lemmy/lemmy_websocket/src/chat_server.rs

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use crate::{messages::*, serialize_websocket_message, LemmyContext, UserOperation};
use actix::prelude::*;
use anyhow::Context as acontext;
use background_jobs::QueueHandle;
use diesel::{
r2d2::{ConnectionManager, Pool},
PgConnection,
};
use lemmy_rate_limit::RateLimit;
use lemmy_structs::{comment::*, post::*};
use lemmy_utils::{
location_info,
APIError,
CommunityId,
ConnectionId,
IPAddr,
LemmyError,
PostId,
UserId,
};
use rand::rngs::ThreadRng;
use reqwest::Client;
use serde::Serialize;
use serde_json::Value;
use std::{
collections::{HashMap, HashSet},
str::FromStr,
};
use tokio::macros::support::Pin;
type MessageHandlerType = fn(
context: LemmyContext,
id: ConnectionId,
op: UserOperation,
data: &str,
) -> Pin<Box<dyn Future<Output = Result<String, LemmyError>> + '_>>;
/// `ChatServer` manages chat rooms and responsible for coordinating chat
/// session.
pub struct ChatServer {
/// A map from generated random ID to session addr
pub sessions: HashMap<ConnectionId, SessionInfo>,
/// A map from post_id to set of connectionIDs
pub post_rooms: HashMap<PostId, HashSet<ConnectionId>>,
/// A map from community to set of connectionIDs
pub community_rooms: HashMap<CommunityId, HashSet<ConnectionId>>,
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pub mod_rooms: HashMap<CommunityId, HashSet<ConnectionId>>,
/// A map from user id to its connection ID for joined users. Remember a user can have multiple
/// sessions (IE clients)
pub(super) user_rooms: HashMap<UserId, HashSet<ConnectionId>>,
pub(super) rng: ThreadRng,
/// The DB Pool
pub(super) pool: Pool<ConnectionManager<PgConnection>>,
/// Rate limiting based on rate type and IP addr
pub(super) rate_limiter: RateLimit,
/// A list of the current captchas
pub(super) captchas: Vec<CaptchaItem>,
message_handler: MessageHandlerType,
/// An HTTP Client
client: Client,
activity_queue: QueueHandle,
}
pub struct SessionInfo {
pub addr: Recipient<WSMessage>,
pub ip: IPAddr,
}
/// `ChatServer` is an actor. It maintains list of connection client session.
/// And manages available rooms. Peers send messages to other peers in same
/// room through `ChatServer`.
impl ChatServer {
pub fn startup(
pool: Pool<ConnectionManager<PgConnection>>,
rate_limiter: RateLimit,
message_handler: MessageHandlerType,
client: Client,
activity_queue: QueueHandle,
) -> ChatServer {
ChatServer {
sessions: HashMap::new(),
post_rooms: HashMap::new(),
community_rooms: HashMap::new(),
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mod_rooms: HashMap::new(),
user_rooms: HashMap::new(),
rng: rand::thread_rng(),
pool,
rate_limiter,
captchas: Vec::new(),
message_handler,
client,
activity_queue,
}
}
pub fn join_community_room(
&mut self,
community_id: CommunityId,
id: ConnectionId,
) -> Result<(), LemmyError> {
// remove session from all rooms
for sessions in self.community_rooms.values_mut() {
sessions.remove(&id);
}
// Also leave all post rooms
// This avoids double messages
for sessions in self.post_rooms.values_mut() {
sessions.remove(&id);
}
// If the room doesn't exist yet
if self.community_rooms.get_mut(&community_id).is_none() {
self.community_rooms.insert(community_id, HashSet::new());
}
self
.community_rooms
.get_mut(&community_id)
.context(location_info!())?
.insert(id);
Ok(())
}
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pub fn join_mod_room(
&mut self,
community_id: CommunityId,
id: ConnectionId,
) -> Result<(), LemmyError> {
// remove session from all rooms
for sessions in self.mod_rooms.values_mut() {
sessions.remove(&id);
}
// If the room doesn't exist yet
if self.mod_rooms.get_mut(&community_id).is_none() {
self.mod_rooms.insert(community_id, HashSet::new());
}
self
.mod_rooms
.get_mut(&community_id)
.context(location_info!())?
.insert(id);
Ok(())
}
pub fn join_post_room(&mut self, post_id: PostId, id: ConnectionId) -> Result<(), LemmyError> {
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// remove session from all rooms
for sessions in self.post_rooms.values_mut() {
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sessions.remove(&id);
}
// Also leave all communities
// This avoids double messages
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// TODO found a bug, whereby community messages like
// delete and remove aren't sent, because
// you left the community room
for sessions in self.community_rooms.values_mut() {
sessions.remove(&id);
}
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// If the room doesn't exist yet
if self.post_rooms.get_mut(&post_id).is_none() {
self.post_rooms.insert(post_id, HashSet::new());
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}
self
.post_rooms
.get_mut(&post_id)
.context(location_info!())?
.insert(id);
Ok(())
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}
pub fn join_user_room(&mut self, user_id: UserId, id: ConnectionId) -> Result<(), LemmyError> {
// remove session from all rooms
for sessions in self.user_rooms.values_mut() {
sessions.remove(&id);
}
// If the room doesn't exist yet
if self.user_rooms.get_mut(&user_id).is_none() {
self.user_rooms.insert(user_id, HashSet::new());
}
self
.user_rooms
.get_mut(&user_id)
.context(location_info!())?
