// Kiss my ass if you're judgin'
const CELL_TO_NUMBER_LOOKUP = {
1: 3,
2: 6,
3: 9,
4: 12,
5: 15,
6: 18,
7: 21,
8: 24,
9: 27,
10: 30,
11: 33,
12: 36,
13: 2,
14: 5,
15: 8,
16: 11,
17: 14,
18: 17,
19: 20,
20: 23,
21: 26,
22: 29,
23: 32,
24: 35,
25: 1,
26: 4,
27: 7,
28: 10,
29: 13,
30: 16,
31: 19,
32: 22,
33: 25,
34: 28,
35: 31,
36: 34
};
function initializeGame() {
buildRouletteTable();
updateResult("Rolls occur every five minutes", "success");
requestRouletteBets();
}
function buildRouletteTable() {
const table = document.getElementById('roulette-table');
const reds = [1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36];
let html = "";
// Lines
html += `
Line 1
Line 2
Line 3
Line 4
Line 5
Line 6
`;
// First Column
html += "";
html += `
00
`
for (let i = 1; i < 13; i++) {
const correctNumber = CELL_TO_NUMBER_LOOKUP[i];
const isRed = reds.includes(correctNumber);
html += `
${correctNumber}
`;
}
html += `
Col 3
`;
html += "
";
// Second Column
html += "";
html += `
`
for (let i = 13; i < 25; i++) {
const correctNumber = CELL_TO_NUMBER_LOOKUP[i];
const isRed = reds.includes(correctNumber);
html += `
${correctNumber}
`;
}
html += `
Col 2
`;
html += "
";
// Third Column
html += "";
html += `
0
`
for (let i = 25; i < 37; i++) {
const correctNumber = CELL_TO_NUMBER_LOOKUP[i];
const isRed = reds.includes(correctNumber);
html += `
${correctNumber}
`;
}
html += `
Col 1
`;
html += "
";
// Line Bets and 1:1 Bets
html += `
1:18
EVEN
RED
BLACK
ODD
19:36
`;
table.innerHTML = html;
}
function formatFlatBets(bets) {
let flatBets = [];
for (const betCollection of Object.values(bets)) {
flatBets = flatBets.concat(betCollection)
}
return flatBets;
}
function formatNormalizedBets(bets) {
const normalizedBets = {
gamblers: [],
gamblersByName: {}
};
const flatBets = formatFlatBets(bets);
for (const bet of flatBets) {
if (!normalizedBets.gamblers.includes(bet.gambler_username)) {
normalizedBets.gamblers.push(bet.gambler_username);
}
if (!normalizedBets.gamblersByName[bet.gambler_username]) {
normalizedBets.gamblersByName[bet.gambler_username] = {
name: bet.gambler_username,
avatar: bet.gambler_profile_url,
profile: `/@${bet.gambler_username}`,
wagerTotal: {
coins: 0,
marseybux: 0
},
wagers: []
}
}
const entry = normalizedBets.gamblersByName[bet.gambler_username];
entry.wagerTotal[bet.wager.currency] += bet.wager.amount;
const existingWager = entry.wagers.find(wager => wager.bet === bet.bet && wager.which === bet.which);
if (existingWager) {
existingWager.amounts[bet.wager.currency] += bet.wager.amount;
} else {
const newEntry = {
bet: bet.bet,
which: bet.which,
amounts: {
coins: 0,
marseybux: 0
},
};
newEntry.amounts[bet.wager.currency] += bet.wager.amount;
entry.wagers.push(newEntry);
}
}
return normalizedBets;
}
function buildPokerChip(avatar) {
return `
`;
}
function buildRouletteBets(bets) {
const betArea = document.getElementById("roulette-bets");
const flatBets = formatFlatBets(bets);
const normalizedBets = formatNormalizedBets(bets);
const coinImgHtml = `
`;
const marseybuxImgHtml = `
`;
const { participants, coin, marseybux } = flatBets.reduce((prev, next) => {
if (!prev.participants.includes(next.gambler_username)) {
prev.participants.push(next.gambler_username);
}
if (next.wager.currency == 'coins') {
prev.coin += next.wager.amount;
} else {
prev.marseybux += next.wager.amount;
}
return prev;
}, { participants: [], coin: 0, marseybux: 0 });
const coinText = `${coin} ${coinImgHtml}`;
const marseybuxText = `${marseybux} ${marseybuxImgHtml}`;
const playerText = participants.length > 1 ? `${participants.length} players are` : `1 player is`;
const totalText = coin && marseybux ? `${coinText} and ${marseybuxText}` : coin ? coinText : marseybuxText;
const fullTotalText = participants.length === 0 ? "No one has placed a bet" : `${playerText} betting a total of ${totalText}`;
let betHtml = `
${fullTotalText}
`;
for (player of normalizedBets.gamblers) {
const { name, avatar, wagerTotal, wagers } = normalizedBets.gamblersByName[player];
betHtml += ``;
// Heading
betHtml += `
`;
betHtml += buildPokerChip(avatar);
const coinText = wagerTotal.coins > 0 ? `${wagerTotal.coins} ${coinImgHtml}` : "";
