OregonTrail/src/phases/shooting.ts

53 lines
2.5 KiB
TypeScript

import GameState from '../game/gameState';
export class HandleShooting {
private static shootingWordVariations: string[] = [
"BANG", "BLAM", "POW", "WHAM", "BOOM", "ZAP", "PEW", "BAM", "CRACK", "POP",
"BOFF", "SMACK", "KABOOM", "ZOOM", "WHOOSH", "BLOOP", "SPLAT", "SPLASH", "CRASH", "BANG!"
];
static async handleShooting(gameState: GameState, userInput?: string): Promise<string> {
if (!gameState.shootingWordSelector) {
return await HandleShooting.initialLogic(gameState);
} else {
return await HandleShooting.shootingLogic(gameState, userInput);
}
}
private static async initialLogic(gameState: GameState): Promise<string> {
const shootingWordSelector = Math.floor(Math.random() * HandleShooting.shootingWordVariations.length);
gameState.shootingWordSelector = HandleShooting.shootingWordVariations[shootingWordSelector];
gameState.clockTimeAtStartOfBang = Math.floor(new Date().getTime() / 1000);
const responseMessage = `\nQuick! TYPE !!Oregon ${gameState.shootingWordSelector} within the next few minutes. Hurry, time is ticking!\n\n`;
await gameState.save();
return responseMessage;
}
private static async shootingLogic(gameState: GameState, userInput?: string): Promise<string> {
let responseMessage = '';
if (!userInput) {
responseMessage = "Invalid input.\n\n";
responseMessage += `Quick! TYPE !!Oregon ${gameState.shootingWordSelector} within the next few minutes. Hurry, time is ticking!\n\n`;
return responseMessage;
}
if (userInput.toUpperCase() === gameState.shootingWordSelector.toUpperCase()) {
const clockTimeAtEndOfBang = gameState.comment.created_utc;
let actualResponseTimeForBang = ((clockTimeAtEndOfBang - gameState.clockTimeAtStartOfBang) / 60000);
actualResponseTimeForBang += (gameState.shootingExpertiseLevelChoice - 1);
if (actualResponseTimeForBang < 0) {
actualResponseTimeForBang = 0;
}
gameState.shootResponseTime = actualResponseTimeForBang;
} else {
responseMessage += `Your Word was ${gameState.shootingWordSelector}. Better luck next time!\n\n`;
gameState.shootResponseTime = 9; // Set a high time to indicate a miss
}
gameState.shootingWordSelector = ''; // Reset the shooting word selector
await gameState.save();
return responseMessage;
}
}