2023-05-03 18:56:54 +00:00
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"use strict";
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// offsets for spider distance to bug
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const XOFFSET = 25;
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const YOFFSET = 37;
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// chance of generating a new bug each second if not bugmaxxed
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const BUGCHANCEPERSEC = 0.5;
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// bug quantities
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const MINFLIES = 5;
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const MAXFLIES = 25;
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const MINSPIDERS = 1;
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const MAXSPIDERS = 1;
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// spider speed
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const MINSPIDERSPEED = 7;
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const MAXSPIDERSPEED = 7;
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// sprite paths
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const FLYSPRITEPATH = 'fly-sprite.png';
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const SPIDERSPRITEPATH = 'spider-sprite.png';
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// degree distance to transition between rotating to walking spider
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const MINROTATEDIST = 10.0;
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// rotate spider degrees each rotation draw
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const ROTATEDRAWDEG = 5.0;
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// map of flies for minimum distance calculations
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var fliess = new Map();
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// lifted bug array from bugdispatcher
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// shit leaks memory slowly lol, original author did this
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var mbugs = []
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var BugDispatch = {
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options: {
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minDelay: 0,
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maxDelay: 0,
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minBugs: MINFLIES,
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maxBugs: MAXFLIES,
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minSpeed: 5,
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maxSpeed: 10,
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maxLargeTurnDeg: 150,
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maxSmallTurnDeg: 10,
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maxWiggleDeg: 5,
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imageSprite: FLYSPRITEPATH,
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bugWidth: 13,
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bugHeight: 14,
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num_frames: 5,
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zoom: 10, // random zoom variation from 1 to 10 - 10 being full size.
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canFly: false,
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canDie: false,
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numDeathTypes: 3,
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monitorMouseMovement: false,
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eventDistanceToBug: 40,
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minTimeBetweenMultipy: 100,
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mouseOver: 'nothing' // can be 'fly', 'flyoff' (if the bug can fly), die', 'multiply', 'nothing' or 'random'
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},
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initialize: function(options) {
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this.options = mergeOptions(this.options, options);
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// sanity check:
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if (this.options.minBugs > this.options.maxBugs) {
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this.options.minBugs = this.options.maxBugs;
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}
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this.modes = ['multiply', 'nothing'];
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if (this.options.canFly) {
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this.modes.push('fly', 'flyoff');
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}
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if (this.options.canDie) {
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this.modes.push('die');
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}
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if (this.modes.indexOf(this.options.mouseOver) == -1) {
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// invalid mode: use random:
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this.options.mouseOver = 'random';
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}
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// can we transform?
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this.transform = null;
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this.transforms = {
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'Moz': function(s) {
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this.bug.style.MozTransform = s;
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},
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'webkit': function(s) {
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this.bug.style.webkitTransform = s;
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},
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'O': function(s) {
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this.bug.style.OTransform = s;
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},
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'ms': function(s) {
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this.bug.style.msTransform = s;
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},
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'Khtml': function(s) {
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this.bug.style.KhtmlTransform = s;
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},
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'w3c': function(s) {
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this.bug.style.transform = s;
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}
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};
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// check to see if it is a modern browser:
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if ('transform' in document.documentElement.style) {
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this.transform = this.transforms.w3c;
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} else {
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// feature detection for the other transforms:
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var vendors = ['Moz', 'webkit', 'O', 'ms', 'Khtml'],
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i = 0;
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for (i = 0; i < vendors.length; i++) {
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if (vendors[i] + 'Transform' in document.documentElement.style) {
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this.transform = this.transforms[vendors[i]];
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break;
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}
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}
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}
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// dont support transforms... quit
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if (!this.transform) return;
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// make bugs:
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mbugs = [];
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var numBugs = (this.options.mouseOver === 'multiply') ? this.options.minBugs : this.random(this.options.minBugs, this.options.maxBugs, true),
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i = 0,
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that = this;
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for (i = 0; i < numBugs; i++) {
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var options = JSON.parse(JSON.stringify(this.options)),
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b = SpawnBug();
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options.wingsOpen = (this.options.canFly) ? ((Math.random() > 0.5) ? true : false) : true,
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options.walkSpeed = this.random(this.options.minSpeed, this.options.maxSpeed),
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b.initialize(this.transform, options);
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mbugs.push(b);
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}
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// chance of generating a new bug each second if not maxxed out
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that = this;
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window.setInterval(function () {
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let chance = Math.random();
