MarseyWorld/files/helpers/slots.py

160 lines
3.7 KiB
Python

import json
import random
from json.encoder import INFINITY
from flask import abort, g
from files.classes.casino_game import CasinoGame
from files.classes.comment import Comment
from files.classes.user import User
from files.helpers.casino import distribute_wager_badges
from .config.const import *
minimum_bet = 5
maximum_bet = INFINITY
payout_to_symbols = {
2: ["👣", "🍀", "🌈", "⭐️"],
3: ["🍎", "🔞", "⚛️", "☢️"],
5: ["✡️", "⚔️", "🍆", "🍒"],
12: ["🐱"]
}
def casino_slot_pull(gambler, wager_value, currency):
over_min = wager_value >= minimum_bet
under_max = wager_value <= maximum_bet
charged = gambler.charge_account(currency, wager_value)[0]
if (over_min and under_max and charged):
payout = determine_payout()
reward = wager_value * payout
gambler.pay_account(currency, reward)
distribute_wager_badges(gambler, wager_value, won=(payout > 0))
symbols = build_symbols(payout)
text = build_text(wager_value, payout, currency)
game_state = {
"symbols": symbols,
"text": text
}
casino_game = CasinoGame()
casino_game.active = False
casino_game.user_id = gambler.id
casino_game.currency = currency
casino_game.wager = wager_value
casino_game.winnings = reward - wager_value
casino_game.kind = 'slots'
casino_game.game_state = json.dumps(game_state)
g.db.add(casino_game)
g.db.flush()
return casino_game.id, casino_game.game_state
else:
return None, "{}",
def build_symbols(for_payout):
all_symbols = []
for payout in payout_to_symbols:
for symbol in payout_to_symbols[payout]:
all_symbols.append(symbol)
shuffle(all_symbols)
if for_payout == 0:
return "".join([all_symbols[0], ",", all_symbols[1], ",", all_symbols[2]])
elif for_payout == 1:
indices = shuffle([0, 1, 2])
symbol_set = ["", "", ""]
match_a = indices[0]
match_b = indices[1]
nonmatch = indices[2]
matching_symbol = all_symbols[0]
other_symbol = all_symbols[1]
symbol_set[match_a] = matching_symbol
symbol_set[match_b] = matching_symbol
symbol_set[nonmatch] = other_symbol
return "".join([symbol_set[0], ",", symbol_set[1], ",", symbol_set[2]])
else:
relevantSymbols = shuffle(payout_to_symbols[for_payout])
symbol = relevantSymbols[0]
return "".join([symbol, ",", symbol, ",", symbol])
def build_text(wager_value, result, currency):
if result == 0:
return f'Lost {wager_value} {currency}'
elif result == 1:
return 'Broke Even'
elif result == 12:
return f'Jackpot! Won {wager_value * (result-1)} {currency}'
else:
return f'Won {wager_value * (result-1)} {currency}'
def determine_payout():
value = random.randint(1, 100)
if value == 100:
return 12
elif value >= 96:
return 5
elif value >= 88:
return 3
elif value >= 72:
return 2
elif value >= 61:
return 1
else:
return 0
def shuffle(stuff):
random.shuffle(stuff)
return stuff
def check_slots_command(c, v, u):
if not FEATURES['GAMBLING']: return
body = c.body.lower()
if '!slotsmb' in body:
command_word = '!slotsmb'
currency = 'marseybux'
elif '!slots' in body:
command_word = '!slots'
currency = 'coins'
else:
return
if u.rehab:
if v.id == u.id:
abort(403, "You are under Rehab award effect!")
return
try:
wager = body.split(command_word)[1].split()[0]
wager = int(wager)
except:
if v.id == u.id:
abort(400, "Invalid wager!")
return
if wager < 100:
if v.id == u.id:
abort(400, f"Wager must be 100 {currency} or more")
return
if (currency == "coins" and wager > u.coins) or (currency == "marseybux" and wager > u.marseybux):
if v.id == u.id:
abort(400, f"Not enough {currency} to make that bet")
return
game_id, game_state = casino_slot_pull(u, wager, currency)
c.casino_game_id = game_id