diff --git a/files/assets/css/main.css b/files/assets/css/main.css index 6bffa10403..9dcf99f605 100644 --- a/files/assets/css/main.css +++ b/files/assets/css/main.css @@ -6820,7 +6820,6 @@ div.markdown { .bug { pointer-events: none !important; - position: absolute; top: 0; left: 0; z-index: 9999999; diff --git a/files/assets/js/spider-with-bugs.js b/files/assets/js/spider-with-bugs.js deleted file mode 100644 index 0b05844328..0000000000 --- a/files/assets/js/spider-with-bugs.js +++ /dev/null @@ -1,1127 +0,0 @@ -"use strict"; - -const awards_container = document.getElementById('awards-container') - -// offsets for spider distance to bug -const XOFFSET = 25; -const YOFFSET = 37; - -// chance of generating a new bug each second if not bugmaxxed -const BUGCHANCEPERSEC = 0.5; - -const MINSPIDERS = 1; -const MAXSPIDERS = 1; - -// spider speed -const MINSPIDERSPEED = 7; -const MAXSPIDERSPEED = 7; - -// sprite paths -const FLYSPRITEPATH = 'fly-sprite.png'; -const SPIDERSPRITEPATH = 'spider-sprite.png'; - -// degree distance to transition between rotating to walking spider -const MINROTATEDIST = 10.0; - -// rotate spider degrees each rotation draw -const ROTATEDRAWDEG = 5.0; - -// map of flies for minimum distance calculations -var fliess = new Map(); - -// lifted bug array from bugdispatcher -// shit leaks memory slowly lol, original author did this -var mbugs = [] - -var BugDispatch = { - - options: { - minDelay: 0, - maxDelay: 0, - minBugs: MINFLIES, - maxBugs: MAXFLIES, - minSpeed: 5, - maxSpeed: 10, - maxLargeTurnDeg: 150, - maxSmallTurnDeg: 10, - maxWiggleDeg: 5, - imageSprite: FLYSPRITEPATH, - bugWidth: 13, - bugHeight: 14, - num_frames: 5, - zoom: 10, // random zoom variation from 1 to 10 - 10 being full size. - canFly: false, - canDie: false, - numDeathTypes: 3, - monitorMouseMovement: false, - eventDistanceToBug: 40, - minTimeBetweenMultipy: 100, - mouseOver: 'nothing' // can be 'fly', 'flyoff' (if the bug can fly), die', 'multiply', 'nothing' or 'random' - }, - - initialize: function(options) { - - this.options = mergeOptions(this.options, options); - - // sanity check: - if (this.options.minBugs > this.options.maxBugs) { - this.options.minBugs = this.options.maxBugs; - } - - this.modes = ['multiply', 'nothing']; - - if (this.options.canFly) { - this.modes.push('fly', 'flyoff'); - } - if (this.options.canDie) { - this.modes.push('die'); - } - - if (this.modes.indexOf(this.options.mouseOver) == -1) { - // invalid mode: use random: - this.options.mouseOver = 'random'; - } - - // can we transform? - this.transform = null; - - this.transforms = { - 'Moz': function(s) { - this.bug.style.MozTransform = s; - }, - 'webkit': function(s) { - this.bug.style.webkitTransform = s; - }, - 'O': function(s) { - this.bug.style.OTransform = s; - }, - 'ms': function(s) { - this.bug.style.msTransform = s; - }, - 'Khtml': function(s) { - this.bug.style.KhtmlTransform = s; - }, - 'w3c': function(s) { - this.bug.style.transform = s; - } - }; - - - // check to see if it is a modern browser: - - if ('transform' in document.documentElement.style) { - this.transform = this.transforms.w3c; - } else { - - // feature detection for the other transforms: - var vendors = ['Moz', 'webkit', 'O', 'ms', 'Khtml'], - i = 0; - - for (i = 0; i < vendors.length; i++) { - if (vendors[i] + 'Transform' in document.documentElement.style) { - this.transform = this.transforms[vendors[i]]; - break; - } - } - } - - // dont support transforms... quit - if (!this.transform) return; - - // make bugs: - mbugs = []; - var numBugs = (this.options.mouseOver === 'multiply') ? this.options.minBugs : this.random(this.options.minBugs, this.options.maxBugs, true), - i = 0, - that = this; - - for (i = 0; i < numBugs; i++) { - var options = JSON.parse(JSON.stringify(this.options)), - b = SpawnBug(); - - options.wingsOpen = (this.options.canFly) ? ((Math.random() > 0.5) ? true : false) : true, - options.walkSpeed = this.random(this.options.minSpeed, this.options.maxSpeed), - - b.initialize(this.transform, options); - mbugs.push(b); - } - - - // chance