Merge branch 'frost' of https://github.com/Aevann1/Drama into frost

master
Aevann1 2022-02-07 13:39:29 +02:00
commit ec74892284
3 changed files with 132 additions and 109 deletions

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@ -1,5 +1,6 @@
from functools import reduce
from json.encoder import INFINITY
from locale import currency
import random
from math import floor
@ -9,149 +10,169 @@ suits = ["♠️", "♥️", "♣️", "♦️"]
def shuffle(x):
random.shuffle(x)
return x
random.shuffle(x)
return x
def get_shuffled_deck():
return shuffle([rank + suit for rank in ranks for suit in suits for _ in range(deck_count)])
return shuffle([rank + suit for rank in ranks for suit in suits for _ in range(deck_count)])
def deal_initial_cards():
deck = get_shuffled_deck()
p1, d1, p2, d2, *rest_of_deck = deck
return [p1, p2], [d1, d2], rest_of_deck
deck = get_shuffled_deck()
p1, d1, p2, d2, *rest_of_deck = deck
return [p1, p2], [d1, d2], rest_of_deck
def get_card_value(card):
rank = card[0]
return 0 if rank == "A" else min(ranks.index(rank) + 2, 10)
rank = card[0]
return 0 if rank == "A" else min(ranks.index(rank) + 2, 10)
def get_hand_value(hand):
without_aces = sum(map(get_card_value, hand))
ace_count = sum("A" in c for c in hand)
possibilities = []
without_aces = sum(map(get_card_value, hand))
ace_count = sum("A" in c for c in hand)
possibilities = []
for i in range(ace_count + 1):
value = without_aces + (ace_count - i) + i * 11
possibilities.append(-1 if value > 21 else value)
for i in range(ace_count + 1):
value = without_aces + (ace_count - i) + i * 11
possibilities.append(-1 if value > 21 else value)
return max(possibilities)
return max(possibilities)
def format_cards(hand):
return map(lambda x: "".join(x), hand)
return map(lambda x: "".join(x), hand)
def format_all(player_hand, dealer_hand, deck, status, wager):
formatted_player_hand = format_cards(player_hand)
formatted_dealer_hand = format_cards(dealer_hand)
formatted_deck = format_cards(deck)
def format_all(player_hand, dealer_hand, deck, status, wager, kind):
formatted_player_hand = format_cards(player_hand)
formatted_dealer_hand = format_cards(dealer_hand)
formatted_deck = format_cards(deck)
return f'{"/".join(formatted_player_hand)}_{"/".join(formatted_dealer_hand)}_{"/".join(formatted_deck)}_{status}_{wager}'
return f'{"/".join(formatted_player_hand)}_{"/".join(formatted_dealer_hand)}_{"/".join(formatted_deck)}_{status}_{wager}_{kind}'
class Blackjack:
command_word = "!blackjack"
casino_word = "!blackjackmb"
minimum_bet = 100
maximum_bet = INFINITY
coins_command_word = "!blackjack"
marseybucks_command_word = "!blackjackmb"
def __init__(self, g):
self.db = g.db
minimum_bet = 100
maximum_bet = INFINITY
def check_for_blackjack_command(self, in_text, from_user, from_comment):
in_text = in_text.lower()
if self.command_word in in_text:
for word in in_text.split():
if self.command_word in word:
try:
wager = word[len(self.command_word):]
wager_value = int(wager)
except: break
def __init__(self, g):
self.db = g.db
if (wager_value < self.minimum_bet): break
elif (wager_value > self.maximum_bet): break
elif (wager_value > from_user.coins): break
def check_for_blackjack_commands(self, in_text, from_user, from_comment):
for command_word in (self.coins_command_word, self.marseybucks_command_word):
currency_prop = "coins" if command_word == self.coins_command_word else "procoins"
currency_value = getattr(from_user, currency_prop, 0)
from_user.coins -= wager_value
from_user.winnings -= wager_value
if command_word in in_text:
for word in in_text.split():
if command_word in word:
try:
wager = word[len(command_word):]
wager_value = int(wager)
except:
break
player_hand, dealer_hand, rest_of_deck = deal_initial_cards()
status = 'active'
player_value = get_hand_value(player_hand)
dealer_value = get_hand_value(dealer_hand)
if (wager_value < self.minimum_bet):
break
elif (wager_value > self.maximum_bet):
break
elif (wager_value <= currency_value):
setattr(from_user, currency_prop,
currency_value - wager_value)
if player_value == 21 and dealer_value == 21:
status = 'push'
self.apply_game_result(from_comment, wager, status)
elif player_value == 21:
status = 'blackjack'
self.apply_game_result(from_comment, wager, status)
