MarseyWorld/files/assets/js/emoji_modal/emoji_modal.js

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let emojiEngineState = "inactive";
// DOM stuff
const classesSelectorDOM = document.getElementById("emoji-modal-tabs");
const emojiButtonTemplateDOM = document.getElementById("emoji-button-template");
const emojiResultsDOM = document.getElementById("tab-content");
const emojiSelectSuffixDOMs = document.getElementsByClassName("emoji-suffix");
const emojiSelectPostfixDOMs= document.getElementsByClassName("emoji-postfix");
const emojiNotFoundDOM = document.getElementById("no-emojis-found");
const emojiWorkingDOM = document.getElementById("emojis-work");
const emojiSearchBarDOM = document.getElementById('emoji_search');
let emojiInputTargetDOM = undefined;
// Emojis usage stats. I don't really like this format but I'll keep it for backward comp.
const favorite_emojis = JSON.parse(localStorage.getItem("favorite_emojis")) || {};
/** Associative array of all the emojis' DOM */
let emojiDOMs = {};
const EMOIJ_SEARCH_ENGINE_MIN_INTERVAL = 350;
let emojiSearcher = {
working: false,
queries: [],
addQuery: function(query)
{
this.queries.push(query);
if (!this.working)
this.work();
},
work: async function work() {
this.working = true;
while(this.queries.length > 0)
{
const startTime = Date.now();
// Get last input
const query = this.queries[this.queries.length - 1].toLowerCase();
this.queries = [];
// To improve perf we avoid showing all emojis at the same time.
if (query === "")
{
await classesSelectorDOM.children[0].children[0].click();
classesSelectorDOM.children[0].children[0].classList.add("active");
continue;
}
// Search
const resultSet = emojisSearchDictionary.completeSearch(query);
// update stuff
for(const [emojiName, emojiDOM] of Object.entries(emojiDOMs))
emojiDOM.hidden = !resultSet.has(emojiName);
emojiNotFoundDOM.hidden = resultSet.size !== 0;
let sleepTime = EMOIJ_SEARCH_ENGINE_MIN_INTERVAL - (Date.now() - startTime);
if (sleepTime > 0)
await new Promise(r => setTimeout(r, sleepTime));
}
this.working = false;
}
};
// get public emojis list
function fetchEmojis() {
const headers = new Headers({xhr: "xhr"})
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const emoji_params = document.getElementById('emoji_params').value
return fetch(`/emojis.csv${emoji_params}`, {
headers,
})
.then(res => res.json())
.then(emojis => {
if (!(emojis instanceof Array ))
throw new TypeError("[EMOJI DIALOG] rDrama's server should have sent a JSON-coded Array!");
let classes = ["Marsey", "Tay", "Platy", "Wolf", "Donkey Kong", "Capy", "Carp", "Marsey Flags", "Marsey Alphabet", "Classic", "Rage", "Wojak", "Misc"]
const bussyDOM = document.createElement("div");
for(let i = 0; i < emojis.length; i++)
{
const emoji = emojis[i];
// Create emoji DOM
const emojiDOM = document.importNode(emojiButtonTemplateDOM.content, true).children[0];
emojiDOM.title = emoji.name
emojiDOM.title += "\nauthor\t" + emoji.author_username
if (emoji.count !== undefined)
emojiDOM.title += "\nused\t" + emoji.count;
emojiDOM.dataset.className = emoji.kind;
emojiDOM.dataset.emojiName = emoji.name;
emojiDOM.onclick = emojiAddToInput;
emojiDOM.hidden = true;
const emojiIMGDOM = emojiDOM.children[0];
emojiIMGDOM.src = `${SITE_FULL_IMAGES}/e/${emoji.name}.webp`
emojiIMGDOM.alt = emoji.name;
/** Disableing lazy loading seems to reduce cpu usage somehow (?)
* idk it is difficult to benchmark */
emojiIMGDOM.loading = "lazy";
// Save reference
emojiDOMs[emoji.name] = emojiDOM;
// Add to the document!
bussyDOM.appendChild(emojiDOM);
}
// Create header
for(let className of classes)
{
let classSelectorDOM = document.createElement("li");
classSelectorDOM.classList.add("nav-item");
let classSelectorLinkDOM = document.createElement("button");
classSelectorLinkDOM.type = "button";
classSelectorLinkDOM.classList.add("nav-link", "emojitab");
classSelectorLinkDOM.dataset.bsToggle = "tab";
classSelectorLinkDOM.dataset.className = className;
classSelectorLinkDOM.textContent = className;
classSelectorLinkDOM.addEventListener('click', switchEmojiTab);
classSelectorDOM.appendChild(classSelectorLinkDOM);
classesSelectorDOM.appendChild(classSelectorDOM);
}
// Show favorite for start.
