mirror of https://github.com/LemmyNet/lemmy.git
364 lines
14 KiB
Rust
364 lines
14 KiB
Rust
use crate::util::{
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get_activity_cached,
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get_actor_cached,
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get_latest_activity_id,
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LEMMY_TEST_FAST_FEDERATION,
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WORK_FINISHED_RECHECK_DELAY,
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};
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use activitypub_federation::{
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activity_sending::SendActivityTask,
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config::Data,
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protocol::context::WithContext,
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};
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use anyhow::{Context, Result};
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use chrono::{DateTime, Days, TimeZone, Utc};
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use lemmy_api_common::{context::LemmyContext, federate_retry_sleep_duration};
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use lemmy_apub::{activity_lists::SharedInboxActivities, FEDERATION_CONTEXT};
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use lemmy_db_schema::{
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newtypes::{ActivityId, CommunityId, InstanceId},
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source::{
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activity::SentActivity,
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federation_queue_state::FederationQueueState,
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instance::{Instance, InstanceForm},
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site::Site,
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},
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utils::{naive_now, DbPool},
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};
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use lemmy_db_views_actor::structs::CommunityFollowerView;
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use once_cell::sync::Lazy;
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use reqwest::Url;
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use std::{
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collections::{HashMap, HashSet},
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ops::{Add, Deref},
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time::Duration,
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};
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use tokio::{sync::mpsc::UnboundedSender, time::sleep};
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use tokio_util::sync::CancellationToken;
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/// Check whether to save state to db every n sends if there's no failures (during failures state is saved after every attempt)
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/// This determines the batch size for loop_batch. After a batch ends and SAVE_STATE_EVERY_TIME has passed, the federation_queue_state is updated in the DB.
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static CHECK_SAVE_STATE_EVERY_IT: i64 = 100;
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/// Save state to db after this time has passed since the last state (so if the server crashes or is SIGKILLed, less than X seconds of activities are resent)
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static SAVE_STATE_EVERY_TIME: Duration = Duration::from_secs(60);
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/// interval with which new additions to community_followers are queried.
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///
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/// The first time some user on an instance follows a specific remote community (or, more precisely: the first time a (followed_community_id, follower_inbox_url) tuple appears),
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/// this delay limits the maximum time until the follow actually results in activities from that community id being sent to that inbox url.
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/// This delay currently needs to not be too small because the DB load is currently fairly high because of the current structure of storing inboxes for every person, not having a separate list of shared_inboxes, and the architecture of having every instance queue be fully separate.
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/// (see https://github.com/LemmyNet/lemmy/issues/3958)
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static FOLLOW_ADDITIONS_RECHECK_DELAY: Lazy<chrono::Duration> = Lazy::new(|| {
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if *LEMMY_TEST_FAST_FEDERATION {
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chrono::Duration::seconds(1)
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} else {
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chrono::Duration::minutes(2)
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}
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});
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/// The same as FOLLOW_ADDITIONS_RECHECK_DELAY, but triggering when the last person on an instance unfollows a specific remote community.
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/// This is expected to happen pretty rarely and updating it in a timely manner is not too important.
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static FOLLOW_REMOVALS_RECHECK_DELAY: Lazy<chrono::Duration> =
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Lazy::new(|| chrono::Duration::hours(1));
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pub(crate) struct InstanceWorker {
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instance: Instance,
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// load site lazily because if an instance is first seen due to being on allowlist,
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// the corresponding row in `site` may not exist yet since that is only added once
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// `fetch_instance_actor_for_object` is called.