elif dealer_value == 21:
status = 'lost'
self.apply_game_result(from_comment, wager, status)
if currency_prop == "coins":
from_user.winnings -= wager_value
from_comment.blackjack_result = format_all(
player_hand, dealer_hand, rest_of_deck, status, wager)
player_hand, dealer_hand, rest_of_deck = deal_initial_cards()
status = 'active'
player_value = get_hand_value(player_hand)
dealer_value = get_hand_value(dealer_hand)
def player_hit(self, from_comment):
player_hand, dealer_hand, deck, status, wager = from_comment.blackjack_result.split(
"_")
player_hand = player_hand.split("/")
dealer_hand = dealer_hand.split("/")
deck = deck.split("/")
player_hand.append(deck.pop(0))
player_value = get_hand_value(player_hand)
if player_value == 21 and dealer_value == 21:
status = 'push'
self.apply_game_result(
from_comment, wager, status, currency_prop)
elif player_value == 21:
status = 'blackjack'
self.apply_game_result(
from_comment, wager, status, currency_prop)
elif dealer_value == 21:
status = 'lost'
self.apply_game_result(
from_comment, wager, status, currency_prop)
if player_value == -1:
status = 'bust'
self.apply_game_result(from_comment, wager, status)
from_comment.blackjack_result = format_all(
player_hand, dealer_hand, rest_of_deck, status, wager, currency_prop)
from_comment.blackjack_result = format_all(
player_hand, dealer_hand, deck, status, wager)
def player_hit(self, from_comment):
player_hand, dealer_hand, deck, status, wager = from_comment.blackjack_result.split(
"_")
player_hand = player_hand.split("/")
dealer_hand = dealer_hand.split("/")
deck = deck.split("/")
player_hand.append(deck.pop(0))
player_value = get_hand_value(player_hand)
if (player_value == 21):
self.player_stayed(from_comment)
if player_value == -1:
status = 'bust'
self.apply_game_result(from_comment, wager, status)
def player_stayed(self, from_comment):
player_hand, dealer_hand, deck, status, wager = from_comment.blackjack_result.split(
"_")
player_hand = player_hand.split("/")
player_value = get_hand_value(player_hand)
dealer_hand = dealer_hand.split("/")
dealer_value = get_hand_value(dealer_hand)
deck = deck.split("/")
from_comment.blackjack_result = format_all(
player_hand, dealer_hand, deck, status, wager)
while dealer_value < 17 and dealer_value != -1:
next = deck.pop(0)
dealer_hand.append(next)
dealer_value = get_hand_value(dealer_hand)
if (player_value == 21):
self.player_stayed(from_comment)
if player_value > dealer_value or dealer_value == -1:
status = 'won'
elif dealer_value > player_value:
status = 'lost'
else:
status = 'push'
def player_stayed(self, from_comment):
player_hand, dealer_hand, deck, status, wager, kind = from_comment.blackjack_result.split(
"_")
player_hand = player_hand.split("/")
player_value = get_hand_value(player_hand)
dealer_hand = dealer_hand.split("/")
dealer_value = get_hand_value(dealer_hand)
deck = deck.split("/")
from_comment.blackjack_result = format_all(
player_hand, dealer_hand, deck, status, wager)
while dealer_value < 17 and dealer_value != -1:
next = deck.pop(0)
dealer_hand.append(next)
dealer_value = get_hand_value(dealer_hand)
self.apply_game_result(from_comment, wager, status)
if player_value > dealer_value or dealer_value == -1:
status = 'won'
elif dealer_value > player_value:
status = 'lost'
else:
status = 'push'
def apply_game_result(self, from_comment, wager, result):
reward = 0
from_comment.blackjack_result = format_all(
player_hand, dealer_hand, deck, status, wager, kind)
if result == 'push':
reward = int(wager)
elif result == 'won':
reward = int(wager) * 2
elif result == 'blackjack':
reward = floor(int(wager) * (5/2))
self.apply_game_result(from_comment, wager, status, kind)
if (reward > 0):
user = from_comment.author
user.coins += reward
user.winnings += reward
def apply_game_result(self, from_comment, wager, result, kind):
wager_value = int(wager)
user = from_comment.author
reward = -1
if result == 'push':
reward = 0
elif result == 'won':
reward = wager_value
elif result == 'blackjack':
reward = floor(wager_value * 3/2)
if (reward > -1):
currency_value = int(getattr(user, kind, 0))
setattr(user, kind, currency_value + wager_value + reward)
if kind == 'coins':
user.winnings += reward
self.db.add(user)
self.db.commit()

