MarseyWorld/files/assets/js/casino/blackjack_screen.js

284 lines
7.6 KiB
JavaScript

function makeBlackjackRequest(action, split = false) {
const xhr = new XMLHttpRequest();
xhr.open("post", `/casino/twentyone/${action}?hand=${split ? 'split' : 'player'}`);
xhr.setRequestHeader('xhr', 'xhr');
xhr.onload = handleBlackjackResponse.bind(null, xhr);
xhr.blackjackAction = action;
return xhr;
}
function handleBlackjackResponse(xhr) {
let status;
try {
const response = JSON.parse(xhr.response);
const succeeded = xhr.status >= 200 &&
xhr.status < 300 &&
response &&
!response.details;
clearResult();
status = xhr.status;
if (status == 429) {
throw new Error(response["details"]);
}
if (succeeded) {
updateBlackjackTable(response.state);
updateFeed(response.feed);
updatePlayerCurrencies(response.gambler);
} else {
enableWager();
console.error("Error: ", response.details);
throw new Error("Error")
}
} catch (error) {
const results = {
deal: "Unable to deal a new hand. Is one in progress?",
hit: "Unable to hit.",
stay: "Unable to stay.",
"double_down": "Unable to double down.",
"buy_insurance": "Unable to buy insurance.",
"split": "Unable to split"
};
result = results[xhr.blackjackAction];
if (status == 429) {
result = error.message;
}
updateResult(result, "danger");
}
}
function updateBlackjackActions(state) {
const actions = Array.from(document.querySelectorAll('.twentyone-btn'));
document.getElementById(`twentyone-SPLIT_ACTIONS`).style.display = 'none'
// Hide all actions.
actions.forEach(action => action.style.display = 'none');
if (state) {
if(state.actions.some((action) => action === 'HIT_SPLIT')) state.actions.push('SPLIT_ACTIONS');
// Show the correct ones.
state.actions.forEach(action => document.getElementById(`twentyone-${action}`).style.display = 'inline-block');
} else {
const dealButton = document.getElementById(`twentyone-DEAL`);
if (dealButton) {
dealButton.style.display = 'inline-block'
}
}
}
function updateBlackjackTable(state) {
const table = document.getElementById('blackjack-table');
const charactersToRanks = {
X: "10"
};
const charactersToSuits = {
S: "♠️",
H: "♥️",
C: "♣️",
D: "♦️",
};
const makeCardset = (from, who, value) => `
<div class="blackjack-cardset">
<div class="blackjack-cardset-value">
${value === -1 ? `${who} went bust` : `${who} has ${value}`}
</div>
${from
.filter(card => card !== "?")
.map(([rankCharacter, suitCharacter]) => {
const rank = charactersToRanks[rankCharacter] || rankCharacter;
const suit = charactersToSuits[suitCharacter] || suitCharacter;
return buildPlayingCard(rank, suit);
})
.join('')}
</div>
`;
const dealerCards = makeCardset(state.dealer, 'Dealer', state.dealer_value);
const playerCards = makeCardset(state.player, 'Player', state.player_value);
const playerSplitCards = state.has_player_split ? makeCardset(state.player_split, 'Player', state.player_split_value) : '';
updateBlackjackActions(state);
table.innerHTML = `
<div style="position: relative;">
${dealerCards}
</div>
${playerCards}
${playerSplitCards}
`;
const currency = state.wager.currency === 'coins' ? 'coins' : 'marseybux';
const gameCompleted = ['BLACKJACK', 'WON', 'PUSHED', 'LOST'].indexOf(state.status) !== -1 && (!state.has_player_split || ['WON', 'PUSHED', 'LOST'].indexOf(state.status_split) !== -1);
if(gameCompleted) {
switch (state.status) {
case 'BLACKJACK':
updateResult(`Blackjack: Received ${state.payout} ${currency}`, "warning");
break;
case 'WON':
if(state.status_split === 'LOST') {
updateResult(`Won and Lost: Received 0 ${currency}`, "success");
}
else if(state.status_split === 'PUSHED') {
updateResult(`Won and PUSHED: Received ${state.payout} ${currency}`, "success");
}
else {