of generating a new bug each second if not maxxed out - that = this; - window.setInterval(function () { - let chance = Math.random(); - if (chance < BUGCHANCEPERSEC && that.options.spider === undefined && fliess.size < that.options.maxBugs){ - var options = JSON.parse(JSON.stringify(that.options)), - b = SpawnBug(); - - options.wingsOpen = (that.options.canFly) ? ((Math.random() > 0.5) ? true : false) : true, - options.walkSpeed = that.random(that.options.minSpeed, that.options.maxSpeed), - - b.initialize(that.transform, options); - mbugs.push(b); - b.go() - } - }, 1000); - - - // fly them in staggered: - this.spawnDelay = []; - for (i = 0; i < numBugs; i++) { - var delay = this.random(this.options.minDelay, this.options.maxDelay, true), - thebug = mbugs[i]; - // fly the bug onto the page: - this.spawnDelay[i] = setTimeout((function(thebug) { - return function() { - if (that.options.canFly) { - thebug.flyIn(); - } else { - thebug.walkIn(); - } - - }; - }(thebug)), delay); - - // add mouse over events: - that.add_events_to_bug(thebug); - } - - // add window event if required: - if (this.options.monitorMouseMovement) { - window.onmousemove = function() { - that.check_if_mouse_close_to_bug(); - }; - } - - }, - - stop: function() { - for (var i = 0; i < mbugs.length; i++) { - if(this.spawnDelay[i]) clearTimeout(this.spawnDelay[i]); - mbugs[i].stop(); - } - }, - - end: function() { - for (var i = 0; i < mbugs.length; i++) { - if(this.spawnDelay[i]) clearTimeout(this.spawnDelay[i]); - mbugs[i].stop(); - mbugs[i].remove(); - } - }, - - reset: function() { - this.stop(); - for (var i = 0; i < mbugs.length; i++) { - mbugs[i].reset(); - mbugs[i].walkIn(); - } - }, - - killAll: function() { - for (var i = 0; i < mbugs.length; i++) { - if(this.spawnDelay[i]) clearTimeout(this.spawnDelay[i]); - mbugs[i].die(); - } - }, - - add_events_to_bug: function(thebug) { - var that = this; - if (thebug.bug) { - if (thebug.bug.addEventListener) { - thebug.bug.addEventListener('mouseover', function(e) { - that.on_bug(thebug); - }); - } else if (thebug.bug.attachEvent) { - thebug.bug.attachEvent('onmouseover', function(e) { - that.on_bug(thebug); - }); - } - } - }, - - check_if_mouse_close_to_bug: function(e) { - e = e || window.event; - if (!e) { - return; - } - - var posx = 0, - posy = 0; - if (e.client && e.client.x) { - posx = e.client.x; - posy = e.client.y; - } else if (e.clientX) { - posx = e.clientX; - posy = e.clientY; - } else if (e.page && e.page.x) { - posx = e.page.x - (document.body.scrollLeft + document.documentElement.scrollLeft); - posy = e.page.y - (document.body.scrollTop + document.documentElement.scrollTop); - } else if (e.pageX) { - posx = e.pageX - (document.body.scrollLeft + document.documentElement.scrollLeft); - posy = e.pageY - (document.body.scrollTop + document.documentElement.scrollTop); - } - var numBugs = mbugs.length, - i = 0; - for (i = 0; i < numBugs; i++) { - var pos = mbugs[i].getPos(); - if (pos) { - if (Math.abs(pos.top - posy) + Math.abs(pos.left - posx) < this.options.eventDistanceToBug && !mbugs[i].flyperiodical) { - this.near_bug(mbugs[i]); - } - } - } - - }, - - near_bug: function(bug) { - this.on_bug(bug); - }, - - on_bug: function(bug) { - if (!bug.alive) { - return; - } - - var mode = this.options.mouseOver; - - if (mode === 'random') { - mode = this.modes[(this.random(0, (this.modes.length - 1), true))]; - } - - if (mode === 'fly') { - // fly away! - bug.stop(); - bug.flyRand(); - } else if (mode === 'nothing') { - return; - } else if (mode === 'flyoff') { - // fly away and off the page - bug.stop(); - bug.flyOff(); - } else if (mode === 'die') { - // drop dead! - bug.die(); - } else if (mode === 'multiply') { - if (!this.multiplyDelay && mbugs.length < this.options.maxBugs) { - // spawn another: - // create new bug: - var b = SpawnBug(), - options = JSON.parse(JSON.stringify(this.options)), - pos = bug.getPos(), - that = this; - - options.wingsOpen = (this.options.canFly) ? ((Math.random() > 0.5) ? true : false) : true; - options.walkSpeed = this.random(this.options.minSpeed, this.options.maxSpeed); - - b.initialize(this.transform, options); - b.drawBug(pos.top, pos.left); - // fly them both away: - if (options.canFly) { - b.flyRand(); - bug.flyRand(); - } else { - b.go(); - bug.go(); - } - // store new bug: - mbugs.push(b); - // watch out for spawning too quickly: - this.multiplyDelay = true; - setTimeout(function() { - // add event to this bug: - that.add_events_to_bug(b); - that.multiplyDelay = false; - }, this.options.minTimeBetweenMultipy); - } - - } - }, - - random: function(min, max, round) { - if (min == max) return ((round) ? Math.round(min) : min); - - var result = ((min - 0.5) + (Math.random() * (max - min + 1))); - if (result > max) { - result = max; - } else if (result < min) { - result = min; - } - return ((round) ? Math.round(result) : result); - } - - -}; - -var BugController = function() { - this.initialize.apply(this, arguments); -} -BugController.prototype = BugDispatch; - -var SpiderController = function() { - var spiderOptions = { - imageSprite: SPIDERSPRITEPATH, - bugWidth: 69, - bugHeight: 90, - num_frames: 7, - canFly: false, - canDie: false, - numDeathTypes: 2, - zoom: 9, - minDelay: 0, - maxDelay: 0, - minSpeed: MINSPIDERSPEED, - maxSpeed: MAXSPIDERSPEED, - minBugs: MINSPIDERS, - maxBugs: MAXSPIDERS, - spider: true - }; - this.options = mergeOptions(this.options, spiderOptions); - this.initialize.apply(this, arguments); - -} -SpiderController.prototype = BugDispatch; - -/***************/ -/** Bug **/ -/***************/ - -var Bug = { - - options: { - wingsOpen: false, - walkSpeed: 2, - flySpeed: 40, - edge_resistance: 50, - zoom: 10 - - }, - - initialize: function(transform, options) { - - this.options = mergeOptions(this.options, options); - - this.NEAR_TOP_EDGE = 1; - this.NEAR_BOTTOM_EDGE = 2; - this.NEAR_LEFT_EDGE = 4; - this.NEAR_RIGHT_EDGE = 8; - this.directions = {}; // 0 degrees starts on the East - this.directions[this.NEAR_TOP_EDGE] = 270; - this.directions[this.NEAR_BOTTOM_EDGE] = 90; - this.directions[this.NEAR_LEFT_EDGE] = 0; - this.directions[this.NEAR_RIGHT_EDGE] = 180; - this.directions[this.NEAR_TOP_EDGE + this.NEAR_LEFT_EDGE] = 315; - this.directions[this.NEAR_TOP_EDGE + this.NEAR_RIGHT_EDGE] = 225; - this.directions[this.NEAR_BOTTOM_EDGE + this.NEAR_LEFT_EDGE] = 45; - this.directions[this.NEAR_BOTTOM_EDGE + this.NEAR_RIGHT_EDGE] = 135; - - this.angle_deg = 0; - this.angle_rad = 0; - this.large_turn_angle_deg = 0; - this.near_edge = false; - this.edge_test_counter = 10; - this.small_turn_counter = 0; - this.large_turn_counter = 0; - this.fly_counter = 0; - this.toggle_stationary_counter = Math.random() * 50; - this.zoom = this.options.zoom / 10; - - this.stationary = false; - this.bug = null; - this.active = true; - this.wingsOpen = this.options.wingsOpen; - this.transform = transform; - this.walkIndex = 0; - this.flyIndex = 0; - this.alive = true; - this.twitchTimer = null; - - this.rad2deg_k = 180 / Math.PI; - this.deg2rad_k = Math.PI / 180; - - this.makeBug(); - - this.angle_rad = this.deg2rad(this.angle_deg); - - this.angle_deg = this.random(0, 360, true); - - }, - - go: function() { - if (this.transform) { - this.drawBug(); - var that = this; - - this.animating = true; - - this.going = requestAnimFrame(function(t) { - that.animate(t); - }); - } - }, - - stop: function() { - this.animating = false; - if (this.going) { - clearTimeout(this.going); - this.going = null; - } - if (this.flyperiodical) { - clearTimeout(this.flyperiodical); - this.flyperiodical = null; - } - if (this.twitchTimer) { - clearTimeout(this.twitchTimer); - this.twitchTimer = null; - } - }, - - remove: function() { - this.active = false; - if (this.inserted && this.bug.parentNode) { - this.bug.parentNode.removeChild(this.bug); - this.inserted = false; - } - }, - - reset: function() { - this.alive = true; - this.active = true; - this.bug.style.bottom = ''; - this.bug.style.top = 0; - this.bug.style.left = 0; - this.bug.classList.remove('bug-dead'); - }, - - animate: function(t) { - - if (!this.animating || !this.alive || !this.active) return; - - var that = this; - this.going = requestAnimFrame(function(t) { - that.animate(t); - }); - - if (!