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if (chance < BUGCHANCEPERSEC && that.options.spider === undefined && fliess.size < that.options.maxBugs){
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var options = JSON.parse(JSON.stringify(that.options)),
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b = SpawnBug();
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options.wingsOpen = (that.options.canFly) ? ((Math.random() > 0.5) ? true : false) : true,
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options.walkSpeed = that.random(that.options.minSpeed, that.options.maxSpeed),
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b.initialize(that.transform, options);
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mbugs.push(b);
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b.go()
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}
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}, 1000);
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// fly them in staggered:
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this.spawnDelay = [];
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for (i = 0; i < numBugs; i++) {
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var delay = this.random(this.options.minDelay, this.options.maxDelay, true),
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thebug = mbugs[i];
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// fly the bug onto the page:
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this.spawnDelay[i] = setTimeout((function(thebug) {
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return function() {
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if (that.options.canFly) {
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thebug.flyIn();
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} else {
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thebug.walkIn();
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}
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};
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}(thebug)), delay);
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// add mouse over events:
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that.add_events_to_bug(thebug);
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}
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// add window event if required:
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if (this.options.monitorMouseMovement) {
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window.onmousemove = function() {
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that.check_if_mouse_close_to_bug();
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};
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}
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},
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stop: function() {
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for (var i = 0; i < mbugs.length; i++) {
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if(this.spawnDelay[i]) clearTimeout(this.spawnDelay[i]);
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mbugs[i].stop();
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}
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},
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end: function() {
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for (var i = 0; i < mbugs.length; i++) {
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if(this.spawnDelay[i]) clearTimeout(this.spawnDelay[i]);
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mbugs[i].stop();
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mbugs[i].remove();
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}
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},
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reset: function() {
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this.stop();
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for (var i = 0; i < mbugs.length; i++) {
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mbugs[i].reset();
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mbugs[i].walkIn();
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}
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},
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killAll: function() {
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for (var i = 0; i < mbugs.length; i++) {
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if(this.spawnDelay[i]) clearTimeout(this.spawnDelay[i]);
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mbugs[i].die();
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}
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},
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add_events_to_bug: function(thebug) {
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var that = this;
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if (thebug.bug) {
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if (thebug.bug.addEventListener) {
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thebug.bug.addEventListener('mouseover', function(e) {
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that.on_bug(thebug);
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});
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} else if (thebug.bug.attachEvent) {
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thebug.bug.attachEvent('onmouseover', function(e) {
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that.on_bug(thebug);
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});
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}
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}
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},
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check_if_mouse_close_to_bug: function(e) {
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e = e || window.event;
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if (!e) {
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return;
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}
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var posx = 0,
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posy = 0;
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if (e.client && e.client.x) {
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posx = e.client.x;
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posy = e.client.y;
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} else if (e.clientX) {
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posx = e.clientX;
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posy = e.clientY;
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} else if (e.page && e.page.x) {
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posx = e.page.x - (document.body.scrollLeft + document.documentElement.scrollLeft);
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posy = e.page.y - (document.body.scrollTop + document.documentElement.scrollTop);
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} else if (e.pageX) {
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posx = e.pageX - (document.body.scrollLeft + document.documentElement.scrollLeft);
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posy = e.pageY - (document.body.scrollTop + document.documentElement.scrollTop);
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}
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var numBugs = mbugs.length,
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i = 0;
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for (i = 0; i < numBugs; i++) {
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var pos = mbugs[i].getPos();
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if (pos) {
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if (Math.abs(pos.top - posy) + Math.abs(pos.left - posx) < this.options.eventDistanceToBug && !mbugs[i].flyperiodical) {
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this.near_bug(mbugs[i]);
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}
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}
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}
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},
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near_bug: function(bug) {
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this.on_bug(bug);
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},
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on_bug: function(bug) {
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if (!bug.alive) {
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return;
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}
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var mode = this.options.mouseOver;
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if (mode === 'random') {
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mode = this.modes[(this.random(0, (this.modes.length - 1), true))];
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}
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if (mode === 'fly') {
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// fly away!
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bug.stop();
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bug.flyRand();
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} else if (mode === 'nothing') {
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return;
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} else if (mode === 'flyoff') {
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// fly away and off the page
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bug.stop();
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bug.flyOff();
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} else if (mode === 'die') {
