MarseyWorld/files/assets/js/casino/game_screen.js

199 lines
6.2 KiB
JavaScript

/**
* This script block contains generic helper function usable across casino games:
* - Wagers
* - Feed
* - Leaderboard
*/
function initializeGame() {
updateFeed();
updateLeaderboard();
}
function updatePlayerCurrencies(updated) {
if (updated.coins) {
document.getElementById("user-coins-amount").textContent = updated.coins;
document.getElementById("user-coins-amount-mobile").textContent = updated.coins;
document.getElementById("user-coins-amount-casino").textContent = updated.coins;
}
if (updated.marseybux) {
document.getElementById("user-bux-amount").textContent = updated.marseybux;
document.getElementById("user-bux-amount-mobile").textContent = updated.marseybux;
document.getElementById("user-bux-amount-casino").textContent = updated.marseybux;
}
}
function getWager() {
const amount = document.getElementById("wagerAmount").value;
const currency = document.querySelector(
'input[name="wagerCurrency"]:checked'
).value;
const genericCurrency = currency == 'marseybux' ? 'marseybux' : 'coins';
return { amount, currency: genericCurrency, localCurrency: currency };
}
function disableWager() {
document.getElementById("wagerAmount").disabled = true;
document.getElementById("wagerCoins").classList.add('disabled');
document.getElementById("wagerMarseybux").classList.add('disabled');
}
function enableWager() {
document.getElementById("wagerAmount").disabled = false;
document.getElementById("wagerCoins").classList.remove('disabled');
document.getElementById("wagerMarseybux").classList.remove('disabled');
}
function updateResult(text, className) {
clearResult();
const result = document.getElementById("casinoGameResult");
result.style.visibility = "visible";
result.textContent = text;
result.classList.add(`alert-${className}`);
}
function clearResult() {
const result = document.getElementById("casinoGameResult");
result.style.visibility = "hidden";
result.textContent = "N/A";
result.classList.remove("alert-success", "alert-danger", "alert-warning");
}
function updateFeed(newFeed) {
let feed;
if (newFeed) {
feed = newFeed;
} else {
const gameFeed = document.getElementById("casinoGameFeed");
feed = gameFeed.dataset.feed;
feed = JSON.parse(feed);
gameFeed.dataset.feed = "";
}
const feedHtml = feed
.map(
(entry) =>
`
<li
style="display: flex; align-items: center; justify-content: space-between;"
class="${entry.won_or_lost === "won" ? "text-success" : "text-danger"}">
<div>
<a href="/@${entry.user}">@${entry.user}</a> ${entry.won_or_lost} ${entry.amount
} ${entry.currency}${entry.currency === "coin" ? "s" : ""}
</div>
</li>
`
)
.join("");
document.getElementById("casinoGameFeedList").innerHTML = feedHtml;
}
function reloadFeed() {
const game = document.getElementById('casino-game-wrapper').dataset.game;
const xhr = new XMLHttpRequest();
xhr.open("get", `/casino/${game}/feed`);
xhr.setRequestHeader('xhr', 'xhr');
xhr.onload = handleFeedResponse.bind(null, xhr);
xhr.send();
}
function handleFeedResponse(xhr) {
let response;
try {
response = JSON.parse(xhr.response);
} catch (error) {
console.error(error);
}
const succeeded =
xhr.status >= 200 && xhr.status < 300 && response && !response.details;
if (succeeded) {
document.getElementById("casinoGameFeed").dataset.feed = JSON.stringify(response.feed);
updateFeed();
} else {
console.error("error");
}
}
function updateLeaderboard() {
const leaderboardContainer = document.getElementById("gameLeaderboard");
const leaderboardData = JSON.parse(leaderboardContainer.dataset.leaderboard);
const [biggestWinnerAllTime, biggestWinner24h, biggestLoser24h, biggestLoserAllTime] = [
'biggestWinnerAllTime', 'biggestWinner24h', 'biggestLoser24h', 'biggestLoserAllTime'
].map(id => document.getElementById(id));
const formatLocalCurrencyName = currency => ({ coins: 'coins', marseybux: 'marseybux' })[currency];
biggestWinnerAllTime.innerHTML = `
<a href="/@${leaderboardData.all_time.biggest_win.user}">${leaderboardData.all_time.biggest_win.user}</a> <br><small>${leaderboardData.all_time.biggest_win.amount} ${formatLocalCurrencyName(leaderboardData.all_time.biggest_win.currency)}</small>
`;
biggestWinner24h.innerHTML = `
<a href="/@${leaderboardData.last_24h.biggest_win.user}">${leaderboardData.last_24h.biggest_win.user}</a> <br> <small>${leaderboardData.last_24h.biggest_win.amount} ${formatLocalCurrencyName(leaderboardData.last_24h.biggest_win.currency)}</small>
`;
biggestLoser24h.innerHTML = `
<a href="/@${leaderboardData.last_24h.biggest_loss.user}">${leaderboardData.last_24h.biggest_loss.user}</a> <br> <small>${leaderboardData.last_24h.biggest_loss.amount} ${formatLocalCurrencyName(leaderboardData.last_24h.biggest_loss.currency)}</small>
`;
biggestLoserAllTime.innerHTML = `
<a href="/@${leaderboardData.all_time.biggest_loss.user}">${leaderboardData.all_time.biggest_loss.user}</a> <br> <small>${leaderboardData.all_time.biggest_loss.amount} ${formatLocalCurrencyName(leaderboardData.all_time.biggest_loss.currency)}</small>
`;
}
function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function getRandomCardAngle() {
const skew = 10
return getRandomInt(-skew, skew);
}
function buildPlayingCard(rank, suit) {
return `
<div
style="transform: scale(0.7) rotateZ(${getRandomCardAngle()}deg)"
class="playing-card playing-card_${["♥️", "♦️"].includes(suit) ? 'red' : 'black'}">
<div class="playing-card_small playing-card_topright">${rank}${suit}</div>
<div class="playing-card_large">${rank}${suit}</div>
<div class="playing-card_small playing-card_bottomleft">${rank}${suit}</div>
</div>
`;
}
function buildPlayingCardDeck(size = 14) {
const cards = Array.from({ length: size }, (_, index) => `
<div
style="bottom: ${index}px; left: ${-index}px"
class="flipped-playing-card"></div>
`).join('\n');
return `
<div id="playingCardDeck" class="playing-card-deck">
${cards}
</div>
`;
}
function drawFromDeck() {
try {
const [topCard] = Array.from(document.querySelectorAll("#playingCardDeck > *")).reverse();
topCard.classList.add('drawing-a-card');
setTimeout(() => {
topCard.classList.remove('drawing-a-card');
}, 600);
} catch { }
}
initializeGame();