updated database service
parent
0087c3523d
commit
d1aa19e4c3
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@ -1,6 +1,6 @@
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import { Database } from 'sqlite';
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import { Database } from 'sqlite';
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import { Comment } from '../../rdrama/models/Comment';
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import { DatabaseInitializer } from '../initializeDatabase';
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import { DatabaseInitializer } from '../initializeDatabase';
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import GameState from '../../game/gameState';
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/**
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/**
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* Service for interacting with the SQLite database for operations related to comments and user mentions.
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* Service for interacting with the SQLite database for operations related to comments and user mentions.
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@ -27,136 +27,56 @@ export class DatabaseService {
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}
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}
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/**
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/**
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* Inserts a new user mention into the database.
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* Loads an existing game state for a given author from the database.
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* This static method adds a record of a user being mentioned in a comment.
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* If an existing game state is found, it returns a new GameState instance initialized with the stored values.
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* If no game state exists for the given author, it returns null, indicating that a new game state needs to be initialized.
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*
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*
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* @example
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* @example
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* await DatabaseService.insertUserMention({
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* const gameState = await DatabaseService.loadGameState(authorId);
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* rdrama_comment_id: 456,
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* if (gameState) {
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* username: 'mentionedUser',
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* console.log('Game state loaded successfully.');
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* message: 'You were mentioned in a comment.'
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* } else {
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* });
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* console.log('No existing game state found. Initializing a new game.');
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* }
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*
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*
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* @param {Object} mention - The user mention object to insert.
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* @param {number} authorId - The unique identifier for the author of the game.
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* @param {number} mention.rdrama_comment_id - The ID of the comment from the r/Drama platform.
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* @returns {Promise<GameState | null>} A promise that resolves to a GameState instance if found, or null if no existing game state is present.
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* @param {string} mention.username - The mentioned Reddit username.
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* @throws {Error} Will throw an error if the database operation fails.
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* @param {string} [mention.message] - The content of the message sent to the mentioned user.
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* @throws {Error} Will throw an error if the insert operation fails.
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*/
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*/
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public static async insertUserMention(mention: { rdrama_comment_id: number; username: string; message?: string }): Promise<void> {
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public static async loadGameState(authorId: number): Promise<GameState | null> {
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const db = await DatabaseService.getDatabase()
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const db = await DatabaseService.getDatabase();
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const sql = `INSERT INTO user_mentions (rdrama_comment_id, username, message) VALUES (?, ?, ?)`;
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const sql = `SELECT data FROM game_state WHERE authorId = ?`;
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await db.run(sql, [mention.rdrama_comment_id, mention.username, mention.message]);
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const row = await db.get(sql, [authorId]);
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if (row) {
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return JSON.parse(row.data) as GameState; // Assuming GameState constructor can take authorId and a partial state object
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} else {
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return null; // Or return a new GameState with defaults
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}
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}
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}
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/**
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/**
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* Queries the database to check if a username has been mentioned.
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* Saves the current game state for a given author to the database.
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* If an existing game state for the author exists, it updates the stored values. If no game state exists, it inserts a new record.
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* This method ensures the game state is persisted between sessions, allowing players to resume their game at any time.
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*
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*
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* @example
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* @example
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* const mentioned = await DatabaseService.userMentionExists('exampleUser');
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* await DatabaseService.saveGameState(authorId, gameState);
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* console.log(mentioned ? 'User has been mentioned.' : 'User has not been mentioned.');
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* console.log('Game state saved successfully.');
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*
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*
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* @param {string} username - The username to search for.
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* @param {number} authorId - The unique identifier for the author of the game.
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* @returns {Promise<boolean>} A boolean indicating whether the username has been mentioned.
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* @param {GameState} gameState - The current game state to be saved.
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* @throws {Error} Will throw an error if the query operation fails.
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* @returns {Promise<void>} A promise that resolves when the game state is successfully saved.
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* @throws {Error} Will throw an error if the save operation fails.
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*/
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*/
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public static async userMentionExists(username: string): Promise<boolean> {
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public static async saveGameState(authorId: number, gameState: GameState): Promise<void> {
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const db = await DatabaseService.getDatabase()
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const db = await DatabaseService.getDatabase();
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const sql = `SELECT 1 FROM user_mentions WHERE username = ?`;
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const data = JSON.stringify(gameState);
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const result = await db.get(sql, [username]);
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return !!result;
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}
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/**
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* Inserts or updates the OAuth token in the database for a specific service.