View File

@ -642,7 +642,7 @@ def api_comment(v):
slots.check_for_slots_command(body, v, c)
blackjack = Blackjack(g)
blackjack.check_for_blackjack_command(body, v, c)
blackjack.check_for_blackjack_commands(body, v, c)
treasure = Treasure(g)
treasure.check_for_treasure(body, c)

View File

@ -185,6 +185,7 @@
{% set dealer_hand = split_result[1].split('/')[0] if blackjack_status == 'active' else split_result[1] %}
{% set dealer_hand = dealer_hand.replace('X', '10') %}
{% set wager = split_result[4] %}
{% set kind = split_result[5] %}
{% endif %}
<div id="comment-{{c.id}}" class="anchor {% if c.unread %}unread{% endif %} comment {% if standalone and level==1 %} mt-0{% endif %} {% if c.collapse_for_user(v,request.path) %}collapsed{% endif %}" style="{% if isreply %}padding-left:0!important;{% elif not c.unread %}border-left: 2px solid {% if c.ghost %}var(--primary){% else %}#{{c.author.namecolor}};{% endif %}{% endif %} {% if c.unread %}padding: 10px 10px 10px !important;{% endif %}">
@ -259,20 +260,21 @@
{% endif %}
{% if c.blackjack_result %}
{% set currency_kind = "Coins" if kind == "coins" else "Marseybucks" %}
<em>{{player_hand}} vs. {{dealer_hand}}</em>
{% if blackjack_status == 'active' and v.id == c.author_id %}
<button class="btn btn-success small" style="text-transform: uppercase; padding: 2px;" onclick="handle_blackjack_action('{{c.id}}', 'hit')">Hit</button>
<button class="btn btn-danger small" style="text-transform: uppercase; padding: 2px;" onclick="handle_blackjack_action('{{c.id}}', 'stay')">Stay</button>
{% elif blackjack_status == 'push' %}
<strong>Pushed.</strong>
<strong>Pushed. Refunded {{wager}} {{currency_kind}}.</strong>
{% elif blackjack_status == 'bust' %}
<strong>Bust. Lost {{wager}} Coins.</strong>
<strong>Bust. Lost {{wager}} {{currency_kind}}.</strong>
{% elif blackjack_status == 'lost' %}
<strong>Lost {{wager}} Coins.</strong>
<strong>Lost {{wager}} {{currency_kind}}.</strong>
{% elif blackjack_status == 'won' %}
<strong>Won {{wager}} Coins.</strong>
{% elif blackjack_status == 'blackjack' %}
<strong>Blackjack! Won <span id="blackjack-result-{{c.id}}">{{(wager|int * 3/2)|round(0, 'floor')|int}}</span> Coins.</strong>
<strong>Blackjack! Won {{(wager|int * 3/2)|round(0, 'floor')|int}} {{currency_kind}}.</strong>
{% endif %}
{% endif %}
</div>