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// drop dead!
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bug.die();
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} else if (mode === 'multiply') {
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if (!this.multiplyDelay && mbugs.length < this.options.maxBugs) {
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// spawn another:
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// create new bug:
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var b = SpawnBug(),
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options = JSON.parse(JSON.stringify(this.options)),
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pos = bug.getPos(),
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that = this;
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options.wingsOpen = (this.options.canFly) ? ((Math.random() > 0.5) ? true : false) : true;
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options.walkSpeed = this.random(this.options.minSpeed, this.options.maxSpeed);
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b.initialize(this.transform, options);
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b.drawBug(pos.top, pos.left);
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// fly them both away:
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if (options.canFly) {
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b.flyRand();
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bug.flyRand();
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} else {
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b.go();
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bug.go();
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}
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// store new bug:
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mbugs.push(b);
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// watch out for spawning too quickly:
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this.multiplyDelay = true;
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setTimeout(function() {
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// add event to this bug:
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that.add_events_to_bug(b);
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that.multiplyDelay = false;
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}, this.options.minTimeBetweenMultipy);
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}
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}
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},
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random: function(min, max, round) {
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if (min == max) return ((round) ? Math.round(min) : min);
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var result = ((min - 0.5) + (Math.random() * (max - min + 1)));
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if (result > max) {
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result = max;
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} else if (result < min) {
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result = min;
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}
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return ((round) ? Math.round(result) : result);
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}
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};
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var BugController = function() {
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this.initialize.apply(this, arguments);
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}
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BugController.prototype = BugDispatch;
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var SpiderController = function() {
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var spiderOptions = {
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imageSprite: SPIDERSPRITEPATH,
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bugWidth: 69,
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bugHeight: 90,
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num_frames: 7,
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canFly: false,
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canDie: false,
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numDeathTypes: 2,
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zoom: 9,
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minDelay: 0,
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maxDelay: 0,
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minSpeed: MINSPIDERSPEED,
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maxSpeed: MAXSPIDERSPEED,
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minBugs: MINSPIDERS,
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maxBugs: MAXSPIDERS,
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spider: true
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};
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this.options = mergeOptions(this.options, spiderOptions);
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this.initialize.apply(this, arguments);
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}
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SpiderController.prototype = BugDispatch;
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/***************/
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2023-05-05 21:46:24 +00:00
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/** Bug **/
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2023-05-03 18:56:54 +00:00
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/***************/
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var Bug = {
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options: {
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wingsOpen: false,
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walkSpeed: 2,
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flySpeed: 40,
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|
edge_resistance: 50,
|
|
|
|
zoom: 10
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
initialize: function(transform, options) {
|
|
|
|
|
|
|
|
this.options = mergeOptions(this.options, options);
|
|
|
|
|
|
|
|
this.NEAR_TOP_EDGE = 1;
|
|
|
|
this.NEAR_BOTTOM_EDGE = 2;
|
|
|
|
this.NEAR_LEFT_EDGE = 4;
|
|
|
|
this.NEAR_RIGHT_EDGE = 8;
|
|
|
|
this.directions = {}; // 0 degrees starts on the East
|
|
|
|
this.directions[this.NEAR_TOP_EDGE] = 270;
|
|
|
|
this.directions[this.NEAR_BOTTOM_EDGE] = 90;
|
|
|
|
this.directions[this.NEAR_LEFT_EDGE] = 0;
|
|
|
|
this.directions[this.NEAR_RIGHT_EDGE] = 180;
|
|
|
|
this.directions[this.NEAR_TOP_EDGE + this.NEAR_LEFT_EDGE] = 315;
|
|
|
|
this.directions[this.NEAR_TOP_EDGE + this.NEAR_RIGHT_EDGE] = 225;
|
|
|
|
this.directions[this.NEAR_BOTTOM_EDGE + this.NEAR_LEFT_EDGE] = 45;
|
|
|
|
this.directions[this.NEAR_BOTTOM_EDGE + this.NEAR_RIGHT_EDGE] = 135;
|
|
|
|
|
|
|
|
this.angle_deg = 0;
|
|
|
|
this.angle_rad = 0;
|
|
|
|
this.large_turn_angle_deg = 0;
|
|
|
|
this.near_edge = false;
|
|
|
|
this.edge_test_counter = 10;
|
|
|
|
this.small_turn_counter = 0;
|
|
|
|
this.large_turn_counter = 0;
|
|
|
|
this.fly_counter = 0;
|
|
|
|
this.toggle_stationary_counter = Math.random() * 50;
|
|
|
|
this.zoom = this.options.zoom / 10;
|
|
|
|
|
|
|
|
this.stationary = false;
|
|
|
|
this.bug = null;
|
|
|
|
this.active = true;
|
|
|
|
this.wingsOpen = this.options.wingsOpen;
|
|
|
|
this.transform = transform;
|
|
|
|
this.walkIndex = 0;
|
|
|
|
this.flyIndex = 0;
|
|
|
|
this.alive = true;
|
|
|
|
this.twitchTimer = null;
|
|
|
|
|
|
|
|
this.rad2deg_k = 180 / Math.PI;
|
|
|
|
this.deg2rad_k = Math.PI / 180;
|
|
|
|
|
|
|
|
this.makeBug();
|
|
|
|
|
|
|
|
this.angle_rad = this.deg2rad(this.angle_deg);
|
|
|
|
|
|
|
|
this.angle_deg = this.random(0, 360, true);
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
go: function() {
|
|
|
|
if (this.transform) {
|
|
|
|
this.drawBug();
|
|
|
|
var that = this;
|
|
|
|
|
|
|
|
this.animating = true;
|
|
|
|
|
|
|
|
this.going = requestAnimFrame(function(t) {
|
|
|
|
that.animate(t);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
stop: function() {
|
|
|
|
this.animating = false;
|
|
|
|
if (this.going) {
|
|
|
|
clearTimeout(this.going);
|
|
|
|
this.going = null;
|
|
|
|
}
|
|
|
|
if (this.flyperiodical) {
|
|
|
|
clearTimeout(this.flyperiodical);
|
|
|
|
this.flyperiodical = null;
|
|
|
|
}
|
|
|
|
if (this.twitchTimer) {
|
|
|
|
clearTimeout(this.twitchTimer);
|
|
|
|
this.twitchTimer = null;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
remove: function() {
|
|
|
|
this.active = false;
|
|
|
|
if (this.inserted && this.bug.parentNode) {
|
|
|
|
this.bug.parentNode.removeChild(this.bug);
|
|
|
|
this.inserted = false;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
reset: function() {
|
|
|
|
this.alive = true;
|
|
|
|
this.active = true;
|
|
|
|
this.bug.style.bottom = '';
|
|
|
|
this.bug.style.top = 0;
|
|
|
|
this.bug.style.left = 0;
|
|
|
|
this.bug.classList.remove('bug-dead');
|
|
|
|
},
|
|
|
|
|
|
|
|
animate: function(t) {
|
|
|
|
|
|
|
|
if (!this.animating || !this.alive || !this.active) return;
|
|
|
|
|
|
|
|
var that = this;
|
|
|
|
this.going = requestAnimFrame(function(t) {
|
|
|
|
that.animate(t);
|
|
|
|
});
|
|
|
|
|
|
|
|
if (!('_lastTimestamp' in this)) this._lastTimestamp = t;
|
|
|
|
|
|
|
|
var delta = t - this._lastTimestamp;
|
|
|
|
|
|
|
|
if (delta < 40) return; // don't animate too frequently
|
|
|
|
|
|
|
|
// sometimes if the browser doesnt have focus, or the delta in request animation
|
|
|
|
// frame can be very large. We set a sensible max so that the bugs dont spaz out.
