forked from MarseyWorld/MarseyWorld
311 lines
8.0 KiB
Python
311 lines
8.0 KiB
Python
import json
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from enum import Enum
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from random import randint
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import time
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from flask import g
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from files.classes.casino_game import CasinoGame
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from files.helpers.alerts import *
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from files.helpers.get import get_account
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from files.helpers.casino import distribute_wager_badges
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class RouletteAction(str, Enum):
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STRAIGHT_UP_BET = "STRAIGHT_UP_BET",
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LINE_BET = "LINE_BET"
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COLUMN_BET = "COLUMN_BET"
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DOZEN_BET = "DOZEN_BET"
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EVEN_ODD_BET = "EVEN_ODD_BET"
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RED_BLACK_BET = "RED_BLACK_BET"
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HIGH_LOW_BET = "HIGH_LOW_BET"
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@property
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def validation_function(self):
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if self == self.__class__.STRAIGHT_UP_BET: return lambda x: x is not None and x >= 0 and x <= 37
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if self == self.__class__.LINE_BET: return lambda x: x in LINES
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if self == self.__class__.COLUMN_BET: return lambda x: x in COLUMNS
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if self == self.__class__.DOZEN_BET: return lambda x: x in DOZENS
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if self == self.__class__.EVEN_ODD_BET: return lambda x: x in [y.value for y in RouletteEvenOdd]
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if self == self.__class__.RED_BLACK_BET: return lambda x: x in [y.value for y in RouletteRedBlack]
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if self == self.__class__.HIGH_LOW_BET: return lambda x: x in [y.value for y in RouletteHighLow]
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raise ValueError("Unhandled validation function for RouletteAction")
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class RouletteEvenOdd(str, Enum):
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EVEN = "EVEN"
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ODD = "ODD"
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class RouletteRedBlack(str, Enum):
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RED = "RED"
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BLACK = "BLACK"
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class RouletteHighLow(str, Enum):
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HIGH = "HIGH"
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LOW = "LOW"
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REDS = (1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36)
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BLACKS = (2, 4, 6, 8, 10, 11, 13, 15, 17, 20, 22, 24, 26, 28, 29, 31, 33, 35)
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LINES = {
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1: (1, 2, 3, 4, 5, 6),
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2: (7, 8, 9, 10, 11, 12),
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3: (13, 14, 15, 16, 17, 18),
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4: (19, 20, 21, 22, 23, 24),
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5: (25, 26, 27, 28, 29, 30),
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6: (31, 32, 33, 34, 35, 36)
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}
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COLUMNS = {
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1: (1, 4, 7, 10, 13, 16, 19, 22, 25, 28, 31, 34),
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2: (2, 5, 8, 11, 14, 17, 20, 23, 26, 29, 32, 35),
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3: (3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36)
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}
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DOZENS = {
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1: (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12),
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2: (13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24),
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3: (25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36)
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}
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PAYOUT_MULITPLIERS = {
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RouletteAction.STRAIGHT_UP_BET: 35,
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RouletteAction.LINE_BET: 5,
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RouletteAction.COLUMN_BET: 2,
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RouletteAction.DOZEN_BET: 2,
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RouletteAction.EVEN_ODD_BET: 1,
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RouletteAction.RED_BLACK_BET: 1,
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RouletteAction.HIGH_LOW_BET: 1,
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}
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def get_active_roulette_games():
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return g.db.query(CasinoGame).filter(
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CasinoGame.active == True,
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CasinoGame.kind == 'roulette'
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).all()
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def charge_gambler(gambler, amount, currency):
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charged = gambler.charge_account(currency, amount)[0]
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if not charged:
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raise Exception("Gambler cannot afford charge.")
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def gambler_placed_roulette_bet(gambler, bet, which, amount, currency):
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if not bet in (
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RouletteAction.STRAIGHT_UP_BET,
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RouletteAction.LINE_BET,
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RouletteAction.COLUMN_BET,
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RouletteAction.DOZEN_BET,
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RouletteAction.EVEN_ODD_BET,
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RouletteAction.RED_BLACK_BET,
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RouletteAction.HIGH_LOW_BET
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):
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raise Exception(
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f'Illegal bet {bet} passed to Roulette#gambler_placed_roulette_bet')
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active_games = get_active_roulette_games()
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if len(active_games) == 0:
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parent_id = int(time.time())
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else:
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parent_id = active_games[0].game_state_json['parent_id']
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charge_gambler(gambler, amount, currency)
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game = CasinoGame()
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game.user_id = gambler.id
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game.currency = currency
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game.wager = amount
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game.winnings = 0
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game.kind = 'roulette'
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game.game_state = json.dumps(
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{"parent_id": parent_id, "bet": bet, "which": which})
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game.active = True
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g.db.add(game)
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g.db.flush()
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def get_roulette_bets_and_betters():
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participants = []
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bets = {
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RouletteAction.STRAIGHT_UP_BET: [],
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RouletteAction.LINE_BET: [],
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RouletteAction.COLUMN_BET: [],
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RouletteAction.DOZEN_BET: [],
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RouletteAction.EVEN_ODD_BET: [],
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RouletteAction.RED_BLACK_BET: [],
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RouletteAction.HIGH_LOW_BET: [],
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}
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active_games = get_active_roulette_games()
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for game in active_games:
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if not game.user_id in participants:
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participants.append(game.user_id)
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user = get_account(game.user_id)
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game_state = game.game_state_json
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bet = game_state['bet']
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bets[bet].append({
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'game_id': game.id,
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'gambler': game.user_id,
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'gambler_username': user.username,
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'gambler_profile_url': user.profile_url,
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'bet': bet,
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'which': game_state['which'],
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'wager': {
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'amount': game.wager,
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'currency': game.currency
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}
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})
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return participants, bets, active_games
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def spin_roulette_wheel():
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participants, bets, active_games = get_roulette_bets_and_betters()
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if len(participants) > 0:
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number = randint(0, 37) # 37 is 00
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winners, payouts, rewards_by_game_id = determine_roulette_winners(number, bets)
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if number == 37: number = '00'
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# Pay out to the winners and send a notification.
