import time import random from flask import g from files.classes.lottery import Lottery from files.helpers.alerts import * from files.helpers.useractions import * from .config.const import * LOTTERY_WINNER_BADGE_ID = 137 def get_active_lottery(): return g.db.query(Lottery).order_by(Lottery.id.desc()).filter(Lottery.is_active).one_or_none() def get_users_participating_in_lottery(): return g.db.query(User) \ .filter(User.currently_held_lottery_tickets > 0) \ .order_by(User.currently_held_lottery_tickets.desc()).all() def get_active_lottery_stats(): active_lottery = get_active_lottery() participating_users = get_users_participating_in_lottery() return None if active_lottery is None else active_lottery.stats, len(participating_users) def end_lottery_session(): active_lottery = get_active_lottery() if (active_lottery is None): return False, "There is no active lottery!" participating_users = get_users_participating_in_lottery() raffle = [] for user in participating_users: for _ in range(user.currently_held_lottery_tickets): raffle.append(user.id) if len(raffle) == 0: active_lottery.is_active = False return True, "Lottery ended with no participants!" winner = random.choice(raffle) active_lottery.winner_id = winner winning_user = next(filter(lambda x: x.id == winner, participating_users)) winning_user.pay_account('coins', active_lottery.prize, "Lottery winnings") winning_user.total_lottery_winnings += active_lottery.prize for user in participating_users: chance_to_win = user.currently_held_lottery_tickets / len(raffle) * 100 chance_to_win = str(chance_to_win)[:5] if user.id == winner: notification_text = f'You won {active_lottery.prize} coins in the lottershe! ' \ + f'Congratulations!\n\nYour odds of winning were: {chance_to_win}%' else: notification_text = 'You did not win the lottershe. Better luck next time!\n\n' \ + f'Your odds of winning were: {chance_to_win}%\n\nWinner: @{winning_user.username} (won {active_lottery.prize} coins)' send_repeatable_notification(user.id, notification_text) user.currently_held_lottery_tickets = 0 active_lottery.is_active = False g.db.add(winning_user) g.db.add(active_lottery) badge_grant(user=winning_user, badge_id=LOTTERY_WINNER_BADGE_ID) g.db.commit() # Intentionally commit early because cron runs with other tasks return True, f'{winning_user.username} won {active_lottery.prize} coins!' def start_new_lottery_session(): end_lottery_session() lottery = Lottery() epoch_time = int(time.time()) # Subtract 4 minutes from one cycle so cronjob interval doesn't cause the # time to drift toward over multiple cycles. one_week_from_now = epoch_time + LOTTERY_DURATION - (4 * 60) lottery.ends_at = one_week_from_now lottery.is_active = True g.db.add(lottery) def check_if_end_lottery_task(): active_lottery = get_active_lottery() if active_lottery is None: return False elif active_lottery.timeleft > 0: return False start_new_lottery_session() return True def lottery_ticket_net_value(): return LOTTERY_TICKET_COST - LOTTERY_SINK_RATE def purchase_lottery_tickets(v, quantity=1): if quantity < 1: return False, "Must purchase one or more lottershe tickets!" elif (v.coins < LOTTERY_TICKET_COST * quantity): return False, f"Lottery tickets cost {LOTTERY_TICKET_COST} coins each!" most_recent_lottery = get_active_lottery() if (most_recent_lottery is None): return False, "There is no active lottery!" charge_reason = f'Cost of {quantity} lottery ticket' if quantity > 1: charge_reason += 's' if not v.charge_account('coins', LOTTERY_TICKET_COST * quantity, charge_reason): return False, "You don't have enough coins" v.currently_held_lottery_tickets += quantity v.total_held_lottery_tickets += quantity net_ticket_value = lottery_ticket_net_value() * quantity most_recent_lottery.prize += net_ticket_value most_recent_lottery.tickets_sold += quantity if quantity == 1: return True, f'Successfully purchased {quantity} lottershe ticket!' return True, f'Successfully purchased {quantity} lottershe tickets!' def grant_lottery_tickets_to_user(v, quantity): active_lottery = get_active_lottery() prize_value = lottery_ticket_net_value() * quantity if active_lottery: v.currently_held_lottery_tickets += quantity v.total_held_lottery_tickets += quantity active_lottery.prize += prize_value active_lottery.tickets_sold += quantity