import json import random from enum import Enum from math import floor from flask import g from files.classes.casino_game import CasinoGame from files.classes.currency_logs import CurrencyLog from files.helpers.casino import distribute_wager_badges from sqlalchemy.orm.exc import MultipleResultsFound class BlackjackStatus(str, Enum): PLAYING = "PLAYING" STAYED = "STAYED" PUSHED = "PUSHED" WON = "WON" LOST = "LOST" BLACKJACK = "BLACKJACK" class BlackjackAction(str, Enum): DEAL = "DEAL" HIT = "HIT" STAY = "STAY" DOUBLE_DOWN = "DOUBLE_DOWN" BUY_INSURANCE = "BUY_INSURANCE" SPLIT = 'SPLIT' HIT_SPLIT = 'HIT_SPLIT' STAY_SPLIT = 'STAY_SPLIT' ranks = ("2", "3", "4", "5", "6", "7", "8", "9", "X", "J", "Q", "K", "A") suits = ("S", "H", "C", "D") deck = [rank + suit for rank in ranks for suit in suits] deck_count = 4 minimum_bet = 5 def get_initial_state(): return { "player": [], "player_split": [], "player_split_value": 0, "player_value": 0, "dealer": [], "dealer_value": 0, "has_player_split": False, "player_bought_insurance": False, "player_doubled_down": False, "status": BlackjackStatus.PLAYING, "status_split": BlackjackStatus.PLAYING, "actions": [], "wager": { "amount": 0, "currency": "coins" }, "payout": 0, } def build_casino_game(gambler, wager, currency): initial_state = get_initial_state() initial_state['wager']['amount'] = wager initial_state['wager']['currency'] = currency casino_game = CasinoGame() casino_game.user_id = gambler.id casino_game.currency = currency casino_game.wager = wager casino_game.winnings = 0 casino_game.kind = 'blackjack' casino_game.game_state = json.dumps(initial_state) casino_game.active = True g.db.add(casino_game) return casino_game def get_active_twentyone_game(gambler): try: return g.db.query(CasinoGame).filter( CasinoGame.active == True, CasinoGame.kind == 'blackjack', CasinoGame.user_id == gambler.id).one_or_none() except MultipleResultsFound: games = g.db.query(CasinoGame).filter( CasinoGame.active == True, CasinoGame.kind == 'blackjack', CasinoGame.user_id == gambler.id).all() for game in games: g.db.delete(game) g.db.commit() return None def get_active_twentyone_game_state(gambler): active_game = get_active_twentyone_game(gambler) full_state = active_game.game_state_json return remove_exploitable_information(full_state) def charge_gambler(gambler, amount, currency): charged = gambler.charge_account(currency, amount) if not charged: raise Exception("Gambler cannot afford charge.") def create_new_game(gambler, wager, currency): existing_game = get_active_twentyone_game(gambler) over_minimum_bet = wager >= minimum_bet if existing_game: existing_game.active = False g.db.add(existing_game) if not over_minimum_bet: raise Exception(f"Gambler must bet over {minimum_bet} {currency}.") try: charge_gambler(gambler, wager, currency) new_game = build_casino_game(gambler, wager, currency) g.db.add(new_game) g.db.flush() except: raise Exception(f"Gambler cannot afford to bet {wager} {currency}.") def handle_blackjack_deal(state, split): deck = build_deck(state) first = deck.pop() second = deck.pop() third = deck.pop() fourth = deck.pop() state['player'] = [first, third] state['dealer'] = [second, fourth] return state def handle_blackjack_hit(state, split = False): deck = build_deck(state) if(split and state['has_player_split'] and state['status_split'] != BlackjackStatus.LOST): next_card = deck.pop() state['player_split'].append(next_card) elif(state['status'] != BlackjackStatus.LOST): next_card = deck.pop() state['player'].append(next_card) return state def handle_blackjack_stay(state, split = False): if(split and state['has_player_split'] and state['status_split'] != BlackjackStatus.LOST): state['status_split'] = BlackjackStatus.STAYED elif(state['status'] != BlackjackStatus.LOST): state['status'] = BlackjackStatus.STAYED return state def handle_blackjack_double_down(state, split): state['player_doubled_down'] = True state = handle_blackjack_hit(state) state = handle_blackjack_stay(state) return state def handle_blackjack_buy_insurance(state, split): state['player_bought_insurance'] = True return state def handle_split(state, split): state['has_player_split'] = True state['player_split'] = [state['player'].pop()] state = handle_blackjack_hit(state) state = handle_blackjack_hit(state, True) return state def check_for_completion(state): has_split = state['has_player_split'] after_initial_deal = len( state['player']) == 