potential input handling
parent
80a9ec5807
commit
01a2825fc0
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@ -14,17 +14,30 @@ class GameSession {
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this.gameManager = new GameFlow(this.gameState);
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this.gameManager = new GameFlow(this.gameState);
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}
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}
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/**
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async handleUserInput(userId: string, input: string): Promise<void> {
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* Processes player actions and updates the game state accordingly.
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const gameState = await this.loadGameState(userId);
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* @param action The player's action.
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* @param params Optional parameters for the action.
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switch (input.split(' ')[0].toLowerCase()) {
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*/
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case "!!oregon":
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public async processAction(action: string, params?: any): Promise<void> {
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await this.processCommand(gameState, input);
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// Update the game state based on the action.
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break;
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// This might include changing locations, spending money, hunting for food, etc.
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// Additional commands as necessary
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await this.gameManager.handleAction(action, params);
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}
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// Save the current game state to allow resuming later.
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this.saveGameState();
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await this.saveGameState(gameState);
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}
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private async processCommand(gameState: GameState, command: string): Promise<void> {
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const args = command.split(' ');
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// Process different game setup commands (e.g., "start over", "buy supplies")
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if (args[1].toLowerCase() === "startover") {
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gameState.reset(); // Resets game state to initial values
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} else if (args[1].toLowerCase() === "buysupplies") {
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// Transition to handling purchases
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// This would involve setting the next expected action in the game state
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// And possibly sending a prompt for the first purchase
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}
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// Handle other commands and shopping logic
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}
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}
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/**
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/**
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