const procoinText = wagerTotal.marseybux > 0 ? `${wagerTotal.marseybux} ${marseybuxImgHtml}` : "";
const bettingText = coinText && procoinText ? `${coinText} and ${procoinText}` : coinText || procoinText;
betHtml += `
${name} is betting ${bettingText}:
`;
betHtml += `
`;
// Individual bets
betHtml += `
`;
for (const individualBet of wagers) {
const coinText = individualBet.amounts.coins > 0 ? `${individualBet.amounts.coins} ${coinImgHtml}` : "";
const procoinText = individualBet.amounts.marseybux > 0 ? `${individualBet.amounts.marseybux} ${marseybuxImgHtml}` : "";
const straightUpWhich = (individualBet.which == 37) ? "00" : individualBet.which;
const details = {
STRAIGHT_UP_BET: `that the number will be ${straightUpWhich}`,
LINE_BET: `that the number will be within line ${individualBet.which}`,
COLUMN_BET: `that the number will be within column ${individualBet.which}`,
DOZEN_BET: `that the number will be within dozen ${individualBet.which}`,
EVEN_ODD_BET: `that the number will be ${individualBet.which.toLowerCase()}`,
RED_BLACK_BET: `that the color of the number will be ${individualBet.which.toLowerCase()}`,
HIGH_LOW_BET: `that the number will be ${individualBet.which === "HIGH" ? "higher than 18" : "lower than 19"}`
}
const betText = coinText && procoinText ? `${coinText} and ${procoinText}` : coinText || procoinText;
betHtml += `- ${betText} ${details[individualBet.bet]}
`;
}
betHtml += `
`;
betHtml += `
`;
}
betArea.innerHTML = betHtml;
}
function placeChip(bet, which) {
const { amount, currency: safeCurrency, localCurrency: currency } = getWager();
const whichNice = which == 37 ? "00" : which;
const texts = {
STRAIGHT_UP_BET: `Bet ${amount} ${currency} on ${whichNice}?\nYou could win ${amount * 35} ${currency}.`,
LINE_BET: `Bet ${amount} ${currency} on line ${which}?\nYou could win ${amount * 5} ${currency}.`,
COLUMN_BET: `Bet ${amount} ${currency} column ${which}?\nYou could win ${amount * 2} ${currency}.`,
DOZEN_BET: `Bet ${amount} ${currency} dozen ${which}?\nYou could win ${amount * 2} ${currency}.`,
EVEN_ODD_BET: `Bet ${amount} ${currency} that the number will be ${which.toLowerCase()}?\nYou could win ${amount} ${currency}.`,
RED_BLACK_BET: `Bet ${amount} ${currency} that the number will be ${which.toLowerCase()}?\nYou could win ${amount} ${currency}.`,
HIGH_LOW_BET: `Bet ${amount} ${currency} that the number will be ${which === "HIGH" ? "higher than 18" : "lower than 19"}?\nYou could win ${amount} ${currency}.`,
}
const text = texts[bet] || "";
const confirmed = window.confirm(text);
if (confirmed) {
const xhr = new XMLHttpRequest();
xhr.open("post", "/casino/roulette/place_bet");
xhr.setRequestHeader('xhr', 'xhr');
xhr.onload = handleRouletteResponse.bind(null, xhr);
const form = new FormData();
form.append("formkey", formkey());
form.append("bet", bet);
form.append("which", which);
form.append("wager", amount);
form.append("currency", safeCurrency);
xhr.send(form);
}
}
function addChipsToTable(bets) {
const flatBets = formatFlatBets(bets);
for (const bet of flatBets) {
const tableElement = document.getElementById(`${bet.bet}#${bet.which}`);
tableElement.style.position = 'relative';
const count = tableElement.dataset.count ? parseInt(tableElement.dataset.count) + 1 : 1;
tableElement.dataset.count = count;
const chip = buildPokerChip(bet.gambler_profile_url)
tableElement.innerHTML = `${tableElement.innerHTML}${chip}
`;
}
}
function requestRouletteBets() {
const xhr = new XMLHttpRequest();
xhr.open("get", "/casino/roulette/bets");
xhr.setRequestHeader('xhr', 'xhr');
xhr.onload = handleRouletteResponse.bind(null, xhr);
xhr.send();
}
function handleRouletteResponse(xhr) {
let response;
try {
response = JSON.parse(xhr.response);
} catch (error) {
console.error(error);
}
const succeeded =
xhr.status >= 200 && xhr.status < 300 && response && !response.details;
if (succeeded) {
buildRouletteBets(response.bets);
addChipsToTable(response.bets);
updatePlayerCurrencies(response.gambler);
updateResult("Rolls occur every five minutes", "success");
} else {
updateResult("Unable to place that bet.", "danger");
}
}
initializeGame();