forked from MarseyWorld/MarseyWorld
157 lines
4.4 KiB
Python
157 lines
4.4 KiB
Python
from functools import reduce
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from json.encoder import INFINITY
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import random
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from math import floor
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deck_count = 4
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ranks = ["2", "3", "4", "5", "6", "7", "8", "9", "X", "J", "Q", "K", "A"]
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suits = ["♠️", "♥️", "♣️", "♦️"]
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def shuffle(x):
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random.shuffle(x)
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return x
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def get_shuffled_deck():
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return shuffle([rank + suit for rank in ranks for suit in suits for _ in range(deck_count)])
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def deal_initial_cards():
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deck = get_shuffled_deck()
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p1, d1, p2, d2, *rest_of_deck = deck
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return [p1, p2], [d1, d2], rest_of_deck
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def get_card_value(card):
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rank = card[0]
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return 0 if rank == "A" else min(ranks.index(rank) + 2, 10)
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def get_hand_value(hand):
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without_aces = sum(map(get_card_value, hand))
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ace_count = sum("A" in c for c in hand)
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possibilities = []
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for i in range(ace_count + 1):
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value = without_aces + (ace_count - i) + i * 11
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possibilities.append(-1 if value > 21 else value)
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return max(possibilities)
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def format_cards(hand):
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return map(lambda x: "".join(x), hand)
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def format_all(player_hand, dealer_hand, deck, status, wager):
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formatted_player_hand = format_cards(player_hand)
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formatted_dealer_hand = format_cards(dealer_hand)
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formatted_deck = format_cards(deck)
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return f'{"/".join(formatted_player_hand)}_{"/".join(formatted_dealer_hand)}_{"/".join(formatted_deck)}_{status}_{wager}'
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class Blackjack:
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command_word = "!blackjack"
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casino_word = "!blackjackmb"
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minimum_bet = 100
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maximum_bet = INFINITY
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def __init__(self, g):
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self.db = g.db
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def check_for_blackjack_command(self, in_text, from_user, from_comment):
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in_text = in_text.lower()
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if self.command_word in in_text:
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for word in in_text.split():
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if self.command_word in word:
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try:
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wager = word[len(self.command_word):]
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wager_value = int(wager)
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except: break
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if (wager_value < self.minimum_bet): break
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elif (wager_value > self.maximum_bet): break
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elif (wager_value > from_user.coins): break
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from_user.coins -= wager_value
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from_user.winnings -= wager_value
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player_hand, dealer_hand, rest_of_deck = deal_initial_cards()
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status = 'active'
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player_value = get_hand_value(player_hand)
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dealer_value = get_hand_value(dealer_hand)
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if player_value == 21 and dealer_value == 21:
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status = 'push'
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self.apply_game_result(from_comment, wager, status)
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elif player_value == 21:
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status = 'blackjack'
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self.apply_game_result(from_comment, wager, status)
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elif dealer_value == 21:
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status = 'lost'
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self.apply_game_result(from_comment, wager, status)
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from_comment.blackjack_result = format_all(
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player_hand, dealer_hand, rest_of_deck, status, wager)
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def player_hit(self, from_comment):
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player_hand, dealer_hand, deck, status, wager = from_comment.blackjack_result.split(
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"_")
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player_hand = player_hand.split("/")
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dealer_hand = dealer_hand.split("/")
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deck = deck.split("/")
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player_hand.append(deck.pop(0))
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player_value = get_hand_value(player_hand)
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if player_value == -1:
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status = 'bust'
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self.apply_game_result(from_comment, wager, status)
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from_comment.blackjack_result = format_all(
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player_hand, dealer_hand, deck, status, wager)
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if (player_value == 21):
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self.player_stayed(from_comment)
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def player_stayed(self, from_comment):
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player_hand, dealer_hand, deck, status, wager = from_comment.blackjack_result.split(
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"_")
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player_hand = player_hand.split("/")
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player_value = get_hand_value(player_hand)
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dealer_hand = dealer_hand.split("/")
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dealer_value = get_hand_value(dealer_hand)
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deck = deck.split("/")
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while dealer_value < 17 and dealer_value != -1:
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next = deck.pop(0)
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dealer_hand.append(next)
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dealer_value = get_hand_value(dealer_hand)
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if player_value > dealer_value or dealer_value == -1:
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status = 'won'
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elif dealer_value > player_value:
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status = 'lost'
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else:
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status = 'push'
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from_comment.blackjack_result = format_all(
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player_hand, dealer_hand, deck, status, wager)
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self.apply_game_result(from_comment, wager, status)
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def apply_game_result(self, from_comment, wager, result):
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reward = 0
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if result == 'push':
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reward = int(wager)
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elif result == 'won':
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reward = int(wager) * 2
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elif result == 'blackjack':
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reward = floor(int(wager) * (5/2))
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if (reward > 0):
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user = from_comment.author
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user.coins += reward
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user.winnings += reward |