forked from MarseyWorld/MarseyWorld
284 lines
7.6 KiB
JavaScript
284 lines
7.6 KiB
JavaScript
function makeBlackjackRequest(action, split = false) {
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const xhr = new XMLHttpRequest();
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xhr.open("post", `/casino/twentyone/${action}?hand=${split ? 'split' : 'player'}`);
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xhr.setRequestHeader('xhr', 'xhr');
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xhr.onload = handleBlackjackResponse.bind(null, xhr);
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xhr.blackjackAction = action;
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return xhr;
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}
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function handleBlackjackResponse(xhr) {
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let status;
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try {
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const response = JSON.parse(xhr.response);
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const succeeded = xhr.status >= 200 &&
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xhr.status < 300 &&
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response &&
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!response.details;
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clearResult();
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status = xhr.status;
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if (status == 429) {
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throw new Error(response["details"]);
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}
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if (succeeded) {
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updateBlackjackTable(response.state);
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updateFeed(response.feed);
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updatePlayerCurrencies(response.gambler);
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} else {
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enableWager();
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console.error("Error: ", response.details);
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throw new Error("Error")
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}
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} catch (error) {
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const results = {
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deal: "Unable to deal a new hand. Is one in progress?",
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hit: "Unable to hit.",
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stay: "Unable to stay.",
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"double_down": "Unable to double down.",
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"buy_insurance": "Unable to buy insurance.",
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"split": "Unable to split"
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};
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result = results[xhr.blackjackAction];
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if (status == 429) {
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result = error.message;
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}
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updateResult(result, "danger");
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}
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}
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function updateBlackjackActions(state) {
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const actions = Array.from(document.querySelectorAll('.twentyone-btn'));
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document.getElementById(`twentyone-SPLIT_ACTIONS`).style.display = 'none'
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// Hide all actions.
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actions.forEach(action => action.style.display = 'none');
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if (state) {
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if(state.actions.some((action) => action === 'HIT_SPLIT')) state.actions.push('SPLIT_ACTIONS');
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// Show the correct ones.
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state.actions.forEach(action => document.getElementById(`twentyone-${action}`).style.display = 'inline-block');
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} else {
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const dealButton = document.getElementById(`twentyone-DEAL`);
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if (dealButton) {
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dealButton.style.display = 'inline-block'
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}
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}
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}
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function updateBlackjackTable(state) {
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const table = document.getElementById('blackjack-table');
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const charactersToRanks = {
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X: "10"
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};
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const charactersToSuits = {
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S: "♠️",
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H: "♥️",
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C: "♣️",
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D: "♦️",
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};
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const makeCardset = (from, who, value) => `
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<div class="blackjack-cardset">
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<div class="blackjack-cardset-value">
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${value === -1 ? `${who} went bust` : `${who} has ${value}`}
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</div>
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${from
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.filter(card => card !== "?")
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.map(([rankCharacter, suitCharacter]) => {
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const rank = charactersToRanks[rankCharacter] || rankCharacter;
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const suit = charactersToSuits[suitCharacter] || suitCharacter;
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return buildPlayingCard(rank, suit);
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})
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.join('')}
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</div>
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`;
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const dealerCards = makeCardset(state.dealer, 'Dealer', state.dealer_value);
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const playerCards = makeCardset(state.player, 'Player', state.player_value);
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const playerSplitCards = state.has_player_split ? makeCardset(state.player_split, 'Player', state.player_split_value) : '';
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updateBlackjackActions(state);
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table.innerHTML = `
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<div style="position: relative;">
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${dealerCards}
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</div>
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${playerCards}
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${playerSplitCards}
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`;
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const currency = state.wager.currency === 'coins' ? 'coins' : 'marseybux';
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const gameCompleted = ['BLACKJACK', 'WON', 'PUSHED', 'LOST'].indexOf(state.status) !== -1 && (!state.has_player_split || ['WON', 'PUSHED', 'LOST'].indexOf(state.status_split) !== -1);
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if(gameCompleted) {
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switch (state.status) {
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case 'BLACKJACK':
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updateResult(`Blackjack: Received ${state.payout} ${currency}`, "warning");
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break;
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case 'WON':
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if(state.status_split === 'LOST') {
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updateResult(`Won and Lost: Received 0 ${currency}`, "success");
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}
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else if(state.status_split === 'PUSHED') {
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updateResult(`Won and PUSHED: Received ${state.payout} ${currency}`, "success");
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}
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else {
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updateResult(`Won: Received ${state.payout} ${currency}`, "success");
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}
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break;
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case 'PUSHED':
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if(state.status_split === 'WON') {
