From be564f48d07aa4cb7dc92f0eb823f779d834638e Mon Sep 17 00:00:00 2001 From: Lascaille Date: Thu, 4 May 2023 19:34:20 +0000 Subject: [PATCH] Make cursormarsey a little bit less frantic (more idle time, more idle radius) (#143) Reviewed-on: https://fsdfsd.net/rDrama/rDrama/pulls/143 Co-authored-by: Lascaille Co-committed-by: Lascaille --- files/assets/js/cursormarsey.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/files/assets/js/cursormarsey.js b/files/assets/js/cursormarsey.js index 4036cb268..bcbb10695 100644 --- a/files/assets/js/cursormarsey.js +++ b/files/assets/js/cursormarsey.js @@ -150,7 +150,7 @@ function frame() { const diffY = cursormarseyPosY - mousePosY; const distance = Math.sqrt(diffX ** 2 + diffY ** 2); - if (distance < cursormarseySpeed || distance < 48) { + if (distance < cursormarseySpeed || distance < 160) { idle(); return; } @@ -161,7 +161,7 @@ function frame() { if (idleTime > 1) { setSprite("alert", 0); // count down after being alerted before moving - idleTime = Math.min(idleTime, 7); + idleTime = Math.min(idleTime, 32); idleTime -= 1; return; }