import json import random from json.encoder import INFINITY from flask import abort, g from files.classes.casino_game import Casino_Game from files.classes.comment import Comment from files.classes.user import User from files.helpers.casino import distribute_wager_badges from .const import * minimum_bet = 5 maximum_bet = INFINITY payout_to_symbols = { 2: ["👣", "🍀", "🌈", "⭐️"], 3: ["🍎", "🔞", "⚛️", "☢️"], 5: ["✡️", "⚔️", "🍆", "🍒"], 12: ["🐱"] } def casino_slot_pull(gambler, wager_value, currency): over_min = wager_value >= minimum_bet under_max = wager_value <= maximum_bet charged = gambler.charge_account(currency, wager_value) if (over_min and under_max and charged): payout = determine_payout() reward = wager_value * payout gambler.pay_account(currency, reward) if currency == 'coins': distribute_wager_badges(gambler, wager_value, won=(payout > 0)) symbols = build_symbols(payout) text = build_text(wager_value, payout, currency) game_state = { "symbols": symbols, "text": text } casino_game = Casino_Game() casino_game.active = False casino_game.user_id = gambler.id casino_game.currency = currency casino_game.wager = wager_value casino_game.winnings = reward - wager_value casino_game.kind = 'slots' casino_game.game_state = json.dumps(game_state) g.db.add(casino_game) g.db.flush() return casino_game.id, casino_game.game_state else: return None, "{}", def build_symbols(for_payout): all_symbols = [] for payout in payout_to_symbols: for symbol in payout_to_symbols[payout]: all_symbols.append(symbol) shuffle(all_symbols) if for_payout == 0: return "".join([all_symbols[0], ",", all_symbols[1], ",", all_symbols[2]]) elif for_payout == 1: indices = shuffle([0, 1, 2]) symbol_set = ["", "", ""] match_a = indices[0] match_b = indices[1] nonmatch = indices[2] matching_symbol = all_symbols[0] other_symbol = all_symbols[1] symbol_set[match_a] = matching_symbol symbol_set[match_b] = matching_symbol symbol_set[nonmatch] = other_symbol return "".join([symbol_set[0], ",", symbol_set[1], ",", symbol_set[2]]) else: relevantSymbols = shuffle(payout_to_symbols[for_payout]) symbol = relevantSymbols[0] return "".join([symbol, ",", symbol, ",", symbol]) def build_text(wager_value, result, currency): if result == 0: return f'Lost {wager_value} {currency}' elif result == 1: return 'Broke Even' elif result == 12: return f'Jackpot! Won {wager_value * (result-1)} {currency}' else: return f'Won {wager_value * (result-1)} {currency}' def determine_payout(): value = random.randint(1, 100) if value == 100: return 12 elif value >= 96: return 5 elif value >= 88: return 3 elif value >= 72: return 2 elif value >= 61: return 1 else: return 0 def shuffle(stuff): random.shuffle(stuff) return stuff def check_slots_command(v:User, u:User, c:Comment): if not FEATURES['GAMBLING']: return body = c.body.lower() if '!slotsmb' in body: command_word = '!slotsmb' currency = 'marseybux' elif '!slots' in body: command_word = '!slots' currency = 'coins' else: return if u.rehab: if v.id == u.id: abort(403, "You are under Rehab award effect!") return try: wager = body.split(command_word)[1].split()[0] wager = int(wager) except: if v.id == u.id: abort(400, "Invalid wager.") return if wager < 100: if v.id == u.id: abort(400, f"Wager must be 100 {currency} or more") return if (currency == "coins" and wager > u.coins) or (currency == "marseybux" and wager > u.marseybux): if v.id == u.id: abort(400, f"Not enough {currency} to make that bet") return game_id, game_state = casino_slot_pull(u, wager, currency) c.casino_game_id = game_id