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for user_id in winners:
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gambler = get_account(user_id)
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gambler_payout = payouts[user_id]
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coin_winnings = gambler_payout['coins']
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procoin_winnings = gambler_payout['marseybux']
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gambler.pay_account('coins', coin_winnings)
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gambler.pay_account('marseybux', procoin_winnings)
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# Notify the winners.
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notification_text = f"Winning number: {number}\n\nCongratulations! One or more of your roulette bets paid off!\n\n"
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if coin_winnings > 0:
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notification_text = notification_text + \
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f"* You received {coin_winnings} coins.\n\n"
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if procoin_winnings > 0:
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notification_text = notification_text + \
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f"* You received {procoin_winnings} marseybux.\n\n"
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send_repeatable_notification(user_id, notification_text)
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# Give condolences.
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for participant in participants:
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if not participant in winners:
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send_repeatable_notification(
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participant, f"Winning number: {number}\n\nSorry, none of your recent roulette bets paid off.")
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g.db.flush()
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# Adjust game winnings.
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for game in active_games:
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if rewards_by_game_id.get(game.id):
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game.winnings = rewards_by_game_id[game.id]
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else:
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game.winnings = -game.wager
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distribute_wager_badges(game.user, game.wager, won=(game.winnings > 0))
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game.active = False
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g.db.add(game)
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def determine_roulette_winners(number, bets):
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winners = []
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payouts = {}
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rewards_by_game_id = {}
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def add_to_winnings(bet):
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game_id = int(bet['game_id'])
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gambler_id = bet['gambler']
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wager_amount = bet['wager']['amount']
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bet_kind = bet['bet']
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reward = wager_amount * PAYOUT_MULITPLIERS[bet_kind]
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payout = wager_amount + reward
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currency = bet['wager']['currency']
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if not gambler_id in winners:
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winners.append(gambler_id)
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if not payouts.get(gambler_id):
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payouts[gambler_id] = {
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'coins': 0,
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'marseybux': 0
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}
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if not rewards_by_game_id.get(game_id):
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rewards_by_game_id[game_id] = reward
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payouts[gambler_id][currency] += payout
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# Straight-Up Bet
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for bet in bets[RouletteAction.STRAIGHT_UP_BET]:
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if int(bet['which']) == number:
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add_to_winnings(bet)
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if number == 0 or number == 37:
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return winners, payouts, rewards_by_game_id
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# Line Bet
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line = -1
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for i in range(1, 7):
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if number in LINES[i]:
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line = i
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for bet in bets[RouletteAction.LINE_BET]:
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if int(bet['which']) == line:
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add_to_winnings(bet)
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# Column Bet
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column = -1
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for i in range(1, 4):
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if number in COLUMNS[i]:
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column = i
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for bet in bets[RouletteAction.COLUMN_BET]:
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if int(bet['which']) == column:
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add_to_winnings(bet)
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# Dozen Bet
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dozen = -1
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for i in range(1, 4):
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if number in DOZENS[i]:
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dozen = i
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for bet in bets[RouletteAction.DOZEN_BET]:
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if int(bet['which']) == dozen:
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add_to_winnings(bet)
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# Even/Odd Bet
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even_odd = RouletteEvenOdd.EVEN if number % 2 == 0 else RouletteEvenOdd.ODD
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for bet in bets[RouletteAction.EVEN_ODD_BET]:
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if bet['which'] == even_odd:
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add_to_winnings(bet)
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# Red/Black Bet
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red_black = RouletteRedBlack.RED if number in REDS else RouletteRedBlack.BLACK
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for bet in bets[RouletteAction.RED_BLACK_BET]:
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if bet['which'] == red_black:
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add_to_winnings(bet)
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# High/Low Bet
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high_low = RouletteHighLow.HIGH if number > 18 else RouletteHighLow.LOW
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for bet in bets[RouletteAction.HIGH_LOW_BET]:
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if bet['which'] == high_low:
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add_to_winnings(bet)
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return winners, payouts, rewards_by_game_id
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def get_roulette_bets():
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return get_roulette_bets_and_betters()[1]
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