function makeBlackjackRequest(action, split = false) { const xhr = new XMLHttpRequest(); xhr.open("post", `/casino/twentyone/${action}?hand=${split ? 'split' : 'player'}`); xhr.setRequestHeader('xhr', 'xhr'); xhr.onload = handleBlackjackResponse.bind(null, xhr); xhr.blackjackAction = action; return xhr; } function handleBlackjackResponse(xhr) { let status; try { const response = JSON.parse(xhr.response); const succeeded = xhr.status >= 200 && xhr.status < 300 && response && !response.details; clearResult(); status = xhr.status; if (status == 429) { throw new Error(response["details"]); } if (succeeded) { updateBlackjackTable(response.state); updateFeed(response.feed); updatePlayerCurrencies(response.gambler); } else { enableWager(); console.error("Error: ", response.details); throw new Error("Error") } } catch (error) { const results = { deal: "Unable to deal a new hand. Is one in progress?", hit: "Unable to hit.", stay: "Unable to stay.", "double_down": "Unable to double down.", "buy_insurance": "Unable to buy insurance.", "split": "Unable to split" }; result = results[xhr.blackjackAction]; if (status == 429) { result = error.message; } updateResult(result, "danger"); } } function updateBlackjackActions(state) { const actions = Array.from(document.querySelectorAll('.twentyone-btn')); document.getElementById(`twentyone-SPLIT_ACTIONS`).style.display = 'none' // Hide all actions. actions.forEach(action => action.style.display = 'none'); if (state) { if(state.actions.some((action) => action === 'HIT_SPLIT')) state.actions.push('SPLIT_ACTIONS'); // Show the correct ones. state.actions.forEach(action => document.getElementById(`twentyone-${action}`).style.display = 'inline-block'); } else { const dealButton = document.getElementById(`twentyone-DEAL`); if (dealButton) { dealButton.style.display = 'inline-block' } } } function updateBlackjackTable(state) { const table = document.getElementById('blackjack-table'); const charactersToRanks = { X: "10" }; const charactersToSuits = { S: "♠️", H: "♥️", C: "♣️", D: "♦️", }; const makeCardset = (from, who, value) => `
${value === -1 ? `${who} went bust` : `${who} has ${value}`}
${from .filter(card => card !== "?") .map(([rankCharacter, suitCharacter]) => { const rank = charactersToRanks[rankCharacter] || rankCharacter; const suit = charactersToSuits[suitCharacter] || suitCharacter; return buildPlayingCard(rank, suit); }) .join('')}
`; const dealerCards = makeCardset(state.dealer, 'Dealer', state.dealer_value); const playerCards = makeCardset(state.player, 'Player', state.player_value); const playerSplitCards = state.has_player_split ? makeCardset(state.player_split, 'Player', state.player_split_value) : ''; updateBlackjackActions(state); table.innerHTML = `
${dealerCards}
${playerCards} ${playerSplitCards} `; const currency = state.wager.currency === 'coins' ? 'coins' : 'marseybux'; const gameCompleted = ['BLACKJACK', 'WON', 'PUSHED', 'LOST'].indexOf(state.status) !== -1 && (!state.has_player_split || ['WON', 'PUSHED', 'LOST'].indexOf(state.status_split) !== -1); if(gameCompleted) { switch (state.status) { case 'BLACKJACK': updateResult(`Blackjack: Received ${state.payout} ${currency}`, "warning"); break; case 'WON': if(state.status_split === 'LOST') { updateResult(`Won and Lost: Received 0 ${currency}`, "success"); } else if(state.status_split === 'PUSHED') { updateResult(`Won and PUSHED: Received ${state.payout} ${currency}`, "success"); } else { updateResult(`Won: Received ${state.payout} ${currency}`, "success"); } break; case 'PUSHED': if(state.status_split === 'WON') { updateResult(`Won and PUSHED: Received ${state.payout} ${currency}`, "success"); } else if(state.status_split === 'LOST') { updateResult(`Lost and Pushed: Lost ${state.wager.amount} ${currency}`, "danger"); } else { updateResult(`Pushed: Received ${state.wager.amount} ${currency}`, "success"); } break; case 'LOST': if(state.status_split === 'WON') { updateResult(`Won and Lost: Received 0 ${currency}`, "success"); } else if(state.status_split === 'PUSHED') { updateResult(`Lost and Pushed: Lost ${state.wager.amount} ${currency}`, "danger"); } else { let lost = state.wager.amount; if (state.player_doubled_down || state.has_player_split) { lost *= 2; } updateResult(`Lost ${lost} ${currency}`, "danger"); } break; default: break; } updateCardsetBackgrounds(state, true); } else { updateCardsetBackgrounds(state); } if (state.status === 'PLAYING' || (state.has_player_split && state.status_split === 'PLAYING')) { updateResult(`${state.has_player_split ? state.wager.amount * 2 : state.wager.amount} ${currency} are at stake`, "success"); } else { enableWager(); } } function updateCardsetBackgrounds(state, complete = false) { const cardsets = Array.from(document.querySelectorAll('.blackjack-cardset')); for (const cardset of cardsets) { ['PLAYING', 'LOST', 'PUSHED', 'WON', 'BLACKJACK'].forEach(status => cardset.classList.remove(`blackjack-cardset__${status}`)); } if(complete){ const wager = state.has_player_split ? state?.wager?.amount * 2 : state?.wager?.amount; let dealerShows = state.payout < wager ? 'WON': 'LOST'; if(state.payout === wager || (state.player_doubled_down && state.status === 'PUSHED')) dealerShows = 'PUSHED' cardsets[0]?.classList.add(`blackjack-cardset__${dealerShows}`) } else { cardsets[0]?.classList.add(`blackjack-cardset__PLAYING`) } cardsets[1]?.classList.add(`blackjack-cardset__${state.status}`) cardsets[2]?.classList.add(`blackjack-cardset__${state.status_split}`) } function deal() { const request = makeBlackjackRequest('deal'); const { amount, currency } = getWager(); const form = new FormData(); form.append("formkey", formkey()); form.append("wager", amount); form.append("currency", currency); request.send(form); clearResult(); disableWager(); drawFromDeck(); } function hit(split = false) { const request = makeBlackjackRequest('hit', split); const form = new FormData(); form.append("formkey", formkey()); request.send(form); drawFromDeck(); } function hitSplit() { hit(true); } function stay(split = false) { const request = makeBlackjackRequest('stay', split); const form = new FormData(); form.append("formkey", formkey()); request.send(form); } function staySplit() { stay(true); } function doubleDown() { const request = makeBlackjackRequest('double_down'); const form = new FormData(); form.append("formkey", formkey()); request.send(form); drawFromDeck(); } function buyInsurance() { const request = makeBlackjackRequest('buy_insurance'); const form = new FormData(); form.append("formkey", formkey()); request.send(form); } function split() { const request = makeBlackjackRequest('split'); const form = new FormData(); form.append("formkey", formkey()); request.send(form); } function buildBlackjackDeck() { document.getElementById('blackjack-table-deck').innerHTML = `
${buildPlayingCardDeck()}
`; } function initializeBlackjack() { buildBlackjackDeck(); try { const passed = document.getElementById('blackjack-table').dataset.state; const state = JSON.parse(passed); updateBlackjackTable(state); } catch (error) { updateBlackjackActions(); } } initializeBlackjack();