|
|
|
|
|
|
|
|
if (delta > 200) delta = 200;
|
|
|
|
|
|
|
|
this._lastTimestamp = t;
|
|
|
|
|
|
|
|
if (this.options.spider === undefined){
|
|
|
|
if (--this.toggle_stationary_counter <= 0) {
|
|
|
|
this.toggleStationary();
|
|
|
|
}
|
|
|
|
if (this.stationary) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (--this.edge_test_counter <= 0 && this.bug_near_window_edge()) {
|
|
|
|
// if near edge, go away from edge
|
|
|
|
this.angle_deg %= 360;
|
|
|
|
if (this.angle_deg < 0) this.angle_deg += 360;
|
|
|
|
|
|
|
|
if (Math.abs(this.directions[this.near_edge] - this.angle_deg) > 15) {
|
|
|
|
var angle1 = this.directions[this.near_edge] - this.angle_deg;
|
|
|
|
var angle2 = (360 - this.angle_deg) + this.directions[this.near_edge];
|
|
|
|
this.large_turn_angle_deg = (Math.abs(angle1) < Math.abs(angle2) ? angle1 : angle2);
|
|
|
|
|
|
|
|
this.edge_test_counter = 10;
|
|
|
|
this.large_turn_counter = 100;
|
|
|
|
this.small_turn_counter = 30;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (--this.large_turn_counter <= 0) {
|
|
|
|
this.large_turn_angle_deg = this.random(1, this.options.maxLargeTurnDeg, true);
|
|
|
|
this.next_large_turn();
|
|
|
|
}
|
|
|
|
if (--this.small_turn_counter <= 0) {
|
|
|
|
this.angle_deg += this.random(1, this.options.maxSmallTurnDeg);
|
|
|
|
this.next_small_turn();
|
|
|
|
} else {
|
|
|
|
var dangle = this.random(1, this.options.maxWiggleDeg, true);
|
|
|
|
if ((this.large_turn_angle_deg > 0 && dangle < 0) || (this.large_turn_angle_deg < 0 && dangle > 0)) {
|
|
|
|
dangle = -dangle; // ensures both values either + or -
|
|
|
|
}
|
|
|
|
this.large_turn_angle_deg -= dangle;
|
|
|
|
this.angle_deg += dangle;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.angle_rad = this.deg2rad(this.angle_deg);
|
|
|
|
var dx = Math.cos(this.angle_rad) * this.options.walkSpeed * (delta / 100);
|
|
|
|
var dy = -Math.sin(this.angle_rad) * this.options.walkSpeed * (delta / 100);
|
|
|
|
this.moveBug((this.bug.left + dx), (this.bug.top + dy), (90 - this.angle_deg));
|
|
|
|
this.walkFrame();
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
// get closest bug
|
|
|
|
let mind = undefined; // min distance
|
|
|
|
let bbug = undefined; // bug found
|
|
|
|
let x = 0;
|
|
|
|
let y = 0;
|
|
|
|
for (const [key, value] of fliess.entries()) {
|
|
|
|
let dist = Math.sqrt( Math.pow((this.bug.left - value.x), 2) + Math.pow((this.bug.top - value.y), 2) );
|
|
|
|
if (mind === undefined){
|
|
|
|
mind = dist;
|
|
|
|
x = value.x;
|
|
|
|
y = value.y;
|
|
|
|
bbug = key;
|
|
|
|
} else if (dist < mind) {
|
|
|
|
mind = dist;
|
|
|
|
x = value.x;
|
|
|
|
y = value.y;
|
|
|
|
bbug = key;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// eat the bug if close enough
|
|
|
|
if (mind < 10){
|
|
|
|
fliess.delete(bbug);
|
|
|
|
bbug.remove();
|
|
|
|
} else if (bbug !== undefined) {
|
|
|
|
// bro i haven't done trigonometry in a long ass time bro
|
|
|
|
let angle2bug = Math.atan2(this.bug.top-y, this.bug.left-x);
|
|
|
|
let angle2bugdeg = this.rad2deg(angle2bug);
|
|
|
|
|
|
|
|
// get angle diff between bug and current spider angle
|
|
|
|
let anglediff = angle2bugdeg - this.angle_deg;
|
|
|
|
|
|
|
|
// turn direction the shortest way, 180 is max required
|
|
|
|
anglediff = anglediff < -180.0 ? anglediff + 360 : anglediff;
|
|
|
|
anglediff = anglediff > 180.0 ? -(360 - anglediff) : anglediff;
|
|
|
|
|
|
|
|
// if our spider isn't pointing at the nearest bug, do turn animation
|
|
|
|
if (Math.abs(anglediff) > MINROTATEDIST){
|
|
|
|
|
|
|
|
// change spider angle, wrap it around -180,0,180
|
|
|
|
let chg = this.angle_deg + Math.sign(anglediff)*ROTATEDRAWDEG;
|
|
|
|
if (chg > 180){
|
|
|
|
this.angle_deg = -180 - (chg-180);
|
|
|
|
} else if (chg < -180){
|
|
|
|
this.angle_deg = 180 - (-chg-180);
|
|
|
|
} else {
|
|
|
|
this.angle_deg = chg;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.angle_rad = this.deg2rad(this.angle_deg) % (Math.PI);
|
|
|
|
this.moveBug(this.bug.left, this.bug.top, -(90 - this.angle_deg));
|
|
|
|
this.walkFrame();
|
|
|
|
} else {
|
|
|
|
this.angle_rad = angle2bug;
|
|
|
|
this.angle_deg = angle2bugdeg;
|
|
|
|
var dx = -Math.cos(this.angle_rad) * this.options.walkSpeed * (delta / 100);
|
|
|
|
var dy = -Math.sin(this.angle_rad) * this.options.walkSpeed * (delta / 100);
