2021-03-30 20:23:50 +00:00
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pub mod community;
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2021-01-12 16:12:41 +00:00
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mod fetch;
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2021-03-30 20:23:50 +00:00
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pub mod objects;
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pub mod person;
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2021-03-11 04:43:11 +00:00
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pub mod search;
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2021-01-12 16:12:41 +00:00
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use crate::{
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fetcher::{
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community::get_or_fetch_and_upsert_community,
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fetch::FetchError,
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2021-03-10 22:33:55 +00:00
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person::get_or_fetch_and_upsert_person,
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2021-01-12 16:12:41 +00:00
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},
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ActorType,
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};
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use chrono::NaiveDateTime;
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use http::StatusCode;
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use lemmy_db_schema::naive_now;
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use lemmy_utils::LemmyError;
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use lemmy_websocket::LemmyContext;
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use serde::Deserialize;
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use url::Url;
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static ACTOR_REFETCH_INTERVAL_SECONDS: i64 = 24 * 60 * 60;
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static ACTOR_REFETCH_INTERVAL_SECONDS_DEBUG: i64 = 10;
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fn is_deleted<Response>(fetch_response: &Result<Response, FetchError>) -> bool
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where
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Response: for<'de> Deserialize<'de>,
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{
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if let Err(e) = fetch_response {
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if let Some(status) = e.status_code {
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if status == StatusCode::GONE {
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return true;
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}
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}
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}
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false
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}
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2021-03-10 22:33:55 +00:00
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/// Get a remote actor from its apub ID (either a person or a community). Thin wrapper around
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/// `get_or_fetch_and_upsert_person()` and `get_or_fetch_and_upsert_community()`.
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2021-01-12 16:12:41 +00:00
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///
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/// If it exists locally and `!should_refetch_actor()`, it is returned directly from the database.
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/// Otherwise it is fetched from the remote instance, stored and returned.
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2021-08-17 18:04:58 +00:00
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pub(crate) async fn get_or_fetch_and_upsert_actor(
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2021-01-12 16:12:41 +00:00
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apub_id: &Url,
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context: &LemmyContext,
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recursion_counter: &mut i32,
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) -> Result<Box<dyn ActorType>, LemmyError> {
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let community = get_or_fetch_and_upsert_community(apub_id, context, recursion_counter).await;
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let actor: Box<dyn ActorType> = match community {
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Ok(c) => Box::new(c),
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2021-03-10 22:33:55 +00:00
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Err(_) => Box::new(get_or_fetch_and_upsert_person(apub_id, context, recursion_counter).await?),
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2021-01-12 16:12:41 +00:00
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};
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Ok(actor)
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}
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/// Determines when a remote actor should be refetched from its instance. In release builds, this is
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/// `ACTOR_REFETCH_INTERVAL_SECONDS` after the last refetch, in debug builds
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/// `ACTOR_REFETCH_INTERVAL_SECONDS_DEBUG`.
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///
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/// TODO it won't pick up new avatars, summaries etc until a day after.
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/// Actors need an "update" activity pushed to other servers to fix this.
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fn should_refetch_actor(last_refreshed: NaiveDateTime) -> bool {
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let update_interval = if cfg!(debug_assertions) {
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// avoid infinite loop when fetching community outbox
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chrono::Duration::seconds(ACTOR_REFETCH_INTERVAL_SECONDS_DEBUG)
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} else {
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chrono::Duration::seconds(ACTOR_REFETCH_INTERVAL_SECONDS)
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};
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last_refreshed.lt(&(naive_now() - update_interval))
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}
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