* Add new /casino route and template
* Consolidate lottery into casino and add initial template for slots
* Change /lottery route to /casino and replace icon with usd symbol and change sitewide const to reflect change
* Hook up new slots method to casino
* Enable Marseybux spending in casino slots
* Add UI for playing blackjack in casino
* First connection of blackjack UI to backend
* Add protective clause thanks to help from carpathianflorist.
* Create new Casino_Game relation and persist inside of blackjack
* Connect new slots behavior to Casino_Game table
* Create UI action management logic
* Add blackjack game status checker which adds persistence for blackjack
* Gonna handle this better, hold on
* Reorganize blackjack helper methods
* Reorganize casino.js to account for new changes
* Connect up to frontend
* Little changes ya know
* Display a message when winning in Blackjack
* Fix some issues with double down and insure
* Revert "remove owoify-py from requirements"
This reverts commit 4454648ea2.
* A little casino styling change
* Reorganize into a casino block
* Smallenize the card'
* Remove references to old game data on comments
* Add sql migration file
* Remove logic to drop old columns
* Fix two forgotten conflicts
Getting the basic hats frontend changes into master so my branch stops
diverging from the templates. Migrates the existing cakeday partyhat
functionality to the new system also.
Establishes a (hopefully) static interface for PFP hat display:
- Hat image assets are 100px w x 130px h and anchored to the bottom-
left corner of pfps.
- User.hat_active provides either empty string or the internal
string identifier for active user hat.
- User.hat_tooltip provides mouseover text. Likely only to be used
for cakeday hats on one's cakeday.
Additionally, per discussion with Carp, PFPs in comments and posts
increased from 25px diameter to 30px.
Implemented for LGB but can likely be used for WPD and other future
sites. Similar to a reddit post flair. Provides:
- Admin panel for Category management.
- Category selection on post submission.
- 'Recategorize' post action.
Apparently we stick the voting javascript in awards_modal.js, which
is included with awards_modal.html. While this makes sense as a proxy
for logged-in post-actions, it unfortunately means disabling inclusion
of the (otherwise unused) modal templates when FEATURES['AWARDS']
is disabled breaks other things.
Original work started for WPD and LGB, who wish to restrict flags
visibility in the UI based on admin_level. To support this change and
upcoming changes, `const.PERMS: string -> int` was created.
Potentially targetting a future design where Permissions is a proper
business object integrated with the User model; however, for now just
looking toward getting admin_level magic numbers centralized.
This commit applies PERMS to: create_hole, flags visibility in UI,
flag removal in UI & backend. Flag visibility in Comment & Submission
json_raw methods is unaffected to avoid needing a user object to
build the JSON.
* poll rework
* forgot to do joinedload on comments
* Fix logic errors with voting, SQL syntax.
Kitchen sink commit from review of poll-rework changes:
1. Fix seed-db.sql syntax error.
2. Fix SQL patch file duplication of *submissions* tables rather
than one set of submissions and one for comments.
3. Start makeshift SQL patch folder, since this is a large change
that contributors may wish to apply to their local instances.
4. Fix checkbox (non-`exclusive`) polls being unable to be
unchecked. For consistency with `exclusive` polls, they should.
5. Fix changing the option of an `exclusive` poll when both
exclusive and non-exclusive options are present in one comment/
post causing the non-exclusive options to become unchecked.
(which, by my reading of SQLAlchemy `Query.one_or_none()`
really could break quite badly in some cases).
* link relationships with their counterparts
* small modification to poll unchecking
Co-authored-by: TLSM <duolsm@outlook.com>
Commit began by changing the duplicated SITE_NAME conditional in the
header to use a `has_logo` param, much like the recent `has_sidebar`.
From there, a need to include site-specific assets in assetcache was
revealed, adding the `asset_siteimg(...)` macro. This was applied
quite broadly, though not comprehensively.
These are all minor and uncontroversial enough it just felt gross
making multiple commits.
- Adds marseymummified.
- Changes the new `raise ValueError(...)` in badge_grant to
an `assert`.
- Expands assetcache to a convenient grab bag of JS files.