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// (this should be unlikely to be relevant outside of the federation tests)
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site_loaded: bool,
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site: Option<Site>,
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followed_communities: HashMap<CommunityId, HashSet<Url>>,
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stop: CancellationToken,
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context: Data<LemmyContext>,
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stats_sender: UnboundedSender<(String, FederationQueueState)>,
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last_full_communities_fetch: DateTime<Utc>,
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last_incremental_communities_fetch: DateTime<Utc>,
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state: FederationQueueState,
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last_state_insert: DateTime<Utc>,
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}
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impl InstanceWorker {
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pub(crate) async fn init_and_loop(
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instance: Instance,
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context: Data<LemmyContext>,
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pool: &mut DbPool<'_>, // in theory there's a ref to the pool in context, but i couldn't get that to work wrt lifetimes
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stop: CancellationToken,
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stats_sender: UnboundedSender<(String, FederationQueueState)>,
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) -> Result<(), anyhow::Error> {
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let state = FederationQueueState::load(pool, instance.id).await?;
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let mut worker = InstanceWorker {
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instance,
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site_loaded: false,
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site: None,
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followed_communities: HashMap::new(),
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stop,
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context,
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stats_sender,
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last_full_communities_fetch: Utc.timestamp_nanos(0),
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last_incremental_communities_fetch: Utc.timestamp_nanos(0),
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state,
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last_state_insert: Utc.timestamp_nanos(0),
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};
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worker.loop_until_stopped(pool).await
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}
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/// loop fetch new activities from db and send them to the inboxes of the given instances
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/// this worker only returns if (a) there is an internal error or (b) the cancellation token is cancelled (graceful exit)
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pub(crate) async fn loop_until_stopped(
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&mut self,
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pool: &mut DbPool<'_>,
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) -> Result<(), anyhow::Error> {
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let save_state_every = chrono::Duration::from_std(SAVE_STATE_EVERY_TIME).expect("not negative");
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self.update_communities(pool).await?;
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self.initial_fail_sleep().await?;
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while !self.stop.is_cancelled() {
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self.loop_batch(pool).await?;
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if self.stop.is_cancelled() {
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break;
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}
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if (Utc::now() - self.last_state_insert) > save_state_every {
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self.save_and_send_state(pool).await?;
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}
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self.update_communities(pool).await?;
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}
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// final update of state in db
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self.save_and_send_state(pool).await?;
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Ok(())
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}
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async fn initial_fail_sleep(&mut self) -> Result<()> {
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// before starting queue, sleep remaining duration if last request failed
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if self.state.fail_count > 0 {
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let last_retry = self
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.state
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.last_retry
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.context("impossible: if fail count set last retry also set")?;
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let elapsed = (Utc::now() - last_retry).to_std()?;
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let required = federate_retry_sleep_duration(self.state.fail_count);
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if elapsed >= required {
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return Ok(());
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}
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let remaining = required - elapsed;
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tokio::select! {
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() = sleep(remaining) => {},
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() = self.stop.cancelled() => {}
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}
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}
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Ok(())
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}
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/// send out a batch of CHECK_SAVE_STATE_EVERY_IT activities
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async fn loop_batch(&mut self, pool: &mut DbPool<'_>) -> Result<()> {
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let latest_id = get_latest_activity_id(pool).await?;
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let mut id = if let Some(id) = self.state.last_successful_id {
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id
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} else {
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// this is the initial creation (instance first seen) of the federation queue for this instance
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// skip all past activities:
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self.state.last_successful_id = Some(latest_id);
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// save here to ensure it's not read as 0 again later if no activities have happened
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self.save_and_send_state(pool).await?;
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latest_id
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};
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if id >= latest_id {
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if id > latest_id {
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tracing::error!(
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"{}: last successful id {} is higher than latest id {} in database (did the db get cleared?)",
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self.instance.domain,
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id.0,
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latest_id.0
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);
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}
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// no more work to be done, wait before rechecking
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tokio::select! {
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() = sleep(*WORK_FINISHED_RECHECK_DELAY) => {},
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() = self.stop.cancelled() => {}
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}
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return Ok(());
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}
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let mut processed_activities = 0;
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while id < latest_id
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&& processed_activities < CHECK_SAVE_STATE_EVERY_IT
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&& !self.stop.is_cancelled()
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{
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id = ActivityId(id.0 + 1);
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processed_activities += 1;
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let Some(ele) = get_activity_cached(pool, id)
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.await
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.context("failed reading activity from db")?
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else {
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tracing::debug!("{}: {:?} does not exist", self.instance.domain, id);
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self.state.last_successful_id = Some(id);
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continue;
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};
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if let Err(e) = self.send_retry_loop(pool, &ele.0, &ele.1).await {
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tracing::warn!(
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"sending {} errored internally, skipping activity: {:?}",
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ele.0.ap_id,
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e
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);
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}
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if self.stop.is_cancelled() {
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return Ok(());
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}
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// send success!
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self.state.last_successful_id = Some(id);
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self.state.last_successful_published_time = Some(ele.0.published);
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self.state.fail_count = 0;
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}
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Ok(())
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}
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// this function will return successfully when (a) send succeeded or (b) worker cancelled
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// and will return an error if an internal error occurred (send errors cause an infinite loop)
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async fn send_retry_loop(
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&mut self,
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pool: &mut DbPool<'_>,
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activity: &SentActivity,
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object: &SharedInboxActivities,
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) -> Result<()> {
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let inbox_urls = self
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.get_inbox_urls(pool, activity)
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.await
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.context("failed figuring out inbox urls")?;
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if inbox_urls.is_empty() {
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tracing::debug!("{}: {:?} no inboxes", self.instance.domain, activity.id);
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self.state.last_successful_id = Some(activity.id);
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self.state.last_successful_published_time = Some(activity.published);
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return Ok(());
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}
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let Some(actor_apub_id) = &activity.actor_apub_id else {
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return Ok(()); // activity was inserted before persistent queue was activated
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};
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let actor = get_actor_cached(pool, activity.actor_type, actor_apub_id)
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.await
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.context("failed getting actor instance (was it marked deleted / removed?)")?;
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let object = WithContext::new(object.clone(), FEDERATION_CONTEXT.deref().clone());
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let inbox_urls = inbox_urls.into_iter().collect();
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let requests =
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SendActivityTask::prepare(&object, actor.as_ref(), inbox_urls, &self.context).await?;
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for task in requests {
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// usually only one due to shared inbox
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tracing::debug!("sending out {}", task);
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while let Err(e) = task.sign_and_send(&self.context).await {
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self.state.fail_count += 1;
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self.state.last_retry = Some(Utc::now());
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let retry_delay: Duration = federate_retry_sleep_duration(self.state.fail_count);
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tracing::info!(
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"{}: retrying {:?} attempt {} with delay {retry_delay:.2?}. ({e})",
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self.instance.domain,
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activity.id,
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self.state.fail_count
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);
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self.save_and_send_state(pool).await?;
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tokio::select! {
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() = sleep(retry_delay) => {},
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() = self.stop.cancelled() => {
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// save state to db and exit
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return Ok(());
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}
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}
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}
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// Activity send successful, mark instance as alive if it hasn't been updated in a while.