('_lastTimestamp' in this)) this._lastTimestamp = t; - - var delta = t - this._lastTimestamp; - - if (delta < 40) return; // don't animate too frequently - - // sometimes if the browser doesnt have focus, or the delta in request animation - // frame can be very large. We set a sensible max so that the bugs dont spaz out. - - if (delta > 200) delta = 200; - - this._lastTimestamp = t; - - if (this.options.spider === undefined){ - if (--this.toggle_stationary_counter <= 0) { - this.toggleStationary(); - } - if (this.stationary) { - return; - } - - if (--this.edge_test_counter <= 0 && this.bug_near_window_edge()) { - // if near edge, go away from edge - this.angle_deg %= 360; - if (this.angle_deg < 0) this.angle_deg += 360; - - if (Math.abs(this.directions[this.near_edge] - this.angle_deg) > 15) { - var angle1 = this.directions[this.near_edge] - this.angle_deg; - var angle2 = (360 - this.angle_deg) + this.directions[this.near_edge]; - this.large_turn_angle_deg = (Math.abs(angle1) < Math.abs(angle2) ? angle1 : angle2); - - this.edge_test_counter = 10; - this.large_turn_counter = 100; - this.small_turn_counter = 30; - } - } - if (--this.large_turn_counter <= 0) { - this.large_turn_angle_deg = this.random(1, this.options.maxLargeTurnDeg, true); - this.next_large_turn(); - } - if (--this.small_turn_counter <= 0) { - this.angle_deg += this.random(1, this.options.maxSmallTurnDeg); - this.next_small_turn(); - } else { - var dangle = this.random(1, this.options.maxWiggleDeg, true); - if ((this.large_turn_angle_deg > 0 && dangle < 0) || (this.large_turn_angle_deg < 0 && dangle > 0)) { - dangle = -dangle; // ensures both values either + or - - } - this.large_turn_angle_deg -= dangle; - this.angle_deg += dangle; - } - - this.angle_rad = this.deg2rad(this.angle_deg); - var dx = Math.cos(this.angle_rad) * this.options.walkSpeed * (delta / 100); - var dy = -Math.sin(this.angle_rad) * this.options.walkSpeed * (delta / 100); - this.moveBug((this.bug.left + dx), (this.bug.top + dy), (90 - this.angle_deg)); - this.walkFrame(); - - } else { - - // get closest bug - let mind = undefined; // min distance - let bbug = undefined; // bug found - let x = 0; - let y = 0; - for (const [key, value] of fliess.entries()) { - let dist = Math.sqrt( Math.pow((this.bug.left - value.x), 2) + Math.pow((this.bug.top - value.y), 2) ); - if (mind === undefined){ - mind = dist; - x = value.x; - y = value.y; - bbug = key; - } else if (dist < mind) { - mind = dist; - x = value.x; - y = value.y; - bbug = key; - } - } - // eat the bug if close enough - if (mind < 10){ - fliess.delete(bbug); - bbug.remove(); - } else if (bbug !== undefined) { - // bro i haven't done trigonometry in a long ass time bro - let angle2bug = Math.atan2(this.bug.top-y, this.bug.left-x); - let angle2bugdeg = this.rad2deg(angle2bug); - - // get angle diff between bug and current spider angle - let anglediff = angle2bugdeg - this.angle_deg; - - // turn direction the shortest way, 180 is max required - anglediff = anglediff < -180.0 ? anglediff + 360 : anglediff; - anglediff = anglediff > 180.0 ? -(360 - anglediff) : anglediff; - - // if our spider isn't pointing at the nearest bug, do turn animation - if (Math.abs(anglediff) > MINROTATEDIST){ - - // change spider angle, wrap it around -180,0,180 - let chg = this.angle_deg + Math.sign(anglediff)*ROTATEDRAWDEG; - if (chg > 180){ - this.angle_deg = -180 - (chg-180); - } else if (chg < -180){ - this.angle_deg = 180 - (-chg-180); - } else { - this.angle_deg = chg; - } - - this.angle_rad = this.deg2rad(this.angle_deg) % (Math.PI); - this.moveBug(this.bug.left, this.bug.top, -(90 - this.angle_deg)); - this.walkFrame(); - } else { - this.angle_rad = angle2bug; - this.angle_deg = angle2bugdeg; - var dx = -Math.cos(this.angle_rad) * this.options.walkSpeed * (delta / 100); - var dy = -Math.sin(this.angle_rad) * this.options.walkSpeed * (delta / 100); - this.moveBug((this.bug.left + dx), (this.bug.top + dy), -(90 - this.angle_deg)); - this.walkFrame(); - } - } - } - }, - - makeBug: function() { - if (!this.bug && this.active) { - var row = (this.wingsOpen) ? '0' : '-' + this.options.bugHeight + 'px', - bug = document.createElement('div'); - bug.className = 'bug'; - bug.style.background = 'transparent url(' + this.options.imageSprite + ') no-repeat 0 ' + row; - bug.style.width = this.options.bugWidth + 'px'; - bug.style.height = this.options.bugHeight + 'px'; - - this.bug = bug; - this.setPos(); - } - - }, - - setPos: function(top, left) { - this.bug.top = top || this.random(this.options.edge_resistance, document.documentElement.clientHeight - this.options.edge_resistance); - this.bug.left = left || this.random(this.options.edge_resistance, document.documentElement.clientWidth - this.options.edge_resistance); - this.moveBug(this.bug.left, this.bug.top, (90 - this.angle_deg)); - }, - - moveBug: function(x, y, deg) { - // keep track of where we are: - this.bug.left = x; - this.bug.top = y; - - // set the positions in our fly map for min distance finding - if (this.options.spider === undefined){ - fliess.set(this, {x:x-XOFFSET, y:y-YOFFSET}); - } - - // transform: - var trans = "translate(" + parseInt(x) + "px," + parseInt(y) + "px)"; - if (deg) { - //console.log("translate("+(x)+"px, "+(y)+"px) rotate("+deg+"deg)"); - trans += " rotate(" + deg + "deg)"; - } - trans += " scale(" + this.zoom + ")"; - - this.transform(trans); - - }, - - drawBug: function(top, left) { - - if (!this.bug) { - this.makeBug(); - } - if(!this.bug) return; - - if (top && left) { - this.setPos(top, left); - } else { - this.setPos(this.bug.top, this.bug.left) - } - if (!this.inserted) { - this.inserted = true; - awards_container.appendChild(this.bug); - } - }, - - toggleStationary: function() { - this.stationary = !this.stationary; - this.next_stationary(); - var ypos = (this.wingsOpen) ? '0' : '-' + this.options.bugHeight + 'px'; - if (this.stationary) { - - this.bug.style.backgroundPosition = '0 ' + ypos; - } else { - this.bug.style.backgroundPosition = '-' + this.options.bugWidth + 'px ' + ypos; - } - }, - - walkFrame: function() { - var xpos = (-1 * (this.walkIndex * this.options.bugWidth)) + 'px', - ypos = (this.wingsOpen) ? '0' : '-' + this.options.bugHeight + 'px'; - this.bug.style.backgroundPosition = xpos + ' ' + ypos; - this.walkIndex++; - if (this.walkIndex >= this.options.num_frames) this.walkIndex = 0; - }, - - fly: function(landingPosition) { - var currentTop = this.bug.top, - currentLeft = this.bug.left, - diffx = (currentLeft - landingPosition.left), - diffy = (currentTop - landingPosition.top), - angle = Math.atan(diffy / diffx); - - if (Math.abs(diffx) + Math.abs(diffy) < 50) { - this.bug.style.backgroundPosition = (-2 * this.options.bugWidth) + 'px -' + (2 * this.options.bugHeight) + 'px'; - } - if (Math.abs(diffx) + Math.abs(diffy) < 30) { - this.bug.style.backgroundPosition = (-1 * this.options.bugWidth) + 'px -' + (2 * this.options.bugHeight) + 'px'; - } - if (Math.abs(diffx) + Math.abs(diffy) < 10) { - // close enough: - this.bug.style.backgroundPosition = '0 0'; //+row+'px')); - - this.stop(); - this.go(); - //this.go.delay(100, this); - - return; - - } - - // make it wiggle: disabled becuase its just too fast to see... better would be to make its path wiggly. - //angle = angle - (this.deg2rad(this.random(0,10))); - //console.log('angle: ',this.rad2deg(angle)); - - var dx = Math.cos(angle) * this.options.flySpeed, - dy = Math.sin(angle) * this.options.flySpeed; - - if ((currentLeft > landingPosition.left && dx > 0) || (currentLeft > landingPosition.left && dx < 0)) { - // make sure angle is right way - dx = -1 * dx; - if (Math.abs(diffx) < Math.abs(dx)) { - dx = dx / 4; - } - } - if ((currentTop < landingPosition.top && dy < 0) || (currentTop > landingPosition.top && dy > 0)) { - dy = -1 * dy; - if (Math.abs(diffy) < Math.abs(dy)) { - dy = dy / 4; - } - } - - this.moveBug((currentLeft + dx), (currentTop + dy)); - - }, - - flyRand: function() { - this.stop(); - var landingPosition = {}; - landingPosition.top = this.random(this.options.edge_resistance, document.documentElement.clientHeight - this.options.edge_resistance); - landingPosition.left = this.random(this.options.edge_resistance, document.documentElement.clientWidth - this.options.edge_resistance); - - this.startFlying(landingPosition); - }, - - startFlying: function(landingPosition) { - - var currentTop = this.bug.top, - currentLeft = this.bug.left, - diffx = (landingPosition.left - currentLeft), - diffy = (landingPosition.top - currentTop); - - this.bug.left = landingPosition.left; - this.bug.top = landingPosition.top; - - this.angle_rad = Math.atan(diffy / diffx); - this.angle_deg = this.rad2deg(this.angle_rad); - - if (diffx > 0) { - // going left: quadrant 1 or 2 - this.angle_deg = 90 + this.angle_deg; - } else { - // going right: quadrant 3 or 4 - this.angle_deg = 270 + this.angle_deg; - } - - this.moveBug(currentLeft, currentTop, this.angle_deg); - - // start animation: - var that = this; - this.flyperiodical = setInterval(function() { - that.fly(landingPosition); - }, 10); - }, - - flyIn: function() { - if (!this.bug) { - this.makeBug(); - } - - if(!this.bug) return; - - this.stop(); - // pick a random side: - var side = Math.round(Math.random() * 4 - 0.5), - d = document, - e = d.documentElement, - g = d.getElementsByTagName('body')[0], - windowX = window.innerWidth || e.clientWidth || g.clientWidth, - windowY = window.innerHeight || e.clientHeight || g.clientHeight; - if (side > 3) side = 3; - if (side < 0) side = 0; - var style = {}, - s; - if (side === 0) { - // top: - style.top = (-2 * this.options.bugHeight); - style.left = Math.random() * windowX; - } else if (side === 1) { - // right: - style.top = Math.random() * windowY; - style.left = windowX + (2 * this.options.bugWidth); - } else if (side === 2) { - // bottom: - style.top = windowY + (2 * this.options.bugHeight); - style.left = Math.random() * windowX; - } else { - // left: - style.top = Math.random() * windowY; - style.left = (-3 * this.options.bugWidth); - } - var row = (this.wingsOpen) ? '0' : '-' + this.options.bugHeight + 'px'; - this.bug.style.backgroundPosition = (-3 * this.options.bugWidth) + 'px ' + row; - this.bug.top = style.top - this.bug.left = style.left - - this.drawBug(); - - // landing position: - var landingPosition = {}; - landingPosition.top = this.random(this.options.edge_resistance, document.documentElement.clientHeight - this.options.edge_resistance); - landingPosition.left = this.random(this.options.edge_resistance, document.documentElement.clientWidth - this.options.edge_resistance); - - this.startFlying(landingPosition); - }, - - walkIn: function() { - if (!this.bug) { - this.makeBug(); - } - - if(!this.bug) return; - - this.stop(); - // pick a random side: - var side = Math.round(Math.random() * 4 - 0.5), - d = document, - e = d.documentElement, - g = d.getElementsByTagName('body')[0], - windowX = window.innerWidth || e.clientWidth || g.clientWidth, - windowY = window.innerHeight || e.clientHeight || g.clientHeight; - if (side > 3) side = 3; - if (side < 0) side = 0; - var style = {}, - s; - if (side === 0) { - // top: - style.top = (-1.3 * this.options.bugHeight); - style.left = Math.random() * windowX; - } else if (side === 1) { - // right: - style.top = Math.random() * windowY; - style.left = windowX + (0.3 * this.options.bugWidth); - } else if (side === 2) { - // bottom: - style.top = windowY + (0.3 * this.options.bugHeight); - style.left = Math.random() * windowX; - } else { - // left: - style.top = Math.random() * windowY; - style.left = (-1.3 * this.options.bugWidth); - } - var row = (this.wingsOpen) ? '0' : '-' + this.options.bugHeight + 'px'; - this.bug.style.backgroundPosition = (-3 * this.options.bugWidth) + 'px ' + row; - this.bug.top = style.top - this.bug.left = style.left - - this.drawBug(); - - // start walking: - this.go(); - - }, - - flyOff: function() { - this.stop(); - // pick a random side to fly off to, where 0 is top and continuing clockwise. - var side = this.random(0, 3), - style = {}, - d = document, - e = d.documentElement, - g = d.getElementsByTagName('body')[0], - windowX = window.innerWidth || e.clientWidth || g.clientWidth, - windowY = window.innerHeight || e.clientHeight || g.clientHeight; - - if (side === 0) { - // top: - style.top = -200; - style.left = Math.random() * windowX; - } else if (side === 1) { - // right: - style.top = Math.random() * windowY; - style.left = windowX + 200; - } else if (side === 2) { - //bottom: - style.top = windowY + 200; - style.left = Math.random() * windowX; - } else { - // left: - style.top = Math.random() * windowY; - style.left = -200; - } - this.startFlying(style); - }, - - die: function() { - this.stop(); - //pick death style: - var deathType = this.random(0, this.options.numDeathTypes - 1); - - this.alive = false; - this.drop(deathType); - }, - - drop: function(deathType) { - var startPos = this.bug.top, - d = document, - e = d.documentElement, - g = d.getElementsByTagName('body')[0], - finalPos = window.innerHeight || e.clientHeight || g.clientHeight, - finalPos = finalPos - this.options.bugHeight, - rotationRate = this.random(0, 20, true), - startTime = Date.now(), - that = this; - - this.bug.classList.add('bug-dead'); - - this.dropTimer = requestAnimFrame(function(t) { - that._lastTimestamp = t; - that.dropping(t, startPos, finalPos, rotationRate, deathType); - }); - - }, - - dropping: function(t, startPos, finalPos, rotationRate, deathType) { - var elapsedTime = t - this._lastTimestamp, - deltaPos = (0.002 * (elapsedTime * elapsedTime)), - newPos = startPos + deltaPos; - //console.log(t, elapsedTime, deltaPos, newPos); - - var that = this; - - - if (newPos >= finalPos) { - newPos = finalPos; - clearTimeout(this.dropTimer); - - - - this.angle_deg = 0; - this.angle_rad = this.deg2rad(this.angle_deg); - this.transform("rotate(" + (90 - this.angle_deg) + "deg) scale(" + this.zoom + ")"); - this.bug.style.top = null; - // because it is (or might be) zoomed and rotated, we cannot just just bottom = 0. Figure out real bottom position: - var rotationOffset = ((this.options.bugWidth * this.zoom) - (this.options.bugHeight * this.zoom)) / 2; - var zoomOffset = ((this.options.bugHeight) / 2) * (1 - this.zoom); - this.bug.style.bottom = Math.ceil((rotationOffset - zoomOffset)) + 'px'; // because its rotated and zoomed. - this.bug.style.left = this.bug.left + 'px'; - this.bug.style.backgroundPosition = '-' + ((deathType * 2) * this.options.bugWidth) + 'px 100%'; - - - this.twitch(deathType); - - return; - } - - this.dropTimer = requestAnimFrame(function(t) { - that.dropping(t, startPos, finalPos, rotationRate, deathType); - }); - - if (elapsedTime < 20) return; - - this.angle_deg = ((this.angle_deg + rotationRate) % 360); - this.angle_rad = this.deg2rad(this.angle_deg); - - this.moveBug(this.bug.left, newPos, this.angle_deg); - }, - - twitch: function(deathType, legPos) { - //this.bug.style.back - if (!legPos) legPos = 0; - var that = this; - if (deathType === 0 || deathType === 1) { - that.twitchTimer = setTimeout(function() { - that.bug.style.backgroundPosition = '-' + ((deathType * 2 + (legPos % 2)) * that.options.bugWidth) + 'px 100%'; - that.twitchTimer = setTimeout(function() { - legPos++; - that.bug.style.backgroundPosition = '-' + ((deathType * 2 + (legPos % 2)) * that.options.bugWidth) + 'px 100%'; - that.twitch(deathType, ++legPos); - }, that.random(300, 800)); - }, this.random(1000, 10000)); - } - }, - - /* helper methods: */ - rad2deg: function(rad) { - return rad * this.rad2deg_k; - }, - deg2rad: function(deg) { - return deg * this.deg2rad_k; - }, - random: function(min, max, plusminus) { - if (min == max) return min; - var result = Math.round(min - 0.5 + (Math.random() * (max - min + 1))); - if (plusminus) return Math.random() > 0.5 ? result : -result; - return result; - }, - - next_small_turn: function() { - this.small_turn_counter = Math.round(Math.random() * 10); - }, - next_large_turn: function() { - this.large_turn_counter = Math.round(Math.random() * 40); - }, - next_stationary: function() { - this.toggle_stationary_counter = this.random(50, 300); - }, - - bug_near_window_edge: function() { - this.near_edge = 0; - if (this.bug.top < this.options.edge_resistance) - this.near_edge |= this.NEAR_TOP_EDGE; - else if (this.bug.top > document.documentElement.clientHeight - this.options.edge_resistance) - this.near_edge |= this.NEAR_BOTTOM_EDGE; - if (this.bug.left < this.options.edge_resistance) - this.near_edge |= this.NEAR_LEFT_EDGE; - else if (this.bug.left > document.documentElement.clientWidth - this.options.edge_resistance) - this.near_edge |= this.NEAR_RIGHT_EDGE; - return this.near_edge; - }, - - getPos: function() { - if (this.inserted && this.bug && this.bug.style) { - return { - 'top': parseInt(this.bug.top, 10), - 'left': parseInt(this.bug.left, 10) - }; - } - return null; - } - -}; - -var SpawnBug = function() { - var newBug = {}, - prop; - for (prop in Bug) { - if (Bug.hasOwnProperty(prop)) { - newBug[prop] = Bug[prop]; - } - } - return newBug; -}; - -// debated about which pattern to use to instantiate each bug... -// see http://jsperf.com/obj-vs-prototype-vs-other - - - -/** - * Helper methods: - **/ - -var mergeOptions = function(obj1, obj2, clone) { - if (typeof(clone) == 'undefined') { - clone = true; - } - var newobj = (clone) ? cloneOf(obj1) : obj1; - for (var key in obj2) { - if (obj2.hasOwnProperty(key)) { - newobj[key] = obj2[key]; - } - } - return newobj; -}; - -var cloneOf = function(obj) { - if (obj == null || typeof(obj) != 'object') - return obj; - - var temp = obj.constructor(); // changed - - for (var key in obj) { - if (obj.hasOwnProperty(key)) { - temp[key] = cloneOf(obj[key]); - } - } - return temp; -} - -/* Request animation frame polyfill */ -/* http://paulirish.com/2011/requestanimationframe-for-smart-animating/ */ -window.requestAnimFrame = (function() { - return window.requestAnimationFrame || - window.webkitRequestAnimationFrame || - window.mozRequestAnimationFrame || - window.oRequestAnimationFrame || - window.msRequestAnimationFrame || function( /* function */ callback, /* DOMElement */ element) { - window.setTimeout(callback, 1000 / 60); - }; -})(); - -window.onload = () => { - new BugController({}); - new SpiderController({}); -} diff --git a/files/assets/js/vendor/critters.js b/files/assets/js/vendor/critters.js index 9f687deda7..3f4d287ac1 100644 --- a/files/assets/js/vendor/critters.js +++ b/files/assets/js/vendor/critters.js @@ -551,6 +551,10 @@ var Bug = { bug.style.background = 'transparent url(' + this.options.imageSprite + ') no-repeat 0 ' + row; bug.style.width = this.options.bugWidth + 'px'; bug.style.height = this.options.bugHeight + 'px'; + if (this.options.imageSprite == '/i/spider-sprite.webp') + bug.style.position = 'fixed'; + else + bug.style.position = 'absolute'; this.bug = bug; this.setPos(); diff --git a/files/templates/default.html b/files/templates/default.html index 1e1643c90c..701b1a2872 100644 --- a/files/templates/default.html +++ b/files/templates/default.html @@ -113,31 +113,22 @@ -{% if p %} - {% if p.award_count("shit", v) or p.award_count("fireflies", v) %} - {% if p.award_count("shit", v) and v and v.spider %} - - {% else %} - - {% endif %} - {% endif %} - - {% if p.award_count("shit", v) %} - - - {% endif %} - - {% if p.award_count("fireflies", v) %} - - - {% endif %} +{% if (v and v.spider) or (p and p.award_count("shit", v)) or (p and p.award_count("fireflies", v)) %} + {% if v and v.spider %} {% endif %} -{% elif v and v.spider %} - - + + {% if p and p.award_count("shit", v) %} + + + {% endif %} + + {% if p and p.award_count("fireflies", v) %} + + + {% endif %} {% endif %} {% if IS_DKD() %}