marseymoji/third_party/pngquant/lib/viter.h

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#ifndef VITER_H
#define VITER_H
// Spread memory touched by different threads at least 64B apart which I assume is the cache line size. This should avoid memory write contention.
#define VITER_CACHE_LINE_GAP ((64+sizeof(viter_state)-1)/sizeof(viter_state))
typedef struct {
double a, r, g, b, total;
} viter_state;
typedef void (*viter_callback)(hist_item *item, float diff);
LIQ_PRIVATE void viter_init(const colormap *map, const unsigned int max_threads, viter_state state[]);
LIQ_PRIVATE void viter_update_color(const f_pixel acolor, const float value, const colormap *map, unsigned int match, const unsigned int thread, viter_state average_color[]);
LIQ_PRIVATE void viter_finalize(colormap *map, const unsigned int max_threads, const viter_state state[]);
LIQ_PRIVATE double viter_do_iteration(histogram *hist, colormap *const map, const float min_opaque_val, viter_callback callback, const bool fast_palette);
#endif