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rDrama/files/classes/slots.py

113 lines
3.3 KiB
Python

from json.encoder import INFINITY
import random
from files.helpers.const import *
def shuffle(stuff):
random.shuffle(stuff)
return stuff
class Slots:
command_word = "!slots"
casino_word = "!casino"
if SITE == 'rdrama.net': minimum_bet = 100
else: minimum_bet = 10
maximum_bet = INFINITY
payout_to_symbols = {
2: ["👣", "🍀", "🌈", "⭐️"],
3: ["🍎", "🔞", "⚛️", "☢️"],
5: ["✡️", "⚔️", "🍆", "🍒"],
12: ["🐱"]
}
def __init__(self, g):
self.db = g.db
def check_for_slots_command(self, in_text, from_user, from_comment):
if self.command_word in in_text:
for word in in_text.split():
if self.command_word in word:
try:
wager = word[len(self.command_word):]
wager_value = int(wager)
except: break
if (wager_value < self.minimum_bet): break
elif (wager_value > self.maximum_bet): break
elif (wager_value > from_user.coins): break
from_user.coins -= wager_value
payout = self.determine_payout()
symbols = self.build_symbols(payout)
text = self.build_text(wager_value, payout, from_user, "Coins")
reward = wager_value * payout
from_user.coins += reward
self.db.add(from_user)
from_comment.slots_result = f'{symbols} {text}'
self.db.add(from_comment)
if self.casino_word in in_text:
for word in in_text.split():
if self.casino_word in word:
try:
wager = word[len(self.casino_word):]
wager_value = int(wager)
except: break
if (wager_value < self.minimum_bet): break
elif (wager_value > self.maximum_bet): break
elif (wager_value > from_user.procoins): break
from_user.procoins -= wager_value
payout = self.determine_payout()
symbols = self.build_symbols(payout)
text = self.build_text(wager_value, payout, from_user, "Marseybux")
reward = wager_value * payout
from_user.procoins += reward
self.db.add(from_user)
from_comment.slots_result = f'{symbols} {text}'
self.db.add(from_comment)
def determine_payout(self):
value = random.randint(1, 100)
if value == 100: return 12
elif value >= 96: return 5
elif value >= 88: return 3
elif value >= 72: return 2
elif value >= 61: return 1
else: return 0
def build_symbols(self, for_payout):
all_symbols = []
for payout in self.payout_to_symbols:
for symbol in self.payout_to_symbols[payout]:
all_symbols.append(symbol)
shuffle(all_symbols)
if for_payout == 0: return "".join([all_symbols[0], all_symbols[1], all_symbols[2]])
elif for_payout == 1: return "".join([all_symbols[0], all_symbols[0], all_symbols[2]])
else:
relevantSymbols = shuffle(self.payout_to_symbols[for_payout])
symbol = relevantSymbols[0]
return "".join([symbol, symbol, symbol])
def build_text(self, wager_value, result, user, currency):
if result == 0:
user.winnings -= wager_value
return f'Lost {wager_value} {currency}'
elif result == 1:
return 'Broke Even'
elif result == 12:
user.winnings += wager_value * (result-1)
return f'Jackpot! Won {wager_value * result} {currency}'
else:
user.winnings += wager_value * (result-1)
return f'Won {wager_value * result} {currency}'