|
|
|
|
this.moveBug((this.bug.left + dx), (this.bug.top + dy), -(90 - this.angle_deg));
|
|
|
|
this.walkFrame();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
makeBug: function() {
|
|
|
|
if (!this.bug && this.active) {
|
|
|
|
var row = (this.wingsOpen) ? '0' : '-' + this.options.bugHeight + 'px',
|
|
|
|
bug = document.createElement('div');
|
|
|
|
bug.className = 'bug';
|
|
|
|
bug.style.background = 'transparent url(' + this.options.imageSprite + ') no-repeat 0 ' + row;
|
|
|
|
bug.style.width = this.options.bugWidth + 'px';
|
|
|
|
bug.style.height = this.options.bugHeight + 'px';
|
|
|
|
bug.style.position = 'fixed';
|
|
|
|
bug.style.top = 0;
|
|
|
|
bug.style.left = 0;
|
|
|
|
bug.style.zIndex = '9999999';
|
|
|
|
|
|
|
|
this.bug = bug;
|
|
|
|
this.setPos();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
setPos: function(top, left) {
|
|
|
|
this.bug.top = top || this.random(this.options.edge_resistance, document.documentElement.clientHeight - this.options.edge_resistance);
|
|
|
|
this.bug.left = left || this.random(this.options.edge_resistance, document.documentElement.clientWidth - this.options.edge_resistance);
|
|
|
|
this.moveBug(this.bug.left, this.bug.top, (90 - this.angle_deg));
|
|
|
|
},
|
|
|
|
|
|
|
|
moveBug: function(x, y, deg) {
|
|
|
|
// keep track of where we are:
|
|
|
|
this.bug.left = x;
|
|
|
|
this.bug.top = y;
|
|
|
|
|
|
|
|
// set the positions in our fly map for min distance finding
|
|
|
|
if (this.options.spider === undefined){
|
|
|
|
fliess.set(this, {x:x-XOFFSET, y:y-YOFFSET});
|
2023-05-05 21:46:24 +00:00
|
|
|
}
|
2023-05-03 18:56:54 +00:00
|
|
|
|
|
|
|
// transform:
|
|
|
|
var trans = "translate(" + parseInt(x) + "px," + parseInt(y) + "px)";
|
|
|
|
if (deg) {
|
|
|
|
//console.log("translate("+(x)+"px, "+(y)+"px) rotate("+deg+"deg)");
|
|
|
|
trans += " rotate(" + deg + "deg)";
|
|
|
|
}
|
|
|
|
trans += " scale(" + this.zoom + ")";
|
|
|
|
|
|
|
|
this.transform(trans);
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
drawBug: function(top, left) {
|
|
|
|
|
|
|
|
if (!this.bug) {
|
|
|
|
this.makeBug();
|
|
|
|
}
|
|
|
|
if(!this.bug) return;
|
|
|
|
|
|
|
|
if (top && left) {
|
|
|
|
this.setPos(top, left);
|
|
|
|
} else {
|
|
|
|
this.setPos(this.bug.top, this.bug.left)
|
|
|
|
}
|
|
|
|
if (!this.inserted) {
|
|
|
|
this.inserted = true;
|
|
|
|
document.body.appendChild(this.bug);
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
toggleStationary: function() {
|
|
|
|
this.stationary = !this.stationary;
|
|
|
|
this.next_stationary();
|
|
|
|
var ypos = (this.wingsOpen) ? '0' : '-' + this.options.bugHeight + 'px';
|
|
|
|
if (this.stationary) {
|
|
|
|
|
|
|
|
this.bug.style.backgroundPosition = '0 ' + ypos;
|
|
|
|
} else {
|
|
|
|
this.bug.style.backgroundPosition = '-' + this.options.bugWidth + 'px ' + ypos;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
walkFrame: function() {
|
|
|
|
var xpos = (-1 * (this.walkIndex * this.options.bugWidth)) + 'px',
|
|
|
|
ypos = (this.wingsOpen) ? '0' : '-' + this.options.bugHeight + 'px';
|
|
|
|
this.bug.style.backgroundPosition = xpos + ' ' + ypos;
|
|
|
|
this.walkIndex++;
|
|
|
|
if (this.walkIndex >= this.options.num_frames) this.walkIndex = 0;
|
|
|
|
},
|
|
|
|
|
|
|
|
fly: function(landingPosition) {
|
|
|
|
var currentTop = this.bug.top,
|
|
|
|
currentLeft = this.bug.left,
|
|
|
|
diffx = (currentLeft - landingPosition.left),
|
|
|
|
diffy = (currentTop - landingPosition.top),
|
|
|
|
angle = Math.atan(diffy / diffx);
|
|
|
|
|
|
|
|
if (Math.abs(diffx) + Math.abs(diffy) < 50) {
|
|
|
|
this.bug.style.backgroundPosition = (-2 * this.options.bugWidth) + 'px -' + (2 * this.options.bugHeight) + 'px';
|
|
|
|
}
|
|
|
|
if (Math.abs(diffx) + Math.abs(diffy) < 30) {
|
|
|
|
this.bug.style.backgroundPosition = (-1 * this.options.bugWidth) + 'px -' + (2 * this.options.bugHeight) + 'px';
|
|
|
|
}
|
|
|
|
if (Math.abs(diffx) + Math.abs(diffy) < 10) {
|
|
|
|
// close enough:
|
|
|
|
this.bug.style.backgroundPosition = '0 0'; //+row+'px'));
|
|
|
|
|
|
|
|
this.stop();
|
|
|
|
this.go();
|
|
|
|
//this.go.delay(100, this);
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// make it wiggle: disabled becuase its just too fast to see... better would be to make its path wiggly.