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let updated = self.instance.updated.unwrap_or(self.instance.published);
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if updated.add(Days::new(1)) < Utc::now() {
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self.instance.updated = Some(Utc::now());
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let form = InstanceForm::builder()
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.domain(self.instance.domain.clone())
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.updated(Some(naive_now()))
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.build();
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Instance::update(pool, self.instance.id, form).await?;
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}
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}
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Ok(())
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}
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/// get inbox urls of sending the given activity to the given instance
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/// most often this will return 0 values (if instance doesn't care about the activity)
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/// or 1 value (the shared inbox)
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/// > 1 values only happens for non-lemmy software
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async fn get_inbox_urls(
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&mut self,
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pool: &mut DbPool<'_>,
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activity: &SentActivity,
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) -> Result<HashSet<Url>> {
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let mut inbox_urls: HashSet<Url> = HashSet::new();
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if activity.send_all_instances {
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if !self.site_loaded {
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self.site = Site::read_from_instance_id(pool, self.instance.id).await?;
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self.site_loaded = true;
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}
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if let Some(site) = &self.site {
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// Nutomic: Most non-lemmy software wont have a site row. That means it cant handle these activities. So handling it like this is fine.
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inbox_urls.insert(site.inbox_url.inner().clone());
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}
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}
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if let Some(t) = &activity.send_community_followers_of {
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if let Some(urls) = self.followed_communities.get(t) {
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inbox_urls.extend(urls.iter().cloned());
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}
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}
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inbox_urls.extend(
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activity
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.send_inboxes
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.iter()
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.filter_map(std::option::Option::as_ref)
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.filter(|&u| (u.domain() == Some(&self.instance.domain)))
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.map(|u| u.inner().clone()),
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);
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Ok(inbox_urls)
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}
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async fn update_communities(&mut self, pool: &mut DbPool<'_>) -> Result<()> {
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if (Utc::now() - self.last_full_communities_fetch) > *FOLLOW_REMOVALS_RECHECK_DELAY {
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// process removals every hour
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(self.followed_communities, self.last_full_communities_fetch) = self
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.get_communities(pool, self.instance.id, Utc.timestamp_nanos(0))
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.await?;
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self.last_incremental_communities_fetch = self.last_full_communities_fetch;
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}
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if (Utc::now() - self.last_incremental_communities_fetch) > *FOLLOW_ADDITIONS_RECHECK_DELAY {
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// process additions every minute
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let (news, time) = self
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.get_communities(
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pool,
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self.instance.id,
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self.last_incremental_communities_fetch,
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)
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.await?;
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self.followed_communities.extend(news);
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self.last_incremental_communities_fetch = time;
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}
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Ok(())
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}
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/// get a list of local communities with the remote inboxes on the given instance that cares about them
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async fn get_communities(
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&mut self,
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pool: &mut DbPool<'_>,
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instance_id: InstanceId,
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last_fetch: DateTime<Utc>,
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) -> Result<(HashMap<CommunityId, HashSet<Url>>, DateTime<Utc>)> {
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let new_last_fetch = Utc::now() - chrono::Duration::seconds(10); // update to time before fetch to ensure overlap. subtract 10s to ensure overlap even if published date is not exact
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Ok((
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CommunityFollowerView::get_instance_followed_community_inboxes(pool, instance_id, last_fetch)
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.await?
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.into_iter()
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.fold(HashMap::new(), |mut map, (c, u)| {
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map.entry(c).or_default().insert(u.into());
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map
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}),
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new_last_fetch,
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))
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}
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async fn save_and_send_state(&mut self, pool: &mut DbPool<'_>) -> Result<()> {
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self.last_state_insert = Utc::now();
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FederationQueueState::upsert(pool, &self.state).await?;
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self
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.stats_sender
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.send((self.instance.domain.clone(), self.state.clone()))?;
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Ok(())
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}
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}
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