import json from json.encoder import INFINITY import random from .const import * from files.classes.casino_game import Casino_Game from flask import g if SITE_NAME == 'rDrama': minimum_bet = 100 else: minimum_bet = 10 maximum_bet = INFINITY payout_to_symbols = { 2: ["👣", "🍀", "🌈", "⭐️"], 3: ["🍎", "🔞", "⚛️", "☢️"], 5: ["✡️", "⚔️", "🍆", "🍒"], 12: ["🐱"] } def casino_slot_pull(gambler, wager_value, currency): over_min = wager_value >= minimum_bet under_max = wager_value <= maximum_bet using_dramacoin = currency == "dramacoin" using_marseybux = not using_dramacoin has_proper_funds = (using_dramacoin and gambler.coins >= wager_value) or ( using_marseybux and gambler.procoins >= wager_value) currency_prop = "coins" if using_dramacoin else "procoins" currency_value = getattr(gambler, currency_prop, 0) if (over_min and under_max and has_proper_funds): setattr(gambler, currency_prop, currency_value - wager_value) gambler.winnings -= wager_value payout = determine_payout() reward = wager_value * payout currency_value = getattr(gambler, currency_prop, 0) setattr(gambler, currency_prop, currency_value + reward) gambler.winnings += reward symbols = build_symbols(payout) text = build_text(wager_value, payout, currency) game_state = { "symbols": symbols, "text": text } casino_game = Casino_Game() casino_game.active = False casino_game.user_id = gambler.id casino_game.currency = currency_prop casino_game.wager = wager_value casino_game.winnings = reward - wager_value casino_game.kind = 'slots' casino_game.game_state = json.dumps(game_state) g.db.add(casino_game) return True, casino_game.game_state else: return False, "{}" def build_symbols(for_payout): all_symbols = [] for payout in payout_to_symbols: for symbol in payout_to_symbols[payout]: all_symbols.append(symbol) shuffle(all_symbols) if for_payout == 0: return "".join([all_symbols[0], ",", all_symbols[1], ",", all_symbols[2]]) elif for_payout == 1: indices = shuffle([0, 1, 2]) symbol_set = ["", "", ""] match_a = indices[0] match_b = indices[1] nonmatch = indices[2] matching_symbol = all_symbols[0] other_symbol = all_symbols[1] symbol_set[match_a] = matching_symbol symbol_set[match_b] = matching_symbol symbol_set[nonmatch] = other_symbol return "".join([symbol_set[0], ",", symbol_set[1], ",", symbol_set[2]]) else: relevantSymbols = shuffle(payout_to_symbols[for_payout]) symbol = relevantSymbols[0] return "".join([symbol, ",", symbol, ",", symbol]) def build_text(wager_value, result, currency): if result == 0: return f'Lost {wager_value} {currency}' elif result == 1: return 'Broke Even' elif result == 12: return f'Jackpot! Won {wager_value * (result-1)} {currency}' else: return f'Won {wager_value * (result-1)} {currency}' def determine_payout(): value = random.randint(1, 100) if value == 100: return 12 elif value >= 96: return 5 elif value >= 88: return 3 elif value >= 72: return 2 elif value >= 61: return 1 else: return 0 def shuffle(stuff): random.shuffle(stuff) return stuff