forked from MarseyWorld/MarseyWorld
master
parent
1896d80d82
commit
416e0e4c49
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@ -1,6 +1,6 @@
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from functools import reduce
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from json.encoder import INFINITY
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import random
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from random import shuffle
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from math import floor
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deck_count = 4
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@ -8,17 +8,9 @@ ranks = ["2", "3", "4", "5", "6", "7", "8", "9", "X", "J", "Q", "K", "A"]
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suits = ["♠️", "♥️", "♣️", "♦️"]
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def shuffle(x):
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random.shuffle(x)
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return x
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def get_shuffled_deck():
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return shuffle([rank + suit for rank in ranks for suit in suits for _ in range(deck_count)])
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def deal_initial_cards():
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deck = get_shuffled_deck()
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deck = shuffle([rank + suit for rank in ranks for suit in suits for _ in range(deck_count)])
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p1, d1, p2, d2, *rest_of_deck = deck
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return [p1, p2], [d1, d2], rest_of_deck
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@ -85,20 +77,51 @@ class Blackjack:
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if player_value == 21 and dealer_value == 21:
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status = 'push'
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self.apply_game_result(from_comment, wager, status)
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self.apply_game_result(from_comment, wager, status, 1)
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elif player_value == 21:
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status = 'blackjack'
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self.apply_game_result(from_comment, wager, status)
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self.apply_game_result(from_comment, wager, status, 1)
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elif dealer_value == 21:
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status = 'lost'
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self.apply_game_result(from_comment, wager, status)
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self.apply_game_result(from_comment, wager, status, 1)
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from_comment.blackjack_result = format_all(
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player_hand, dealer_hand, rest_of_deck, status, wager)
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from_comment.blackjack_result = format_all(player_hand, dealer_hand, rest_of_deck, status, wager)
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def player_hit(self, from_comment):
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player_hand, dealer_hand, deck, status, wager = from_comment.blackjack_result.split(
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"_")
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if self.casino_word in in_text:
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for word in in_text.split():
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if self.casino_word in word:
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try:
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wager = word[len(self.casino_word):]
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wager_value = int(wager)
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except: break
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if (wager_value < self.minimum_bet): break
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elif (wager_value > self.maximum_bet): break
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elif (wager_value > from_user.procoins): break
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from_user.procoins -= wager_value
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from_user.winnings -= wager_value
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player_hand, dealer_hand, rest_of_deck = deal_initial_cards()
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status = 'activemb'
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player_value = get_hand_value(player_hand)
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dealer_value = get_hand_value(dealer_hand)
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if player_value == 21 and dealer_value == 21:
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status = 'push'
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self.apply_game_result(from_comment, wager, status, 2)
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elif player_value == 21:
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status = 'blackjack'
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self.apply_game_result(from_comment, wager, status, 2)
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elif dealer_value == 21:
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status = 'lost'
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self.apply_game_result(from_comment, wager, status, 2)
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from_comment.blackjack_result = format_all(player_hand, dealer_hand, rest_of_deck, status, wager)
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def player_hit(self, from_comment, currency):
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player_hand, dealer_hand, deck, status, wager = from_comment.blackjack_result.split("_")
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player_hand = player_hand.split("/")
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dealer_hand = dealer_hand.split("/")
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deck = deck.split("/")
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@ -107,17 +130,15 @@ class Blackjack:
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if player_value == -1:
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status = 'bust'
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self.apply_game_result(from_comment, wager, status)
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self.apply_game_result(from_comment, wager, status, currency)
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from_comment.blackjack_result = format_all(
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player_hand, dealer_hand, deck, status, wager)
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from_comment.blackjack_result = format_all(player_hand, dealer_hand, deck, status, wager)
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if (player_value == 21):
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self.player_stayed(from_comment)
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if (player_value == 21): self.player_stayed(from_comment)
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def player_stayed(self, from_comment):
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player_hand, dealer_hand, deck, status, wager = from_comment.blackjack_result.split(
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"_")
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def player_stayed(self, from_comment, currency):
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player_hand, dealer_hand, deck, status, wager = from_comment.blackjack_result.split("_")