|
|
|
|
//angle = angle - (this.deg2rad(this.random(0,10)));
|
|
|
|
//console.log('angle: ',this.rad2deg(angle));
|
|
|
|
|
|
|
|
var dx = Math.cos(angle) * this.options.flySpeed,
|
|
|
|
dy = Math.sin(angle) * this.options.flySpeed;
|
|
|
|
|
|
|
|
if ((currentLeft > landingPosition.left && dx > 0) || (currentLeft > landingPosition.left && dx < 0)) {
|
|
|
|
// make sure angle is right way
|
|
|
|
dx = -1 * dx;
|
|
|
|
if (Math.abs(diffx) < Math.abs(dx)) {
|
|
|
|
dx = dx / 4;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ((currentTop < landingPosition.top && dy < 0) || (currentTop > landingPosition.top && dy > 0)) {
|
|
|
|
dy = -1 * dy;
|
|
|
|
if (Math.abs(diffy) < Math.abs(dy)) {
|
|
|
|
dy = dy / 4;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
this.moveBug((currentLeft + dx), (currentTop + dy));
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
flyRand: function() {
|
|
|
|
this.stop();
|
|
|
|
var landingPosition = {};
|
|
|
|
landingPosition.top = this.random(this.options.edge_resistance, document.documentElement.clientHeight - this.options.edge_resistance);
|
|
|
|
landingPosition.left = this.random(this.options.edge_resistance, document.documentElement.clientWidth - this.options.edge_resistance);
|
|
|
|
|
|
|
|
this.startFlying(landingPosition);
|
|
|
|
},
|
|
|
|
|
|
|
|
startFlying: function(landingPosition) {
|
|
|
|
|
|
|
|
var currentTop = this.bug.top,
|
|
|
|
currentLeft = this.bug.left,
|
|
|
|
diffx = (landingPosition.left - currentLeft),
|
|
|
|
diffy = (landingPosition.top - currentTop);
|
|
|
|
|
|
|
|
this.bug.left = landingPosition.left;
|
|
|
|
this.bug.top = landingPosition.top;
|
|
|
|
|
|
|
|
this.angle_rad = Math.atan(diffy / diffx);
|
|
|
|
this.angle_deg = this.rad2deg(this.angle_rad);
|
|
|
|
|
|
|
|
if (diffx > 0) {
|
|
|
|
// going left: quadrant 1 or 2
|
|
|
|
this.angle_deg = 90 + this.angle_deg;
|
|
|
|
} else {
|
|
|
|
// going right: quadrant 3 or 4
|
|
|
|
this.angle_deg = 270 + this.angle_deg;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.moveBug(currentLeft, currentTop, this.angle_deg);
|
|
|
|
|
|
|
|
// start animation:
|
|
|
|
var that = this;
|
|
|
|
this.flyperiodical = setInterval(function() {
|
|
|
|
that.fly(landingPosition);
|
|
|
|
}, 10);
|
|
|
|
},
|
|
|
|
|
|
|
|
flyIn: function() {
|
|
|
|
if (!this.bug) {
|
|
|
|
this.makeBug();
|
|
|
|
}
|
2023-05-05 21:45:25 +00:00
|
|
|
|
2023-05-03 18:56:54 +00:00
|
|
|
if(!this.bug) return;
|
|
|
|
|
|
|
|
this.stop();
|
|
|
|
// pick a random side:
|
|
|
|
var side = Math.round(Math.random() * 4 - 0.5),
|
|
|
|
d = document,
|
|
|
|
e = d.documentElement,
|
|
|
|
g = d.getElementsByTagName('body')[0],
|
|
|
|
windowX = window.innerWidth || e.clientWidth || g.clientWidth,
|
|
|
|
windowY = window.innerHeight || e.clientHeight || g.clientHeight;
|
|
|
|
if (side > 3) side = 3;
|
|
|
|
if (side < 0) side = 0;
|
|
|
|
var style = {},
|
|
|
|
s;
|
|
|
|
if (side === 0) {
|
|
|
|
// top:
|
|
|
|
style.top = (-2 * this.options.bugHeight);
|
|
|
|
style.left = Math.random() * windowX;
|
|
|
|
} else if (side === 1) {
|
|
|
|
// right:
|
|
|
|
style.top = Math.random() * windowY;
|
|
|
|
style.left = windowX + (2 * this.options.bugWidth);
|
|
|
|
} else if (side === 2) {
|
|
|
|
// bottom:
|
|
|
|
style.top = windowY + (2 * this.options.bugHeight);
|
|
|
|
style.left = Math.random() * windowX;
|
|
|
|
} else {
|
|
|
|
// left:
|
|
|
|
style.top = Math.random() * windowY;
|
|
|
|
style.left = (-3 * this.options.bugWidth);
|
|
|
|
}
|
|
|
|
var row = (this.wingsOpen) ? '0' : '-' + this.options.bugHeight + 'px';
|
|
|
|
this.bug.style.backgroundPosition = (-3 * this.options.bugWidth) + 'px ' + row;
|
|
|
|
this.bug.top = style.top
|
|
|
|
this.bug.left = style.left
|
|
|
|
|
|
|
|
this.drawBug();
|
|
|
|
|
|
|
|
// landing position:
|
|
|
|
var landingPosition = {};
|
|
|
|
landingPosition.top = this.random(this.options.edge_resistance, document.documentElement.clientHeight - this.options.edge_resistance);
|
|
|
|
landingPosition.left = this.random(this.options.edge_resistance, document.documentElement.clientWidth - this.options.edge_resistance);
|
|
|
|
|
|
|
|
this.startFlying(landingPosition);
|
|
|
|
},
|
|
|
|
|
|
|
|
walkIn: function() {
|
|
|
|
if (!this.bug) {
|
|
|
|
this.makeBug();
|
|
|
|
}
|
2023-05-05 21:45:25 +00:00
|
|
|
|
2023-05-03 18:56:54 +00:00
|
|
|
if(!this.bug) return;
|
|
|
|
|
|
|
|
this.stop();
|
|
|
|
// pick a random side:
|
|
|
|
var side = Math.round(Math.random() * 4 - 0.5),
|
|
|
|
d = document,
|
|
|
|
e = d.documentElement,
|
|
|
|
g = d.getElementsByTagName('body')[0],
|
|
|
|
windowX = window.innerWidth || e.clientWidth || g.clientWidth,
|
|
|
|
windowY = window.innerHeight || e.clientHeight || g.clientHeight;
|
|
|
|
if (side > 3) side = 3;
|
|
|
|
if (side < 0) side = 0;
|
|
|
|
var style = {},
|
|
|
|
s;
|
|
|
|
if (side === 0) {
|
|
|
|
// top:
|
|
|
|
style.top = (-1.3 * this.options.bugHeight);
|
|
|
|
style.left = Math.random() * windowX;
|
|
|
|
} else if (side === 1) {
|
|
|
|
// right:
|
|
|
|
style.top = Math.random() * windowY;
|
|
|
|
style.left = windowX + (0.3 * this.options.bugWidth);
|
|
|
|
} else if (side === 2) {
|
|
|
|
// bottom:
|
|
|
|
style.top = windowY + (0.3 * this.options.bugHeight);
|
|
|
|
style.left = Math.random() * windowX;
|
|
|
|
} else {
|
|
|
|
// left:
|
|
|
|
style.top = Math.random() * windowY;
|
|
|
|
style.left = (-1.3 * this.options.bugWidth);
|
|
|
|
}
|
|
|
|
var row = (this.wingsOpen) ? '0' : '-' + this.options.bugHeight + 'px';
|
|
|
|
this.bug.style.backgroundPosition = (-3 * this.options.bugWidth) + 'px ' + row;
|
|
|
|
this.bug.top = style.top
|
|
|
|
this.bug.left = style.left
|
|
|
|
|
|
|
|
this.drawBug();
|
|
|
|
|
|
|
|
// start walking:
|
|
|
|
this.go();
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
flyOff: function() {
|
|
|
|
this.stop();
|
|
|
|
// pick a random side to fly off to, where 0 is top and continuing clockwise.