updateResult(`Won: Received ${state.payout} ${currency}`, "success");
}
break;
case 'PUSHED':
if(state.status_split === 'WON') {
updateResult(`Won and PUSHED: Received ${state.payout} ${currency}`, "success");
}
else if(state.status_split === 'LOST') {
updateResult(`Lost and Pushed: Lost ${state.wager.amount} ${currency}`, "danger");
}
else {
updateResult(`Pushed: Received ${state.wager.amount} ${currency}`, "success");
}
break;
case 'LOST':
if(state.status_split === 'WON') {
updateResult(`Won and Lost: Received 0 ${currency}`, "success");
}
else if(state.status_split === 'PUSHED') {
updateResult(`Lost and Pushed: Lost ${state.wager.amount} ${currency}`, "danger");
}
else {
let lost = state.wager.amount;
if (state.player_doubled_down || state.has_player_split) {
lost *= 2;
}
updateResult(`Lost ${lost} ${currency}`, "danger");
}
break;
default:
break;
}
updateCardsetBackgrounds(state, true);
}
else {
updateCardsetBackgrounds(state);
}
if (state.status === 'PLAYING' || (state.has_player_split && state.status_split === 'PLAYING')) {
updateResult(`${state.has_player_split ? state.wager.amount * 2 : state.wager.amount} ${currency} are at stake`, "success");
} else {
enableWager();
}
}
function updateCardsetBackgrounds(state, complete = false) {
const cardsets = Array.from(document.querySelectorAll('.blackjack-cardset'));
for (const cardset of cardsets) {
['PLAYING', 'LOST', 'PUSHED', 'WON', 'BLACKJACK'].forEach(status => cardset.classList.remove(`blackjack-cardset__${status}`));
}
if(complete){
const wager = state.has_player_split ? state?.wager?.amount * 2 : state?.wager?.amount;
let dealerShows = state.payout < wager ? 'WON': 'LOST';
if(state.payout === wager || (state.player_doubled_down && state.status === 'PUSHED')) dealerShows = 'PUSHED'
cardsets[0]?.classList.add(`blackjack-cardset__${dealerShows}`)
}
else {
cardsets[0]?.classList.add(`blackjack-cardset__PLAYING`)
}
cardsets[1]?.classList.add(`blackjack-cardset__${state.status}`)
cardsets[2]?.classList.add(`blackjack-cardset__${state.status_split}`)
}
function deal() {
const request = makeBlackjackRequest('deal');
const { amount, currency } = getWager();
const form = new FormData();
form.append("formkey", formkey());
form.append("wager", amount);
form.append("currency", currency);
request.send(form);
clearResult();
disableWager();
drawFromDeck();
}
function hit(split = false) {
const request = makeBlackjackRequest('hit', split);
const form = new FormData();
form.append("formkey", formkey());
request.send(form);
drawFromDeck();
}
function hitSplit() {
hit(true);
}
function stay(split = false) {
const request = makeBlackjackRequest('stay', split);
const form = new FormData();
form.append("formkey", formkey());
request.send(form);
}
function staySplit() {
stay(true);
}
function doubleDown() {
const request = makeBlackjackRequest('double_down');
const form = new FormData();
form.append("formkey", formkey());
request.send(form);
drawFromDeck();
}
function buyInsurance() {
const request = makeBlackjackRequest('buy_insurance');
const form = new FormData();
form.append("formkey", formkey());
request.send(form);
}
function split() {
const request = makeBlackjackRequest('split');
const form = new FormData();
form.append("formkey", formkey());
request.send(form);
}
function buildBlackjackDeck() {
document.getElementById('blackjack-table-deck').innerHTML = `
<div style="position: absolute; top: 150px; left: -100px;">
${buildPlayingCardDeck()}
</div>
`;
}
function initializeBlackjack() {
buildBlackjackDeck();
try {
const passed = document.getElementById('blackjack-table').dataset.state;
const state = JSON.parse(passed);
updateBlackjackTable(state);
} catch (error) {
updateBlackjackActions();
}
}
initializeBlackjack();