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player_hand = player_hand.split("/")
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player_value = get_hand_value(player_hand)
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dealer_hand = dealer_hand.split("/")
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@ -129,29 +150,24 @@ class Blackjack:
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dealer_hand.append(next)
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dealer_value = get_hand_value(dealer_hand)
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if player_value > dealer_value or dealer_value == -1:
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status = 'won'
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elif dealer_value > player_value:
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status = 'lost'
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else:
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status = 'push'
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if player_value > dealer_value or dealer_value == -1: status = 'won'
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elif dealer_value > player_value: status = 'lost'
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else: status = 'push'
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from_comment.blackjack_result = format_all(
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player_hand, dealer_hand, deck, status, wager)
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from_comment.blackjack_result = format_all(player_hand, dealer_hand, deck, status, wager)
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self.apply_game_result(from_comment, wager, status)
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self.apply_game_result(from_comment, wager, status, currency)
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def apply_game_result(self, from_comment, wager, result):
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def apply_game_result(self, from_comment, wager, result, currency):
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reward = 0
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if result == 'push':
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reward = int(wager)
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elif result == 'won':
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reward = int(wager) * 2
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elif result == 'blackjack':
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reward = floor(int(wager) * (5/2))
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if result == 'push': reward = int(wager)
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elif result == 'won': reward = int(wager) * 2
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elif result == 'blackjack': reward = floor(int(wager) * (5/2))
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if (reward > 0):
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user = from_comment.author
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user.coins += reward
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if currency == 1: user.coins += reward
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else: user.procoins += reward
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user.winnings += reward
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@ -8,7 +8,7 @@ def shuffle(stuff):
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class Slots:
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command_word = "!slots"
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casino_word = "!casino"
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casino_word = "!slotsmb"
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if SITE == 'rdrama.net': minimum_bet = 100
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else: minimum_bet = 10
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maximum_bet = INFINITY
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@ -11,7 +11,7 @@ class Treasure:
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self.db = g.db
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def check_for_treasure(self, in_text, from_comment):
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has_gamble_command = '!slots' in in_text or '!casino' in in_text or '!blackjack' in in_text
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has_gamble_command = '!slots' in in_text or '!blackjack' in in_text
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if not has_gamble_command:
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seed = random.randint(1, 1000)
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@ -963,10 +963,13 @@ def handle_blackjack_action(cid, v):
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action = request.values.get("action", "")
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blackjack = Blackjack(g)
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if action == 'hit':
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blackjack.player_hit(comment)
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elif action == 'stay':
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blackjack.player_stayed(comment)
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blackjack_status = comment.blackjack_result.split('_')[3]
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if blackjack_status == 'activemb': currency = 2
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else: currency = 1
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if action == 'hit': blackjack.player_hit(comment, currency)
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elif action == 'stay': blackjack.player_stayed(comment, currency)
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else: abort(400)
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g.db.add(comment)
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g.db.add(v)
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@ -182,7 +182,7 @@
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{% set split_result = c.blackjack_result.split('_') %}
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{% set blackjack_status = split_result[3] %}
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{% set player_hand = split_result[0].replace('X', '10') %}
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{% set dealer_hand = split_result[1].split('/')[0] if blackjack_status == 'active' else split_result[1] %}
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{% set dealer_hand = split_result[1].split('/')[0] if 'active' in blackjack_status else split_result[1] %}
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{% set dealer_hand = dealer_hand.replace('X', '10') %}
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{% set wager = split_result[4] %}
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{% endif %}
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@ -256,7 +256,7 @@
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{% if c.blackjack_result %}
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<em>{{player_hand}} vs. {{dealer_hand}}</em>
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{% if blackjack_status == 'active' and v.id == c.author_id %}
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{% if 'active' in blackjack_status and v.id == c.author_id %}
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<button class="btn btn-success small" style="text-transform: uppercase; padding: 2px;" onclick="handle_blackjack_action('{{c.id}}', 'hit')">Hit</button>
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<button class="btn btn-danger small" style="text-transform: uppercase; padding: 2px;" onclick="handle_blackjack_action('{{c.id}}', 'stay')">Stay</button>
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{% elif blackjack_status == 'push' %}
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