MarseyWorld/files/helpers/slots.py

117 lines
2.8 KiB
Python

import json
from json.encoder import INFINITY
import random
from .const import *
from files.classes.casino_game import Casino_Game
from flask import g
minimum_bet = 5
maximum_bet = INFINITY
payout_to_symbols = {
2: ["👣", "🍀", "🌈", "⭐️"],
3: ["🍎", "🔞", "⚛️", "☢️"],
5: ["✡️", "⚔️", "🍆", "🍒"],
12: ["🐱"]
}
def casino_slot_pull(gambler, wager_value, currency):
over_min = wager_value >= minimum_bet
under_max = wager_value <= maximum_bet
currency_value = getattr(gambler, currency)
has_proper_funds = currency_value >= wager_value
if (over_min and under_max and has_proper_funds):
setattr(gambler, currency, currency_value - wager_value)
gambler.winnings -= wager_value
payout = determine_payout()
reward = wager_value * payout
currency_value = getattr(gambler, currency, 0)
setattr(gambler, currency, currency_value + reward)
gambler.winnings += reward
symbols = build_symbols(payout)
text = build_text(wager_value, payout, currency)
game_state = {
"symbols": symbols,
"text": text
}
casino_game = Casino_Game()
casino_game.active = False
casino_game.user_id = gambler.id
casino_game.currency = currency
casino_game.wager = wager_value
casino_game.winnings = reward - wager_value
casino_game.kind = 'slots'
casino_game.game_state = json.dumps(game_state)
g.db.add(casino_game)
return True, casino_game.game_state
else:
return False, "{}"
def build_symbols(for_payout):
all_symbols = []
for payout in payout_to_symbols:
for symbol in payout_to_symbols[payout]:
all_symbols.append(symbol)
shuffle(all_symbols)
if for_payout == 0:
return "".join([all_symbols[0], ",", all_symbols[1], ",", all_symbols[2]])
elif for_payout == 1:
indices = shuffle([0, 1, 2])
symbol_set = ["", "", ""]
match_a = indices[0]
match_b = indices[1]
nonmatch = indices[2]
matching_symbol = all_symbols[0]
other_symbol = all_symbols[1]
symbol_set[match_a] = matching_symbol
symbol_set[match_b] = matching_symbol
symbol_set[nonmatch] = other_symbol
return "".join([symbol_set[0], ",", symbol_set[1], ",", symbol_set[2]])
else:
relevantSymbols = shuffle(payout_to_symbols[for_payout])
symbol = relevantSymbols[0]
return "".join([symbol, ",", symbol, ",", symbol])
def build_text(wager_value, result, currency):
if result == 0:
return f'Lost {wager_value} {currency}'
elif result == 1:
return 'Broke Even'
elif result == 12:
return f'Jackpot! Won {wager_value * (result-1)} {currency}'
else:
return f'Won {wager_value * (result-1)} {currency}'
def determine_payout():
value = random.randint(1, 100)
if value == 100:
return 12
elif value >= 96:
return 5
elif value >= 88:
return 3
elif value >= 72:
return 2
elif value >= 61:
return 1
else:
return 0
def shuffle(stuff):
random.shuffle(stuff)
return stuff