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updateResult(`Won and PUSHED: Received ${state.payout} ${currency}`, "success");
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}
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else if(state.status_split === 'LOST') {
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updateResult(`Lost and Pushed: Lost ${state.wager.amount} ${currency}`, "danger");
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}
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else {
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updateResult(`Pushed: Received ${state.wager.amount} ${currency}`, "success");
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}
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break;
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case 'LOST':
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if(state.status_split === 'WON') {
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updateResult(`Won and Lost: Received 0 ${currency}`, "success");
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}
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else if(state.status_split === 'PUSHED') {
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updateResult(`Lost and Pushed: Lost ${state.wager.amount} ${currency}`, "danger");
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}
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else {
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let lost = state.wager.amount;
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if (state.player_doubled_down || state.has_player_split) {
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lost *= 2;
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}
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updateResult(`Lost ${lost} ${currency}`, "danger");
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}
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break;
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default:
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break;
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}
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updateCardsetBackgrounds(state, true);
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}
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else {
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updateCardsetBackgrounds(state);
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}
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if (state.status === 'PLAYING' || (state.has_player_split && state.status_split === 'PLAYING')) {
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updateResult(`${state.has_player_split ? state.wager.amount * 2 : state.wager.amount} ${currency} are at stake`, "success");
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} else {
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enableWager();
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}
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}
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function updateCardsetBackgrounds(state, complete = false) {
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const cardsets = Array.from(document.querySelectorAll('.blackjack-cardset'));
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for (const cardset of cardsets) {
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['PLAYING', 'LOST', 'PUSHED', 'WON', 'BLACKJACK'].forEach(status => cardset.classList.remove(`blackjack-cardset__${status}`));
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}
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if(complete){
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const wager = state.has_player_split ? state?.wager?.amount * 2 : state?.wager?.amount;
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let dealerShows = state.payout < wager ? 'WON': 'LOST';
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if(state.payout === wager || (state.player_doubled_down && state.status === 'PUSHED')) dealerShows = 'PUSHED'
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cardsets[0]?.classList.add(`blackjack-cardset__${dealerShows}`)
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}
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else {
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cardsets[0]?.classList.add(`blackjack-cardset__PLAYING`)
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}
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cardsets[1]?.classList.add(`blackjack-cardset__${state.status}`)
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cardsets[2]?.classList.add(`blackjack-cardset__${state.status_split}`)
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}
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function deal() {
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const request = makeBlackjackRequest('deal');
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const { amount, currency } = getWager();
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const form = new FormData();
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form.append("formkey", formkey());
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form.append("wager", amount);
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form.append("currency", currency);
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request.send(form);
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clearResult();
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disableWager();
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drawFromDeck();
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}
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function hit(split = false) {
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const request = makeBlackjackRequest('hit', split);
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const form = new FormData();
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form.append("formkey", formkey());
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request.send(form);
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drawFromDeck();
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}
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function hitSplit() {
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hit(true);
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}
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function stay(split = false) {
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const request = makeBlackjackRequest('stay', split);
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const form = new FormData();
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form.append("formkey", formkey());
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request.send(form);
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}
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function staySplit() {
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stay(true);
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}
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function doubleDown() {
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const request = makeBlackjackRequest('double_down');
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const form = new FormData();
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form.append("formkey", formkey());
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request.send(form);
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drawFromDeck();
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}
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function buyInsurance() {
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const request = makeBlackjackRequest('buy_insurance');
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const form = new FormData();
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form.append("formkey", formkey());
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request.send(form);
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}
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function split() {
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const request = makeBlackjackRequest('split');
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const form = new FormData();
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form.append("formkey", formkey());
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request.send(form);
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}
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function buildBlackjackDeck() {
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document.getElementById('blackjack-table-deck').innerHTML = `
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<div style="position: absolute; top: 150px; left: -100px;">
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${buildPlayingCardDeck()}
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</div>
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`;
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}
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function initializeBlackjack() {
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buildBlackjackDeck();
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try {
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const passed = document.getElementById('blackjack-table').dataset.state;
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const state = JSON.parse(passed);
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updateBlackjackTable(state);
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} catch (error) {
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updateBlackjackActions();
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}
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}
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initializeBlackjack();
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