Reviewed and adjusted Logic
parent
6371945969
commit
3ae3f152ad
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@ -36,6 +36,7 @@ export class RidersPhase {
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responseMessage += `LOUSY SHOT---YOU GOT KNIFED\nYOU HAVE TO SEE OL' DOC GARY CHESS\n\n`
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responseMessage += `LOUSY SHOT---YOU GOT KNIFED\nYOU HAVE TO SEE OL' DOC GARY CHESS\n\n`
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gameState.injuryFlag = true
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gameState.injuryFlag = true
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}
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}
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gameState.lastPrompt = responseMessage;
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gameState.phase = PHASE_ENUM.EVENT;
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gameState.phase = PHASE_ENUM.EVENT;
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await gameState.save();
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await gameState.save();
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await gameFlow.executeCurrentPhase();
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await gameFlow.executeCurrentPhase();
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@ -58,6 +59,7 @@ export class RidersPhase {
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responseMessage += gameFlow.handleShooting(userInput.toString());
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responseMessage += gameFlow.handleShooting(userInput.toString());
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gameState.amountSpentOnAmmunition -= gameState.shootResponseTime * 30 - 80
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gameState.amountSpentOnAmmunition -= gameState.shootResponseTime * 30 - 80
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gameState.totalMileageWholeTrip -= 25
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gameState.totalMileageWholeTrip -= 25
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gameState.lastPrompt = responseMessage;
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gameState.phase = PHASE_ENUM.EVENT;
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gameState.phase = PHASE_ENUM.EVENT;
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await gameState.save();
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await gameState.save();
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await gameFlow.executeCurrentPhase();
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await gameFlow.executeCurrentPhase();
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@ -101,7 +103,6 @@ export class RidersPhase {
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static async choiceLogic(gameState: GameState, gameFlow: GameFlow, userInput?: string): Promise<void> {
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static async choiceLogic(gameState: GameState, gameFlow: GameFlow, userInput?: string): Promise<void> {
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let responseMessage = '';
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let responseMessage = '';
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gameState.lastPrompt = responseMessage;
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if (!userInput || isNaN(Number(userInput)) || +userInput < 1 && +userInput > 4) {
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if (!userInput || isNaN(Number(userInput)) || +userInput < 1 && +userInput > 4) {
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responseMessage = "Invalid input. Please enter a number between 1-4.\n\n";
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responseMessage = "Invalid input. Please enter a number between 1-4.\n\n";
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@ -120,8 +121,10 @@ export class RidersPhase {
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}
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}
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static async hostileRidersLogic(gameState: GameState, gameFlow: GameFlow): Promise<void> {
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static async hostileRidersLogic(gameState: GameState, gameFlow: GameFlow): Promise<void> {
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gameState.lastPrompt = "";
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switch (gameState.tacticsChoiceWhenAttacked) {
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switch (gameState.tacticsChoiceWhenAttacked) {
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case 1: // RUN
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case 1: // RUN away
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gameState.lastPrompt = `You decided to run away from the hostile riders. While you escaped unharmed, the riders stole some of your supplies. \n\n`
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gameState.totalMileageWholeTrip += 20
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gameState.totalMileageWholeTrip += 20
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gameState.amountSpentOnAnimals -= 40
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gameState.amountSpentOnAnimals -= 40
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gameState.amountSpentOnMiscellaneousSupplies -= 15
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gameState.amountSpentOnMiscellaneousSupplies -= 15
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@ -132,6 +135,7 @@ export class RidersPhase {
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gameState.save();
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gameState.save();
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return gameFlow.executeCurrentPhase();
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return gameFlow.executeCurrentPhase();
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case 2: // ATTACK
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case 2: // ATTACK
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gameState.lastPrompt = "You decide to attack the hostile riders.\n\n";
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gameState.subPhase = 2;
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gameState.subPhase = 2;
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gameState.save()
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gameState.save()
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return gameFlow.executeCurrentPhase()
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return gameFlow.executeCurrentPhase()
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@ -156,8 +160,10 @@ export class RidersPhase {
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}
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}
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static async friendlyRidersLogic(gameState: GameState, gameFlow: GameFlow): Promise<void> {
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static async friendlyRidersLogic(gameState: GameState, gameFlow: GameFlow): Promise<void> {
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gameState.lastPrompt = "";
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switch (gameState.tacticsChoiceWhenAttacked) {
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switch (gameState.tacticsChoiceWhenAttacked) {
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case 1: // RUN
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case 1: // RUN Away
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gameState.lastPrompt = "You run away from the friendly riders. They watch you go, confused but unharmed.\n\n";
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gameState.totalMileageWholeTrip += 15;
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gameState.totalMileageWholeTrip += 15;
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gameState.amountSpentOnAnimals -= 10;
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gameState.amountSpentOnAnimals -= 10;
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gameState.amountSpentOnMiscellaneousSupplies -= 0;
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gameState.amountSpentOnMiscellaneousSupplies -= 0;
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@ -168,12 +174,12 @@ export class RidersPhase {
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gameState.save();
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gameState.save();
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return gameFlow.executeCurrentPhase();
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return gameFlow.executeCurrentPhase();
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case 2: // ATTACK
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case 2: // ATTACK
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gameState.lastPrompt = "You decide to attack the friendly riders. They flee in confusion\n\n";
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gameState.subPhase = 2;
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gameState.subPhase = 2;
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gameState.save()
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gameState.save()
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return gameFlow.executeCurrentPhase()
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return gameFlow.executeCurrentPhase()
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case 3: // CONTINUE
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case 3: // CONTINUE
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gameState.lastPrompt = "The riders share news from up ahead and wish you safe travels. Your party continues on.\n\n";
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gameState.lastPrompt = "The riders continue on their way without incident.\n\n";
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gameState.phase = PHASE_ENUM.EVENT;
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gameState.phase = PHASE_ENUM.EVENT;
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gameState.subPhase = 0;
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gameState.subPhase = 0;
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gameState.save();
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gameState.save();
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