#include "libimagequant.h" #include "pam.h" #include "nearest.h" #include "mempool.h" #include struct sorttmp { float radius; unsigned int index; }; struct head { // colors less than radius away from vantage_point color will have best match in candidates f_pixel vantage_point; float radius; unsigned int num_candidates; f_pixel *candidates_color; unsigned short *candidates_index; }; struct nearest_map { const colormap *map; float nearest_other_color_dist[256]; mempool mempool; struct head heads[]; }; static unsigned int find_slow(const f_pixel px, const colormap *map) { unsigned int best=0; float bestdiff = colordifference(px, map->palette[0].acolor); for(unsigned int i=1; i < map->colors; i++) { float diff = colordifference(px, map->palette[i].acolor); if (diff < bestdiff) { best = i; bestdiff = diff; } } return best; } static float distance_from_nearest_other_color(const colormap *map, const unsigned int i) { float second_best=MAX_DIFF; for(unsigned int j=0; j < map->colors; j++) { if (i == j) continue; float diff = colordifference(map->palette[i].acolor, map->palette[j].acolor); if (diff <= second_best) { second_best = diff; } } return second_best; } static int compareradius(const void *ap, const void *bp) { float a = ((const struct sorttmp*)ap)->radius; float b = ((const struct sorttmp*)bp)->radius; return a > b ? 1 : (a < b ? -1 : 0); } static struct head build_head(f_pixel px, const colormap *map, unsigned int num_candidates, mempool *m, float error_margin, bool skip_index[], unsigned int *skipped) { struct sorttmp colors[map->colors]; unsigned int colorsused=0; for(unsigned int i=0; i < map->colors; i++) { if (skip_index[i]) continue; // colors in skip_index have been eliminated already in previous heads colors[colorsused].index = i; colors[colorsused].radius = colordifference(px, map->palette[i].acolor); colorsused++; } qsort(&colors, colorsused, sizeof(colors[0]), compareradius); assert(colorsused < 2 || colors[0].radius <= colors[1].radius); // closest first num_candidates = MIN(colorsused, num_candidates); struct head h = { .candidates_color = mempool_alloc(m, num_candidates * sizeof(h.candidates_color[0]), 0), .candidates_index = mempool_alloc(m, num_candidates * sizeof(h.candidates_index[0]), 0), .vantage_point = px, .num_candidates = num_candidates, }; for(unsigned int i=0; i < num_candidates; i++) { h.candidates_color[i] = map->palette[colors[i].index].acolor; h.candidates_index[i] = colors[i].index; } // if all colors within this radius are included in candidates, then there cannot be any other better match // farther away from the vantage point than half of the radius. Due to alpha channel must assume pessimistic radius. h.radius = min_colordifference(px, h.candidates_color[num_candidates-1])/4.0f; // /4 = half of radius, but radius is squared for(unsigned int i=0; i < num_candidates; i++) { // divide again as that's matching certain subset within radius-limited subset // - 1/256 is a tolerance for miscalculation (seems like colordifference isn't exact) if (colors[i].radius < h.radius/4.f - error_margin) { skip_index[colors[i].index]=true; (*skipped)++; } } return h; } static colormap *get_subset_palette(const colormap *map) { if (map->subset_palette) { return map->subset_palette; } unsigned int subset_size = (map->colors+3)/4; colormap *subset_palette = pam_colormap(subset_size, map->malloc, map->free); for(unsigned int i=0; i < subset_size; i++) { subset_palette->palette[i] = map->palette[i]; } return subset_palette; } LIQ_PRIVATE struct nearest_map *nearest_init(const colormap *map, bool fast) { colormap *subset_palette = get_subset_palette(map); const unsigned int num_vantage_points = map->colors > 16 ? MIN(map->colors/4, subset_palette->colors) : 0; const unsigned long heads_size = sizeof(struct