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rDrama/files/assets/events/homoween/js/fog.js

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JavaScript

canvasWidth = 1600;
canvasHeight = 200;
pCount = 0;
pCollection = new Array();
let puffs = 1;
let particlesPerPuff = 1000;
let img = `${SITE_FULL_IMAGES}/assets/events/homoween/images/smoke.webp`;
let smokeImage = new Image();
smokeImage.src = img;
for (let i1 = 0 ; i1 < puffs; i1++)
{
let puffDelay = i1 * 1500; //300 ms between puffs
for (let i2 = 0 ; i2 < particlesPerPuff; i2++)
{
addNewParticle((i2*50) + puffDelay);
}
}
draw(new Date().getTime(), 3000)
function addNewParticle(delay)
{
let p = {};
p.top = canvasHeight;
p.left = randBetween(-200,800);
p.start = new Date().getTime() + delay;
p.life = 16000;
p.speedUp = 30;
p.speedRight = randBetween(0,20);
p.rot = randBetween(-1,1);
p.red = Math.floor(randBetween(0,255));
p.blue = Math.floor(randBetween(0,255));
p.green = Math.floor(randBetween(0,255));
p.startOpacity = .3
p.newTop = p.top;
p.newLeft = p.left;
p.size = 200;
p.growth = 10;
pCollection[pCount] = p;
pCount++;
}
function draw(startT, totalT)
{
//Timing
let timeDelta = new Date().getTime() - startT;
let stillAlive = false;
//Grab and clear the canvas
let c = document.getElementById("fog-effect");
let ctx = c.getContext("2d");
ctx.clearRect(0, 0, c.width, c.height);
c.width = c.width;
//Loop through particles
for (let i= 0; i < pCount; i++)
{
//Grab the particle
let p = pCollection[i];
//Timing
let td = new Date().getTime() - p.start;
let frac = td/p.life
if (td > 0)
{
if (td <= p.life )
{ stillAlive = true; }
//attributes that change over time
let newTop = p.top - (p.speedUp * (td/1000));
let newLeft = p.left + (p.speedRight * (td/1000));
let newOpacity = Math.max(p.startOpacity * (1-frac),0);
let newSize = p.size + (p.growth * (td/1000));
p.newTop = newTop;
p.newLeft = newLeft;
//Draw!
ctx.fillStyle = 'rgba(150,150,150,' + newOpacity + ')';
ctx.globalAlpha = newOpacity;
ctx.drawImage(smokeImage, newLeft, newTop, newSize, newSize);
}
}
//Repeat if there's still a living particle
if (stillAlive)
{
requestAnimationFrame(function(){draw(startT,totalT);});
}
else
{
clog(timeDelta + ": stopped");
}
}
function randBetween(n1,n2)
{
let r = (Math.random() * (n2 - n1)) + n1;
return r;
}
function randOffset(n, variance)
{
//e.g. variance could be 0.1 to go between 0.9 and 1.1
let max = 1 + variance;
let min = 1 - variance;
let r = Math.random() * (max - min) + min;
return n * r;
}
function clog(s)
{
console.log(s);
}