classesSelectorDOM.children[0].children[0].click();
// Send it to the render machine!
emojiResultsDOM.appendChild(bussyDOM);
emojiResultsDOM.hidden = false;
emojiWorkingDOM.hidden = true;
emojiSearchBarDOM.disabled = false;
emojiEngineState = "ready";
})
}
/**
*
* @param {Event} e
*/
function switchEmojiTab(e)
{
const className = e.currentTarget.dataset.className;
emojiSearchBarDOM.value = "";
focusSearchBar(emojiSearchBarDOM);
emojiNotFoundDOM.hidden = true;
// Special case: favorites
if (className === "favorite")
{
for(const emojiDOM of Object.values(emojiDOMs))
emojiDOM.hidden = true;
const favs = Object.keys(Object.fromEntries(
Object.entries(favorite_emojis).sort(([,a],[,b]) => b-a)
)).slice(0, 25);
for (const emoji of favs)
if (emojiDOMs[emoji] instanceof HTMLElement)
emojiDOMs[emoji].hidden = false;
return;
}
for(const emojiDOM of Object.values(emojiDOMs))
emojiDOM.hidden = emojiDOM.dataset.className !== className;
document.getElementById('emoji-container').scrollTop = 0;
}
for (const emojitab of document.getElementsByClassName('emojitab')) {
emojitab.addEventListener('click', (e)=>{switchEmojiTab(e)})
}
async function start_search() {
emojiSearcher.addQuery(emojiSearchBarDOM.value.trim());
// Remove any selected tab, now it is meaningless
for(let i = 0; i < classesSelectorDOM.children.length; i++)
classesSelectorDOM.children[i].children[0].classList.remove("active");
}
/**
* Add the selected emoji to the targeted text area
* @param {Event} event
*/
function emojiAddToInput(event)
{
// This should not happen if used properly but whatever
if (!(emojiInputTargetDOM instanceof HTMLTextAreaElement) && !(emojiInputTargetDOM instanceof HTMLInputElement))
return;
let strToInsert = event.currentTarget.dataset.emojiName;
for(let i = 0; i < emojiSelectPostfixDOMs.length; i++)
if (emojiSelectPostfixDOMs[i].checked)
strToInsert = strToInsert + emojiSelectPostfixDOMs[i].value;
for(let i = 0; i < emojiSelectSuffixDOMs.length; i++)
if (emojiSelectSuffixDOMs[i].checked)
strToInsert = emojiSelectSuffixDOMs[i].value + strToInsert;
strToInsert = ":" + strToInsert + ":"
insertText(emojiInputTargetDOM, strToInsert)
insertedAnEmoji = true
// kick-start the preview
emojiInputTargetDOM.dispatchEvent(new Event('input'));
// Update favs. from old code
if (favorite_emojis[event.currentTarget.dataset.emojiName])
favorite_emojis[event.currentTarget.dataset.emojiName] += 1;
else
favorite_emojis[event.currentTarget.dataset.emojiName] = 1;
localStorage.setItem("favorite_emojis", JSON.stringify(favorite_emojis));
}
const emojiModal = document.getElementById('emojiModal')
let insertedAnEmoji
function openEmojiModal(t, inputTargetIDName)
{
selecting = false;
insertedAnEmoji = false;
if (inputTargetIDName) {
emojiInputTargetDOM = document.getElementById(inputTargetIDName);
emojiModal.addEventListener('hide.bs.modal', () => {
if (insertedAnEmoji) {
setTimeout(() => {
emojiInputTargetDOM.focus();
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}, 200);
}
}, {once : true});
}
if (t && t.dataset.previousModal) {
emojiModal.addEventListener('hide.bs.modal', () => {
bootstrap.Modal.getOrCreateInstance(document.getElementById(t.dataset.previousModal)).show()
}, {once : true});
}
switch (emojiEngineState) {
case "inactive":
emojiEngineState = "loading"
if (searchDictionaryState == "inactive")
makeEmojisSearchDictionary();
return fetchEmojis();
case "loading":
// this works because once the fetch completes, the first keystroke callback will fire and use the current value
return Promise.reject();
case "ready":
return Promise.resolve();
default:
throw Error("Unknown emoji engine state");
}
}
document.getElementById('emojiModal').addEventListener('shown.bs.modal', function () {
focusSearchBar(emojiSearchBarDOM);
setTimeout(() => {
focusSearchBar(emojiSearchBarDOM);
}, 200);
setTimeout(() => {
focusSearchBar(emojiSearchBarDOM);
}, 1000);
});