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*
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* @example
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* await DatabaseService.upsertOAuthToken('https://oauth.reddit.com', {
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* access_token: 'abc123',
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* token_type: 'bearer',
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* expires_in: 3600,
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* scope: 'read'
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* });
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*
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* @param {string} token_identifier - A unique identifier for the token, typically the service's base URL.
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* @param {Object} tokenData - The OAuth token data including access_token, token_type, expires_in, and scope.
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* @throws {Error} Will throw an error if the upsert operation fails.
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*/
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public static async upsertOAuthToken(token_identifier: string, tokenData: any) {
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const db = await DatabaseService.getDatabase()
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const { access_token, token_type, expires_in, scope } = tokenData;
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const expiryTimestamp = Math.floor(Date.now() / 1000) + expires_in;
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console.log('token_identifier', token_identifier)
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console.log('access_token', `${access_token.substring(0, 5)}XXXXX`)
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console.log('token_type', token_type)
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console.log('expires_in', expires_in)
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console.log('scope', scope)
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await db.run(`
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INSERT INTO oauth_tokens (token_identifier, access_token, token_type, expires_in, expiry_timestamp, scope)
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VALUES (?, ?, ?, ?, ?, ?)
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ON CONFLICT(token_identifier) DO UPDATE SET
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access_token = excluded.access_token,
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token_type = excluded.token_type,
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expires_in = excluded.expires_in,
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expiry_timestamp = excluded.expiry_timestamp,
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scope = excluded.scope
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`, [token_identifier, access_token, token_type, expires_in, expiryTimestamp, scope]);
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}
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/**
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* Retrieves the current, unexpired OAuth token for a specific service.
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*
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* @example
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* const token = await DatabaseService.getCurrentOAuthToken('https://oauth.reddit.com');
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* console.log(token ? `Current token: ${token.access_token}` : 'No valid token found.');
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*
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* @param {string} token_identifier - The unique identifier for the token, typically the service's base URL.
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* @returns {Promise<Object|null>} The current OAuth token data or null if expired or not found.
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* @throws {Error} Will throw an error if the query operation fails.
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*/
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public static async getCurrentOAuthToken(token_identifier: string) {
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const db = await DatabaseService.getDatabase()
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const tokenRow = await db.get(`
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SELECT access_token, token_type, scope, expiry_timestamp FROM oauth_tokens
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WHERE token_identifier = ?
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`, token_identifier);
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return tokenRow || null;
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}
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/**
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* Checks if the cooldown period has passed since the last notification was sent, allowing for a new notification to be sent.
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*
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* @example
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* const canSend = await DatabaseService.canSendNotification();
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* console.log(canSend ? 'Can send a new notification.' : 'Still in cooldown period.');
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*
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* @returns {Promise<boolean>} True if the cooldown period has passed, allowing new notifications to be sent.
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* @throws {Error} Will throw an error if the check operation fails.
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*/
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public static async canSendNotification(): Promise<boolean> {
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const db = await DatabaseService.getDatabase()
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const cooldownHours = process.env.NOTIFICATION_COOLDOWN_HOURS || 4;
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const sql = `
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const sql = `
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SELECT MAX(sent_time) as last_notification_time
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INSERT INTO game_state (authorId, data) VALUES (?, ?)
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FROM user_mentions
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ON CONFLICT(authorId) DO UPDATE SET
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data = excluded.data;
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`;
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`;
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const result = await db.get(sql);
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await db.run(sql, [authorId, data]);
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if (!result || !result.last_notification_time) {
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// No notifications have been sent yet, or unable to retrieve the last sent time.
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return true;
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}
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const lastNotificationTime = new Date(result.last_notification_time).getTime();
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const currentTime = new Date(new Date().toISOString().slice(0, 19).replace('T', ' ')).getTime();
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const timeElapsed = currentTime - lastNotificationTime;
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//console.log('timeElapsed', timeElapsed)
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const cooldownPeriod = +cooldownHours * 60 * 60 * 1000; // Convert hours to milliseconds
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//console.log('cooldownPeriod', cooldownPeriod)
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return timeElapsed >= cooldownPeriod;
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}
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}
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}
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}
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