|
|
|
|
var side = this.random(0, 3),
|
|
|
|
style = {},
|
|
|
|
d = document,
|
|
|
|
e = d.documentElement,
|
|
|
|
g = d.getElementsByTagName('body')[0],
|
|
|
|
windowX = window.innerWidth || e.clientWidth || g.clientWidth,
|
|
|
|
windowY = window.innerHeight || e.clientHeight || g.clientHeight;
|
|
|
|
|
|
|
|
if (side === 0) {
|
|
|
|
// top:
|
|
|
|
style.top = -200;
|
|
|
|
style.left = Math.random() * windowX;
|
|
|
|
} else if (side === 1) {
|
|
|
|
// right:
|
|
|
|
style.top = Math.random() * windowY;
|
|
|
|
style.left = windowX + 200;
|
|
|
|
} else if (side === 2) {
|
|
|
|
//bottom:
|
|
|
|
style.top = windowY + 200;
|
|
|
|
style.left = Math.random() * windowX;
|
|
|
|
} else {
|
|
|
|
// left:
|
|
|
|
style.top = Math.random() * windowY;
|
|
|
|
style.left = -200;
|
|
|
|
}
|
|
|
|
this.startFlying(style);
|
|
|
|
},
|
|
|
|
|
|
|
|
die: function() {
|
|
|
|
this.stop();
|
|
|
|
//pick death style:
|
|
|
|
var deathType = this.random(0, this.options.numDeathTypes - 1);
|
|
|
|
|
|
|
|
this.alive = false;
|
|
|
|
this.drop(deathType);
|
|
|
|
},
|
|
|
|
|
|
|
|
drop: function(deathType) {
|
|
|
|
var startPos = this.bug.top,
|
|
|
|
d = document,
|
|
|
|
e = d.documentElement,
|
|
|
|
g = d.getElementsByTagName('body')[0],
|
|
|
|
finalPos = window.innerHeight || e.clientHeight || g.clientHeight,
|
|
|
|
finalPos = finalPos - this.options.bugHeight,
|
|
|
|
rotationRate = this.random(0, 20, true),
|
|
|
|
startTime = Date.now(),
|
|
|
|
that = this;
|
2023-05-05 21:45:25 +00:00
|
|
|
|
2023-05-03 18:56:54 +00:00
|
|
|
this.bug.classList.add('bug-dead');
|
|
|
|
|
|
|
|
this.dropTimer = requestAnimFrame(function(t) {
|
|
|
|
that._lastTimestamp = t;
|
|
|
|
that.dropping(t, startPos, finalPos, rotationRate, deathType);
|
|
|
|
});
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
dropping: function(t, startPos, finalPos, rotationRate, deathType) {
|
|
|
|
var elapsedTime = t - this._lastTimestamp,
|
|
|
|
deltaPos = (0.002 * (elapsedTime * elapsedTime)),
|
|
|
|
newPos = startPos + deltaPos;
|
|
|
|
//console.log(t, elapsedTime, deltaPos, newPos);
|
|
|
|
|
|
|
|
var that = this;
|
|
|
|
|
|
|
|
|
|
|
|
if (newPos >= finalPos) {
|
|
|
|
newPos = finalPos;
|
|
|
|
clearTimeout(this.dropTimer);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
this.angle_deg = 0;
|
|
|
|
this.angle_rad = this.deg2rad(this.angle_deg);
|
|
|
|
this.transform("rotate(" + (90 - this.angle_deg) + "deg) scale(" + this.zoom + ")");
|
|
|
|
this.bug.style.top = null;
|
|
|
|
// because it is (or might be) zoomed and rotated, we cannot just just bottom = 0. Figure out real bottom position:
|
|
|
|
var rotationOffset = ((this.options.bugWidth * this.zoom) - (this.options.bugHeight * this.zoom)) / 2;
|
|
|
|
var zoomOffset = ((this.options.bugHeight) / 2) * (1 - this.zoom);
|
|
|
|
this.bug.style.bottom = Math.ceil((rotationOffset - zoomOffset)) + 'px'; // because its rotated and zoomed.
