratchWallS: [
[-7, -1],
[-6, -2],
],
scratchWallE: [
[-2, -2],
[-2, -3],
],
scratchWallW: [
[-4, 0],
[-4, -1],
],
tired: [[-3, -2]],
sleeping: [
[-2, 0],
[-2, -1],
],
N: [
[-1, -2],
[-1, -3],
],
NE: [
[0, -2],
[0, -3],
],
E: [
[-3, 0],
[-3, -1],
],
SE: [
[-5, -1],
[-5, -2],
],
S: [
[-6, -3],
[-7, -2],
],
SW: [
[-5, -3],
[-6, -1],
],
W: [
[-4, -2],
[-4, -3],
],
NW: [
[-1, 0],
[-1, -1],
],
};
function setSprite(name, frame) {
const sprite = spriteSets[name][frame % spriteSets[name].length];
cursormarseyEl.style.backgroundPosition = `${sprite[0] * 32}px ${sprite[1] * 32}px`;
}
function resetIdleAnimation() {
idleAnimation = null;
idleAnimationFrame = 0;
}
function idle() {
idleTime += 1;
// every ~ 20 seconds
if (idleTime > 10 && true && idleAnimation == null) {
let avalibleIdleAnimations = ["sleeping", "scratchSelf"];
if (cursormarseyPosX < 32) {
avalibleIdleAnimations.push("scratchWallW");
}
if (cursormarseyPosY < 32) {
avalibleIdleAnimations.push("scratchWallN");
}
if (cursormarseyPosX > window.innerWidth - 32) {
avalibleIdleAnimations.push("scratchWallE");
}
if (cursormarseyPosY > window.innerHeight - 32) {
avalibleIdleAnimations.push("scratchWallS");
}
idleAnimation =
avalibleIdleAnimations[
Math.floor(Math.random() * avalibleIdleAnimations.length)
];
}
switch (idleAnimation) {
case "sleeping":
if (idleAnimationFrame < 8) {
setSprite("tired", 0);
break;
}
setSprite("sleeping", Math.floor(idleAnimationFrame / 4));
if (idleAnimationFrame > 192) {
resetIdleAnimation();
}
break;
case "scratchWallN":
case "scratchWallS":
case "scratchWallE":
case "scratchWallW":
case "scratchSelf":
setSprite(idleAnimation, idleAnimationFrame);
if (idleAnimationFrame > 9) {
resetIdleAnimation();
}
break;
default:
setSprite("idle", 0);
return;
}
idleAnimationFrame += 1;
}
function frame() {
frameCount += 1;
const diffX = cursormarseyPosX - mousePosX;
const diffY = cursormarseyPosY - mousePosY;
const distance = Math.sqrt(diffX ** 2 + diffY ** 2);
if (distance < cursormarseySpeed || distance < 48) {
idle();
return;
}
idleAnimation = null;
idleAnimationFrame = 0;
if (idleTime > 1) {
setSprite("alert", 0);
// count down after being alerted before moving
idleTime = Math.min(idleTime, 7);
idleTime -= 1;
return;
}
direction = diffY / distance > 0.5 ? "N" : "";
direction += diffY / distance < -0.5 ? "S" : "";
direction += diffX / distance > 0.5 ? "W" : "";
direction += diffX / distance < -0.5 ? "E" : "";
setSprite(direction, frameCount);
cursormarseyPosX -= (diffX / distance) * cursormarseySpeed;
cursormarseyPosY -= (diffY / distance) * cursormarseySpeed;
cursormarseyPosX = Math.min(Math.max(16, cursormarseyPosX), window.innerWidth - 16);
cursormarseyPosY = Math.min(Math.max(16, cursormarseyPosY), window.innerHeight - 16);
cursormarseyEl.style.left = `${cursormarseyPosX}px`;
cursormarseyEl.style.top = `${cursormarseyPosY}px`;
heartEl.style.left = `${cursormarseyPosX+16}px`;
heartEl.style.top = `${cursormarseyPosY-16}px`;
}
document.onmousemove = (event) => {
mousePosX = event.clientX;
mousePosY = event.clientY;
};
window.marseykoInterval = setInterval(frame, 100);
document.addEventListener('click', (event) => {
cursormarseyEl.style.removeProperty("pointer-events");
let elementClicked = document.elementFromPoint(event.clientX,event.clientY);
if(elementClicked.id === cursormarseyEl.id) {
heartEl.classList.remove("d-none");
setTimeout(() => {
heartEl.classList.add("d-none");
}, 2000);
}
cursormarseyEl.style.pointerEvents = "none";
});