.insert(id);
Ok(())
}
fn send_post_room_message<Response>(
&self,
op: &UserOperation,
response: &Response,
post_id: PostId,
websocket_id: Option<ConnectionId>,
) -> Result<(), LemmyError>
where
Response: Serialize,
{
let res_str = &serialize_websocket_message(op, response)?;
if let Some(sessions) = self.post_rooms.get(&post_id) {
for id in sessions {
if let Some(my_id) = websocket_id {
if *id == my_id {
continue;
}
}
self.sendit(res_str, *id);
}
}
Ok(())
}
pub fn send_community_room_message<Response>(
&self,
op: &UserOperation,
response: &Response,
community_id: CommunityId,
websocket_id: Option<ConnectionId>,
) -> Result<(), LemmyError>
where
Response: Serialize,
{
let res_str = &serialize_websocket_message(op, response)?;
if let Some(sessions) = self.community_rooms.get(&community_id) {
for id in sessions {
if let Some(my_id) = websocket_id {
if *id == my_id {
continue;
}
}
self.sendit(res_str, *id);
}
}
Ok(())
}
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pub fn send_mod_room_message<Response>(
&self,
op: &UserOperation,
response: &Response,
community_id: CommunityId,
websocket_id: Option<ConnectionId>,
) -> Result<(), LemmyError>
where
Response: Serialize,
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{
let res_str = &serialize_websocket_message(op, response)?;
if let Some(sessions) = self.mod_rooms.get(&community_id) {
for id in sessions {
if let Some(my_id) = websocket_id {
if *id == my_id {
continue;
}
}
self.sendit(res_str, *id);
}
}
Ok(())
}
pub fn send_all_message<Response>(
&self,
op: &UserOperation,
response: &Response,
websocket_id: Option<ConnectionId>,
) -> Result<(), LemmyError>
where
Response: Serialize,
{
let res_str = &serialize_websocket_message(op, response)?;
for id in self.sessions.keys() {
if let Some(my_id) = websocket_id {
if *id == my_id {
continue;
}
}
self.sendit(res_str, *id);
}
Ok(())
}
pub fn send_user_room_message<Response>(
&self,
op: &UserOperation,
response: &Response,
recipient_id: UserId,
websocket_id: Option<ConnectionId>,
) -> Result<(), LemmyError>
where
Response: Serialize,
{
let res_str = &serialize_websocket_message(op, response)?;
if let Some(sessions) = self.user_rooms.get(&recipient_id) {
for id in sessions {
if let Some(my_id) = websocket_id {
if *id == my_id {
continue;
}
}
self.sendit(res_str, *id);
}
}
Ok(())
}
pub fn send_comment(
&self,
user_operation: &UserOperation,
comment: &CommentResponse,
websocket_id: Option<ConnectionId>,
) -> Result<(), LemmyError> {
let mut comment_reply_sent = comment.clone();
comment_reply_sent.comment.my_vote = None;
comment_reply_sent.comment.user_id = None;
let mut comment_post_sent = comment_reply_sent.clone();
comment_post_sent.recipient_ids = Vec::new();
// Send it to the post room
self.send_post_room_message(
user_operation,
&comment_post_sent,
comment_post_sent.comment.post_id,
websocket_id,
)?;
// Send it to the recipient(s) including the mentioned users
for recipient_id in &comment_reply_sent.recipient_ids {
self.send_user_room_message(
user_operation,
&comment_reply_sent,
*recipient_id,
websocket_id,
)?;
}
// Send it to the community too
self.send_community_room_message(user_operation, &comment_post_sent, 0, websocket_id)?;
self.send_community_room_message(
user_operation,
&comment_post_sent,
comment.comment.community_id,
websocket_id,
)?;
Ok(())
}
pub fn send_post(
&self,
user_operation: &UserOperation,
post: &PostResponse,
websocket_id: Option<ConnectionId>,
) -> Result<(), LemmyError> {
let community_id = post.post.community_id;
// Don't send my data with it
let mut post_sent = post.clone();
post_sent.post.my_vote = None;
post_sent.post.user_id = None;
// Send it to /c/all and that community
self.send_community_room_message(user_operation, &post_sent, 0, websocket_id)?;
self.send_community_room_message(user_operation, &post_sent, community_id, websocket_id)?;
// Send it to the post room
self.send_post_room_message(user_operation, &post_sent, post.post.id, websocket_id)?;
Ok(())
}
fn sendit(&self, message: &str, id: ConnectionId) {
if let Some(info) = self.sessions.get(&id) {
let _ = info.addr.do_send(WSMessage(message.to_owned()));
}
}
pub(super) fn parse_json_message(
&mut self,
msg: StandardMessage,
ctx: &mut Context<Self>,
) -> impl Future<Output = Result<String, LemmyError>> {
let rate_limiter = self.rate_limiter.clone();
let ip: IPAddr = match self.sessions.get(&msg.id) {
Some(info) => info.ip.to_owned(),
None => "blank_ip".to_string(),
};
let context = LemmyContext {
pool: self.pool.clone(),
chat_server: ctx.address(),
client: self.client.to_owned(),
activity_queue: self.activity_queue.to_owned(),
};
let message_handler = self.message_handler;
async move {
let json: Value = serde_json::from_str(&msg.msg)?;
let data = &json["data"].to_string();
let op = &json["op"].as_str().ok_or(APIError {
message: "Unknown op type".to_string(),
})?;
let user_operation = UserOperation::from_str(&op)?;
let fut = (message_handler)(context, msg.id, user_operation.clone(), data);
match user_operation {
UserOperation::Register => rate_limiter.register().wrap(ip, fut).await,
UserOperation::CreatePost => rate_limiter.post().wrap(ip, fut).await,
UserOperation::CreateCommunity => rate_limiter.register().wrap(ip, fut).await,
_ => rate_limiter.message().wrap(ip, fut).await,
}
}
}
}