* Add new /casino route and template
* Consolidate lottery into casino and add initial template for slots
* Change /lottery route to /casino and replace icon with usd symbol and change sitewide const to reflect change
* Hook up new slots method to casino
* Enable Marseybux spending in casino slots
* Add UI for playing blackjack in casino
* First connection of blackjack UI to backend
* Add protective clause thanks to help from carpathianflorist.
* Create new Casino_Game relation and persist inside of blackjack
* Connect new slots behavior to Casino_Game table
* Create UI action management logic
* Add blackjack game status checker which adds persistence for blackjack
* Gonna handle this better, hold on
* Reorganize blackjack helper methods
* Reorganize casino.js to account for new changes
* Connect up to frontend
* Little changes ya know
* Display a message when winning in Blackjack
* Fix some issues with double down and insure
* Revert "remove owoify-py from requirements"
This reverts commit 4454648ea2.
* A little casino styling change
* Reorganize into a casino block
* Smallenize the card'
* Remove references to old game data on comments
* Add sql migration file
* Remove logic to drop old columns
* Fix two forgotten conflicts
Getting the basic hats frontend changes into master so my branch stops
diverging from the templates. Migrates the existing cakeday partyhat
functionality to the new system also.
Establishes a (hopefully) static interface for PFP hat display:
- Hat image assets are 100px w x 130px h and anchored to the bottom-
left corner of pfps.
- User.hat_active provides either empty string or the internal
string identifier for active user hat.
- User.hat_tooltip provides mouseover text. Likely only to be used
for cakeday hats on one's cakeday.
Additionally, per discussion with Carp, PFPs in comments and posts
increased from 25px diameter to 30px.
Implemented for LGB but can likely be used for WPD and other future
sites. Similar to a reddit post flair. Provides:
- Admin panel for Category management.
- Category selection on post submission.
- 'Recategorize' post action.
Apparently we stick the voting javascript in awards_modal.js, which
is included with awards_modal.html. While this makes sense as a proxy
for logged-in post-actions, it unfortunately means disabling inclusion
of the (otherwise unused) modal templates when FEATURES['AWARDS']
is disabled breaks other things.
Original work started for WPD and LGB, who wish to restrict flags
visibility in the UI based on admin_level. To support this change and
upcoming changes, `const.PERMS: string -> int` was created.
Potentially targetting a future design where Permissions is a proper
business object integrated with the User model; however, for now just
looking toward getting admin_level magic numbers centralized.
This commit applies PERMS to: create_hole, flags visibility in UI,
flag removal in UI & backend. Flag visibility in Comment & Submission
json_raw methods is unaffected to avoid needing a user object to
build the JSON.
* poll rework
* forgot to do joinedload on comments
* Fix logic errors with voting, SQL syntax.
Kitchen sink commit from review of poll-rework changes:
1. Fix seed-db.sql syntax error.
2. Fix SQL patch file duplication of *submissions* tables rather
than one set of submissions and one for comments.
3. Start makeshift SQL patch folder, since this is a large change
that contributors may wish to apply to their local instances.
4. Fix checkbox (non-`exclusive`) polls being unable to be
unchecked. For consistency with `exclusive` polls, they should.
5. Fix changing the option of an `exclusive` poll when both
exclusive and non-exclusive options are present in one comment/
post causing the non-exclusive options to become unchecked.
(which, by my reading of SQLAlchemy `Query.one_or_none()`
really could break quite badly in some cases).
* link relationships with their counterparts
* small modification to poll unchecking
Co-authored-by: TLSM <duolsm@outlook.com>
Commit began by changing the duplicated SITE_NAME conditional in the
header to use a `has_logo` param, much like the recent `has_sidebar`.
From there, a need to include site-specific assets in assetcache was
revealed, adding the `asset_siteimg(...)` macro. This was applied
quite broadly, though not comprehensively.
These are all minor and uncontroversial enough it just felt gross
making multiple commits.
- Adds marseymummified.
- Changes the new `raise ValueError(...)` in badge_grant to
an `assert`.
- Expands assetcache to a convenient grab bag of JS files.
Previously, the three instances of 'Report[s]' and one instance of
'Coin[s]' in the UI templates were always pluralized, even when they
referred to a singular instance. This has been corrected by creating
a `plural` helper macro.
Additionally, this was used as impetus to create `utils/helpers.html`
to eventually move more recurring template logic into macros.
- Increment cache version on popover badges.
- Add comments+submission_listing.js to assetcache to support ^.
- Append new words to wordle list.
- Cache bust assorted assets for recent PRs.
Removes temporary changes for the Birthgay 2022 event, ending
approximately at 2022-05-23 0600Z. Changes:
- Double XP disabled.
- Lootboxes disabled.
- Three event awards given real descriptions and colors.
- Partyhats: restored to cakeday-only condition and tooltip.
- Header UI: balloons removed, text visibility outline removed,
journoid banner reverted, marseyjam as header icon.
- Birthgay banners: removed from template, moved to new storage dir.
Confetti, though remaining as a permanent award, has been temporarily
removed pending a less performance-intensive implementation and one
that doesn't require maintaining a third-party package in the codebase.
cb1bb4e43b40: Server cleaned out schema.sql for some reason and
it was autocommitted by the sneed cron. This is why the tests fail.
2737a6ca479b: Originally pulled from themotte/rDrama @ 309bf44f12ba.
In light of the fact this is breaking comment previews right now and
the actual XSS threat is unclear, given we sanitize serverside,
this is reverted until I find time to look at it.
Turns out the snippet in templates/comments.html was necessary to
get proper behavior in notifications.
Might come back to debug this later, but people use notifications more
than they deal with edge case self-upvotes, so reverting for now.
The changes to prevent coin fuckery with self-upvoting appear to work
correctly in the wild, so leaving those in place.
Fixes minor UI bug when removing self-upvote on a comment. Previous
behavior, starting from a new comment:
- Initial state: score 1 from self-upvote, upvote button shows
highlighted as `color: var(--primary)`.
- Click on upvote button to remove self-upvote → button
unhighlights, score displays as 0.
- [reload page]
- Score displays as 0, but button is highlighted.
- Click on upvote button → button unhighlights, score displays
as -1. [If you reload the page now, state is score 0 &
highlighted; no change in serverside votes.]
- Click on upvote again → button highlights, score displays as 0.
- [reload page]
- Score displays as 1, button is highlighted.
Direct cause is `templates/comments.html @ L115-117`. I checked
`api_comment`, though, and it adds a vote on new comments, and that
state change propagates to the template's parameters before it renders,
so I believe the only time this triggers is specifically when a user
has removed their self-upvote. Bug is fixed when testing with L115-117
removed. Is there some other edge case it was meant to solve?
Secondary bugfix: Removing a self-upvote _costs_ you a coin & a
truescore point. I think this is one of the few ways to get negative
dramacoin. I chose to fix it by having self-votes and self-unvotes not
change coins/truecoins. The alternative of having new comments & posts
give the user +1 coin/truecoin would modify site behavior, and you'd
retroactively owe some powerusers thousands of DC & truescore.