head) * (num_vantage_points+1); // +1 is fallback head const unsigned long mempool_size = (sizeof(f_pixel) + sizeof(unsigned int)) * subset_palette->colors * map->colors/5 + (1<<14); mempool m = NULL; struct nearest_map *centroids = mempool_create(&m, sizeof(*centroids) + heads_size /* heads array is appended to it */, mempool_size, map->malloc, map->free); centroids->mempool = m; for(unsigned int i=0; i < map->colors; i++) { const float dist = distance_from_nearest_other_color(map,i); centroids->nearest_other_color_dist[i] = dist / 4.f; // half of squared distance } centroids->map = map; unsigned int skipped=0; assert(map->colors > 0); bool skip_index[map->colors]; for(unsigned int j=0; j < map->colors; j++) skip_index[j]=false; // floats and colordifference calculations are not perfect const float error_margin = fast ? 0 : 8.f/256.f/256.f; unsigned int h=0; for(; h < num_vantage_points; h++) { unsigned int num_candiadtes = 1+(map->colors - skipped)/((1+num_vantage_points-h)/2); centroids->heads[h] = build_head(subset_palette->palette[h].acolor, map, num_candiadtes, ¢roids->mempool, error_margin, skip_index, &skipped); if (centroids->heads[h].num_candidates == 0) { break; } } // assumption that there is no better color within radius of vantage point color // holds true only for colors within convex hull formed by palette colors. // since finding proper convex hull is more than a few lines, this // is a cheap shot at finding just few key points. const f_pixel extrema[] = { {.a=0,0,0,0}, {.a=.5,0,0,0}, {.a=.5,1,0,0}, {.a=.5,0,0,1}, {.a=.5,1,0,1}, {.a=.5,0,1,0}, {.a=.5,1,1,0}, {.a=.5,0,1,1}, {.a=.5,1,1,1}, {.a=1,0,0,0}, {.a=1,1,0,0}, {.a=1,0,0,1}, {.a=1,1,0,1}, {.a=1,0,1,0}, {.a=1,1,1,0}, {.a=1,0,1,1}, {.a=1,1,1,1}, {.a=1,.5, 0, 0}, {.a=1, 0,.5, 0}, {.a=1, 0, 0, .5}, {.a=1,.5, 0, 1}, {.a=1, 0,.5, 1}, {.a=1, 0, 1, .5}, {.a=1,.5, 1, 0}, {.a=1, 1,.5, 0}, {.a=1, 1, 0, .5}, {.a=1,.5, 1, 1}, {.a=1, 1,.5, 1}, {.a=1, 1, 1, .5}, }; for(unsigned int i=0; i < sizeof(extrema)/sizeof(extrema[0]); i++) { skip_index[find_slow(extrema[i], map)]=0; } centroids->heads[h] = build_head((f_pixel){0,0,0,0}, map, map->colors, ¢roids->mempool, error_margin, skip_index, &skipped); centroids->heads[h].radius = MAX_DIFF; // get_subset_palette could have created a copy if (subset_palette != map->subset_palette) { pam_freecolormap(subset_palette); } return centroids; } LIQ_PRIVATE unsigned int nearest_search(const struct nearest_map *centroids, const f_pixel px, int likely_colormap_index, const float min_opaque_val, float *diff) { const bool iebug = px.a > min_opaque_val; const struct head *const heads = centroids->heads; assert(likely_colormap_index < centroids->map->colors); const float guess_diff = colordifference(centroids->map->palette[likely_colormap_index].acolor, px); if (guess_diff < centroids->nearest_other_color_dist[likely_colormap_index]) { if (diff) *diff = guess_diff; return likely_colormap_index; } for(unsigned int i=0; /* last head will always be selected */ ; i++) { float vantage_point_dist = colordifference(px, heads[i].vantage_point); if (vantage_point_dist <= heads[i].radius) { assert(heads[i].num_candidates); unsigned int ind=0; float dist = colordifference(px, heads[i].candidates_color[0]); /* penalty for making holes in IE */ if (iebug && heads[i].candidates_color[0].a < 1) { dist += 1.f/1024.f; } for(unsigned int j=1; j < heads[i].num_candidates; j++) { float newdist = colordifference(px, heads[i].candidates_color[j]); /* penalty for making holes in IE */ if (iebug && heads[i].candidates_color[j].a < 1) { newdist += 1.f/1024.f; } if (newdist < dist) { dist = newdist; ind = j; } } if (diff) *diff = dist; return heads[i].candidates_index[ind]; } } } LIQ_PRIVATE void nearest_free(struct nearest_map *centroids) { mempool_destroy(centroids->mempool); }