2 and len(state['dealer']) == 2 and not has_split player_hand_value = get_value_of_hand(state['player']) player_split_hand_value = get_value_of_hand(state['player_split']) dealer_hand_value = get_value_of_hand(state['dealer']) # Both player and dealer were initially dealt 21: Push. if after_initial_deal and player_hand_value == 21 and dealer_hand_value == 21: state['status'] = BlackjackStatus.PUSHED return True, state # Player was originally dealt 21, dealer was not: Blackjack. if after_initial_deal and player_hand_value == 21: state['status'] = BlackjackStatus.BLACKJACK return True, state # Player went bust: Lost. if player_hand_value == -1 and state['status'] != BlackjackStatus.LOST: state['status'] = BlackjackStatus.LOST if(not has_split or state['status_split'] == BlackjackStatus.LOST): return True, state # Player went bust: Lost. if player_split_hand_value == -1 and state['status_split'] != BlackjackStatus.LOST: state['status_split'] = BlackjackStatus.LOST if state['status'] == BlackjackStatus.LOST: return True, state hand_terminal_status = state['status'] in [BlackjackStatus.LOST, BlackjackStatus.STAYED] hand_split_terminal_status = not has_split or state['status_split'] in [BlackjackStatus.LOST, BlackjackStatus.STAYED] # Player chose to stay: Deal rest for dealer then determine winner. if hand_split_terminal_status and hand_terminal_status: deck = build_deck(state) while dealer_hand_value < 17 and dealer_hand_value != -1: next_card = deck.pop() state['dealer'].append(next_card) dealer_hand_value = get_value_of_hand(state['dealer']) if((not has_split) or state['status'] != BlackjackStatus.LOST): if player_hand_value > dealer_hand_value or dealer_hand_value == -1: state['status'] = BlackjackStatus.WON elif dealer_hand_value > player_hand_value: state['status'] = BlackjackStatus.LOST else: state['status'] = BlackjackStatus.PUSHED state['player_value'] = get_value_of_hand(state['player']) state['dealer_value'] = get_value_of_hand(state['dealer']) if has_split and state['status_split'] != BlackjackStatus.LOST: if player_split_hand_value > dealer_hand_value or dealer_hand_value == -1: state['status_split'] = BlackjackStatus.WON elif dealer_hand_value > player_split_hand_value: state['status_split'] = BlackjackStatus.LOST else: state['status_split'] = BlackjackStatus.PUSHED state['player_split_value'] = get_value_of_hand(state['player_split']) return True, state return False, state def does_insurance_apply(state): dealer = state['dealer'] dealer_hand_value = get_value_of_hand(dealer) dealer_first_card_ace = dealer[0][0] == 'A' dealer_never_hit = len(dealer) == 2 return not state['has_player_split'] and dealer_hand_value == 21 and dealer_first_card_ace and dealer_never_hit def can_purchase_insurance(state): dealer = state['dealer'] dealer_first_card_ace = dealer[0][0] == 'A' dealer_never_hit = len(dealer) == 2 return not state['has_player_split'] and dealer_first_card_ace and dealer_never_hit and not state['player_bought_insurance'] def can_double_down(state): player = state['player'] player_hand_value = get_value_of_hand(player) player_never_hit = len(player) == 2 return not state['has_player_split'] and player_hand_value in (9, 10, 11) and player_never_hit def can_split(state): player = state['player'] player_never_hit = len(player) == 2 hand_can_split = get_value_of_card(player[0]) == get_value_of_card(player[1]) player_has_split = state['has_player_split'] return hand_can_split and player_never_hit and not player_has_split def handle_payout(gambler, state, game): status = state['status'] split_status = state['status_split'] payout = 0 if status == BlackjackStatus.BLACKJACK: game.winnings = floor(game.wager * 3/2) payout = game.wager + game.winnings elif status == BlackjackStatus.WON: game.winnings = game.wager payout = game.wager * 2 elif status == BlackjackStatus.LOST: dealer = state['dealer'] dealer_first_card_ace = dealer[0][0] == 'A' dealer_never_hit = len(dealer) == 2 dealer_hand_value = get_value_of_hand(dealer) == 21 insurance_applies = dealer_hand_value == 21 and dealer_first_card_ace and dealer_never_hit if insurance_applies and state['player_bought_insurance']: game.winnings = 0 payout = game.wager else: game.winnings = -game.wager payout = 0 elif status == BlackjackStatus.PUSHED: game.winnings = 0 payout = game.wager else: raise Exception("Attempted to payout a game that has not finished.") if split_status == BlackjackStatus.WON: game.winnings += game.wager payout += game.wager * 2 elif split_status == BlackjackStatus.LOST: game.winnings += -game.wager elif split_status == BlackjackStatus.PUSHED: payout += game.wager gambler.pay_account(game.currency, payout) if game.winnings: currency_log = CurrencyLog( user_id=gambler.id, currency=game.currency, amount=game.winnings, reason="Blackjack bet", ) g.db.add(currency_log) if game.currency == 'coins': currency_log.balance = gambler.coins else: currency_log.balance = gambler.marseybux if status in {BlackjackStatus.BLACKJACK, BlackjackStatus.WON} or split_status in {BlackjackStatus.WON}: distribute_wager_badges(gambler, game.wager, won=True) elif status == BlackjackStatus.LOST or split_status == BlackjackStatus.LOST: distribute_wager_badges(gambler, game.wager, won=False) game.active = False g.db.add(game) return payout def remove_exploitable_information(state): safe_state = state if len(safe_state['dealer']) >= 2: safe_state['dealer'][1] = '?' safe_state['dealer_value'] = '?' return safe_state action_handlers = { BlackjackAction.DEAL: handle_blackjack_deal, BlackjackAction.HIT: handle_blackjack_hit, BlackjackAction.STAY: handle_blackjack_stay, BlackjackAction.DOUBLE_DOWN: handle_blackjack_double_down, BlackjackAction.BUY_INSURANCE: handle_blackjack_buy_insurance, BlackjackAction.SPLIT: handle_split, } def dispatch_action(gambler, action, is_split = False): game = get_active_twentyone_game(gambler) handler = action_handlers[action] if not game: raise Exception( 'Gambler has no active blackjack game.') if not handler: raise Exception( f'Illegal action {action} passed to Blackjack#dispatch_action.') state = game.game_state_json if action == BlackjackAction.BUY_INSURANCE: if not can_purchase_insurance(state): raise Exception("Insurance cannot be purchased.") charge_gambler(gambler, floor(game.wager / 2), game.currency) if action == BlackjackAction.DOUBLE_DOWN: if not can_double_down(state): raise Exception("Cannot double down.") charge_gambler(gambler, game.wager, game.currency) game.wager *= 2 if action == BlackjackAction.SPLIT: if not can_split(state): raise Exception("Cannot split") charge_gambler(gambler, game.wager, game.currency) new_state = handler(state, is_split) new_state['player_value'] = get_value_of_hand(new_state['player']) new_state['dealer_value'] = get_value_of_hand(new_state['dealer']) new_state['player_split_value'] = get_value_of_hand(new_state['player_split']) game_over, final_state = check_for_completion(new_state) new_state['actions'] = get_available_actions(new_state) game.game_state = json.dumps(new_state) g.db.add(game) if game_over: payout = handle_payout(gambler, final_state, game) final_state['actions'] = [BlackjackAction.DEAL] final_state['payout'] = payout return final_state else: safe_state = remove_exploitable_information(new_state) return safe_state def shuffle(collection): random.shuffle(collection) return collection def build_deck(state): card_counts = {} for card in deck: card_counts[card] = deck_count cards_already_dealt = state['player'].copy() cards_already_dealt.extend(state['player_split'].copy()) cards_already_dealt.extend(state['dealer'].copy()) for card in cards_already_dealt: card_counts[card] = card_counts[card] - 1 deck_without_already_dealt_cards = [] for card in deck: amount = card_counts[card] for _ in range(amount): deck_without_already_dealt_cards.append(card) return shuffle(deck_without_already_dealt_cards) def get_value_of_card(card): rank = card[0] return 0 if rank == "A" else min(ranks.index(rank) + 2, 10) def get_value_of_hand(hand): without_aces = sum(map(get_value_of_card, hand)) ace_count = sum("A" in c for c in hand) possibilities = [] for i in range(ace_count + 1): value = without_aces + (ace_count - i) + i * 11 possibilities.append(-1 if value > 21 else value) return max(possibilities) def get_available_actions(state): actions = [] if state['status'] == BlackjackStatus.PLAYING: actions.append(BlackjackAction.HIT) actions.append(BlackjackAction.STAY) if state['has_player_split'] and state['status_split'] == BlackjackStatus.PLAYING: actions.append(BlackjackAction.HIT_SPLIT) actions.append(BlackjackAction.STAY_SPLIT) if can_double_down(state): actions.append(BlackjackAction.DOUBLE_DOWN) if can_purchase_insurance(state): actions.append(BlackjackAction.BUY_INSURANCE) if can_split(state): actions.append(BlackjackAction.SPLIT) return actions