moved splitting compartments into puzzle 1 as its not required in puzzle 2
parent
bd14f76482
commit
8b27e0d72a
|
@ -4,41 +4,33 @@ internal class Day3 : IPuzzle
|
|||
{
|
||||
private readonly string[] _linesFromFile;
|
||||
private readonly int noOfRuckSacks;
|
||||
private string[] _leftComparments;
|
||||
private string[] _rightCompartments;
|
||||
|
||||
public Day3(string[] linesFromFile)
|
||||
{
|
||||
_linesFromFile = linesFromFile;
|
||||
noOfRuckSacks = linesFromFile.Length;
|
||||
SplitRuckSacks();
|
||||
}
|
||||
|
||||
private void SplitRuckSacks()
|
||||
public void FirstPuzzle()
|
||||
{
|
||||
_leftComparments = new string[noOfRuckSacks];
|
||||
_rightCompartments = new string[noOfRuckSacks];
|
||||
var leftComparments = new string[noOfRuckSacks];
|
||||
var rightCompartments = new string[noOfRuckSacks];
|
||||
var index = 0;
|
||||
foreach (var line in _linesFromFile)
|
||||
{
|
||||
var ruckSack = line.Trim();
|
||||
var left = ruckSack[..(ruckSack.Length / 2)];
|
||||
var right = ruckSack[(ruckSack.Length / 2)..];
|
||||
_leftComparments[index] = left;
|
||||
_rightCompartments[index] = right;
|
||||
leftComparments[index] = left;
|
||||
rightCompartments[index] = right;
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
public void FirstPuzzle()
|
||||
{
|
||||
var prioritySum = 0;
|
||||
for (int i = 0; i < noOfRuckSacks; i++)
|
||||
{
|
||||
char duplicateItem = ' ';
|
||||
foreach (var item in _leftComparments[i])
|
||||
foreach (var item in leftComparments[i])
|
||||
{
|
||||
if (_rightCompartments[i].Contains(item))
|
||||
if (rightCompartments[i].Contains(item))
|
||||
{
|
||||
duplicateItem = item;
|
||||
break;
|
||||
|
@ -46,7 +38,7 @@ internal class Day3 : IPuzzle
|
|||
}
|
||||
prioritySum += EvaluatePriority(duplicateItem);
|
||||
}
|
||||
Console.WriteLine(prioritySum.ToString());
|
||||
Console.WriteLine($"Priority sum of duplicate items in compartments: {prioritySum}");
|
||||
}
|
||||
|
||||
public void SecondPuzzle()
|
||||
|
@ -68,7 +60,7 @@ internal class Day3 : IPuzzle
|
|||
}
|
||||
prioritySum += EvaluatePriority(authenticItem);
|
||||
}
|
||||
Console.WriteLine(prioritySum.ToString());
|
||||
Console.WriteLine($"Priority sum of authentic items groups of 3 elves: {prioritySum}");
|
||||
}
|
||||
|
||||
private static int EvaluatePriority(char ruckSackItem)
|
||||
|
|
Loading…
Reference in New Issue