|
|
|
|
this.bug.style.left = this.bug.left + 'px';
|
|
|
|
this.bug.style.backgroundPosition = '-' + ((deathType * 2) * this.options.bugWidth) + 'px 100%';
|
|
|
|
|
|
|
|
|
|
|
|
this.twitch(deathType);
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.dropTimer = requestAnimFrame(function(t) {
|
|
|
|
that.dropping(t, startPos, finalPos, rotationRate, deathType);
|
|
|
|
});
|
|
|
|
|
|
|
|
if (elapsedTime < 20) return;
|
|
|
|
|
|
|
|
this.angle_deg = ((this.angle_deg + rotationRate) % 360);
|
|
|
|
this.angle_rad = this.deg2rad(this.angle_deg);
|
|
|
|
|
|
|
|
this.moveBug(this.bug.left, newPos, this.angle_deg);
|
|
|
|
},
|
|
|
|
|
|
|
|
twitch: function(deathType, legPos) {
|
|
|
|
//this.bug.style.back
|
|
|
|
if (!legPos) legPos = 0;
|
|
|
|
var that = this;
|
|
|
|
if (deathType === 0 || deathType === 1) {
|
|
|
|
that.twitchTimer = setTimeout(function() {
|
|
|
|
that.bug.style.backgroundPosition = '-' + ((deathType * 2 + (legPos % 2)) * that.options.bugWidth) + 'px 100%';
|
|
|
|
that.twitchTimer = setTimeout(function() {
|
|
|
|
legPos++;
|
|
|
|
that.bug.style.backgroundPosition = '-' + ((deathType * 2 + (legPos % 2)) * that.options.bugWidth) + 'px 100%';
|
|
|
|
that.twitch(deathType, ++legPos);
|
|
|
|
}, that.random(300, 800));
|
|
|
|
}, this.random(1000, 10000));
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
/* helper methods: */
|
|
|
|
rad2deg: function(rad) {
|
|
|
|
return rad * this.rad2deg_k;
|
|
|
|
},
|
|
|
|
deg2rad: function(deg) {
|
|
|
|
return deg * this.deg2rad_k;
|
|
|
|
},
|
|
|
|
random: function(min, max, plusminus) {
|
|
|
|
if (min == max) return min;
|
|
|
|
var result = Math.round(min - 0.5 + (Math.random() * (max - min + 1)));
|
|
|
|
if (plusminus) return Math.random() > 0.5 ? result : -result;
|
|
|
|
return result;
|
|
|
|
},
|
|
|
|
|
|
|
|
next_small_turn: function() {
|
|
|
|
this.small_turn_counter = Math.round(Math.random() * 10);
|
|
|
|
},
|
|
|
|
next_large_turn: function() {
|
|
|
|
this.large_turn_counter = Math.round(Math.random() * 40);
|
|
|
|
},
|
|
|
|
next_stationary: function() {
|
|
|
|
this.toggle_stationary_counter = this.random(50, 300);
|
|
|
|
},
|
|
|
|
|
|
|
|
bug_near_window_edge: function() {
|
|
|
|
this.near_edge = 0;
|
|
|
|
if (this.bug.top < this.options.edge_resistance)
|
|
|
|
this.near_edge |= this.NEAR_TOP_EDGE;
|
|
|
|
else if (this.bug.top > document.documentElement.clientHeight - this.options.edge_resistance)
|
|
|
|
this.near_edge |= this.NEAR_BOTTOM_EDGE;
|
|
|
|
if (this.bug.left < this.options.edge_resistance)
|
|
|
|
this.near_edge |= this.NEAR_LEFT_EDGE;
|
|
|
|
else if (this.bug.left > document.documentElement.clientWidth - this.options.edge_resistance)
|
|
|
|
this.near_edge |= this.NEAR_RIGHT_EDGE;
|
|
|
|
return this.near_edge;
|
|
|
|
},
|
|
|
|
|
|
|
|
getPos: function() {
|
|
|
|
if (this.inserted && this.bug && this.bug.style) {
|
|
|
|
return {
|
|
|
|
'top': parseInt(this.bug.top, 10),
|
|
|
|
'left': parseInt(this.bug.left, 10)
|
|
|
|
};
|
|
|
|
}
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
var SpawnBug = function() {
|
|
|
|
var newBug = {},
|
|
|
|
prop;
|
|
|
|
for (prop in Bug) {
|
|
|
|
if (Bug.hasOwnProperty(prop)) {
|
|
|
|
newBug[prop] = Bug[prop];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return newBug;
|
|
|
|
};
|
|
|
|
|
|
|
|
// debated about which pattern to use to instantiate each bug...
|
|
|
|
// see http://jsperf.com/obj-vs-prototype-vs-other
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Helper methods:
|
|
|
|
**/
|
|
|
|
|
|
|
|
var mergeOptions = function(obj1, obj2, clone) {
|
|
|
|
if (typeof(clone) == 'undefined') {
|
|
|
|
clone = true;
|
|
|
|
}
|
|
|
|
var newobj = (clone) ? cloneOf(obj1) : obj1;
|
|
|
|
for (var key in obj2) {
|
|
|
|
if (obj2.hasOwnProperty(key)) {
|
|
|
|
newobj[key] = obj2[key];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return newobj;
|
|
|
|
};
|
|
|
|
|
|
|
|
var cloneOf = function(obj) {
|
|
|
|
if (obj == null || typeof(obj) != 'object')
|
|
|
|
return obj;
|
|
|
|
|
|
|
|
var temp = obj.constructor(); // changed
|
|
|
|
|
|
|
|
for (var key in obj) {
|
|
|
|
if (obj.hasOwnProperty(key)) {
|
|
|
|
temp[key] = cloneOf(obj[key]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return temp;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Request animation frame polyfill */
|
|
|
|
/* http://paulirish.com/2011/requestanimationframe-for-smart-animating/ */
|
|
|
|
window.requestAnimFrame = (function() {
|
|
|
|
return window.requestAnimationFrame ||
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window.webkitRequestAnimationFrame ||
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window.mozRequestAnimationFrame ||
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window.oRequestAnimationFrame ||
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window.msRequestAnimationFrame || function( /* function */ callback, /* DOMElement */ element) {
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window.setTimeout(callback, 1000 / 60);
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};
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})();
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window.onload = () => {
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new BugController({});
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new SpiderController({});
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}
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