grant_lottery_tickets_to_user incorrectly deposited the full ticket
value into manager account, not just the net value.
Additionally, royalty rate has been set to zero because Chapose won
the first lottery and grifting 8% that could instead go into the
prize pool seems unwarranted given that.
Prior to this comment, the every-1d cron.py command was broken due
to lack of proper stats import. However, while refactoring this, it
was convenient to move other recurring tasks that had been stuffed in
odd places--not least `stats(...)`--into the new cron system. This
entailed a number of refactorings of other things.
1. Move stats(...) from static.py to helpers/stats.py.
2. Move hole inactivity purge task from stats(...) to routes/subs.py.
3. Move bot award timer checks from stats(...) to helpers/awards.py.
4. Unify award timer logic formerly in routes/front.py into the new
helpers/awards.py.
h/t @official-techsupport again for finding another optimization.
We are now cumulatively at about 70% speedup over original.
It remains one of the hottest paths of the codebase in relative
terms, but its absolute performance demands have decreased enough
to buy us potentially substantial time on it.
h/t @official-techsupport for digging into the regex performance and
coming up with one that greatly reduces backtracking. We see an
approximately 2x speedup under typical loads, which proves to be a
major overall savings in performance. Previously, censor_slurs was,
second to ORM DB accesses, by far the most time-consuming function
in the codebase under typical loads. It's still not ideal, but it is
much better.
Future options to improve this critical path further would be:
1) Precompute a slur-replaced HTML, rather than recomputing
each pageload. Storage is cheap.
2) Tokenize the HTML and replace plaintext words using O(1)
exact-match lookups to a dict.
The reddit mentions system contained much duplicated code and was
grafted onto the post thumbnail pipeline to achieve semi-regular
invocation. Instead, we now run it through the new cron system,
and the duplicate code has been refactored out.
Adding an empty __init__.py, the imports-only cli.py, and setting
FLASK_APP in the environment are enough to get the `flask` command
to work. This will enable future changes, including database
migrations.
The proximate reason for the fix is to add a `flask cron` command
to run scheduled tasks within the application from cron. Specifically,
the lottery should be run from cron.
Previously, the three instances of 'Report[s]' and one instance of
'Coin[s]' in the UI templates were always pluralized, even when they
referred to a singular instance. This has been corrected by creating
a `plural` helper macro.
Additionally, this was used as impetus to create `utils/helpers.html`
to eventually move more recurring template logic into macros.
This is a kludge solution that sticks special case logic in places
it shouldn't be. However, community management demands necessitate it
quickly. Of the three ways to change a flair (customtitle), this
prevents using flairlocks and admin flair editing on the user with
CARP_ID. Only the user himself may change his flair through settings.
It was observed in prod that the lottery prize as tracked by the DB
had diverged from the amount held in the Lottershe manager account.
This appears to be the result of grant_lottery_tickets_to_user
adding the # of _tickets_ rather than the value of those tickets to
the manager.
- Increment cache version on popover badges.
- Add comments+submission_listing.js to assetcache to support ^.
- Append new words to wordle list.
- Cache bust assorted assets for recent PRs.
In general, we don't do a great job of length validating body_html
fields. Lots of ways to get 500 errors by providing too long of
input. Really ought to find a way to fix it in the classes/comment.py
and classes/submission.py classes. In the interim, the recent gifts
messages change is salient because the notification can 500 out
mid-way through performing coin transactions.
Recommended to find a better way of truncating or safely bubbling
the exception up. Truncating probably not best long-term solution
because it could hypothetically permit strings that would otherwise
be considered unsanitized.
Assetcache: now supports js/userpage.js & js/userpage_v.js.
The three userpage*.html templates now implement it.
Revising gift messages 16587cdf7cf5:
- routes/users.py: Deduplicate code, more descriptive var name.
- templates/userpage.html: Move post-tax gift line below reasons
box. Ultimately just an aesthetic change.
Some users have complained about performance with the backdrop-filter
on .modal-backdrop.show. Partially as a kludge to avoid adding another
toggle, the 'animations' user setting now also disables the backdrop
filter. In practice, this may turn into a more general setting to
remove performance-intensive UI effects.
A rare case where users receive 0 lotto tickets from a treasure chest
occurs when they received 10 or 11 coins from a chest pre-conversion
to lotto tickets. Rather than change ticket_count to the ceil of
dividing coins by ticket cost, it seems less distortionary to instead
imperceptibly raise the minimum to avoid this case.
Due to presently hitting perpetual 429s after a mishap with lottery
polling on production, among past events where admins have gotten
rate-limited for doing otherwise normal admin behavior, the
flask_limiter.Limiter now has a request filter to whitelist JL2+.
Despite running on every request, I don't anticipate this undermining
the DoS prevention power of the Limiter.
It is yet unknown whether there are edge cases where running
get_logged_in_user in a different spot in the request pipeline might
e.g. subtly break the logged-in counters. This is not expected at
present, however.
Hopefully finishes the RSS fix saga. This one done in-house rather
than by patch, as 5d6d4f9ca0 and 29fdc774a9 had been.
This final change ensures the <updated> tag is always used, even
for un-edited posts. This appears to pass the W3C Validator using
local test data. We shall see how it behaves with data on prod.
3106823511 added a chat icon to the navbar on mobile. I forgot that
the bottom navbar on mobile already had one. It has therefore been
removed, thus totally alleviating issues with wrapping when a user
is both an admin and has a high notification count.
Users now have a toggleable can_gamble setting which disables their
ability to use all chance-based gains on the site: viz. slots,
blackjack, the lottery, and treasure chests.
This only applies on invocation of commands that start gambling
games, so it should cause no bugs when toggled with e.g. active
blackjack games.
This was added for the benefit of users with actual problems with
gambling, be they past addiction or religious conviction. All future
gambling features are humbly requested to respect it.
Also includes moving styles to main.css and reducing font size per
request of Carp.
Additionally: includes the modlog sidebar link that I forgot to stage
with the previous commit.
After the recent addition of the Lottershe, some narrow phone screens
caused the header to wrap to two lines. Prompted by this, a more
general rework of the header nav icons was initiated.
Notably: random user, random post, all comments has been moved to
sidebar on all sites, and a .sidebar-link CSS class was created to
support it. Additionally, on rDrama, links for Badges and Marseys
were added, since I believe these are presently inaccessible from
the UI. Further, a Modlog link was added to be more accessible.
Additionally, the icons in the header were rearranged on desktop and
mobile to better fit relative priority.
* fuck u bootstrap
* cleanup
* Improve CSS
* Vote and reply animations
* Fixse
* Fix bugs and add scroll to top thing
* Update themes and sidebar and stuff and such
* Fix mobile arrows
* soy blur
* Fix dramlr or dramalr or tumblr or whatever its called
Assetcache macro improvement: to support assets in folders which are
dynamically referenced by e.g. ID or name, the `asset` macro now
accepts an optional second parameter to be included in the path but
not to be used for versioning the class of assets.
To support recent commits, assetcache now applies for:
- images/badges/*.webp
- js/: award_modal.js, bootstrap.js, header.js
For too long, we've Replace-All'd to increment site asset version
numbers. This is a task that has an obvious solution using the
templating engine. As such, we now have templates/util/assetcache.html
which contains a dict of version numbers and a macro to generate the
versioned name of an asset.
Going forward, it is recommended that all future replace-all uses
are used as opportunities to switch to the macro. Do remember to
import the macro in all top-level templates, if not already present.
Recommended form: {%- from 'util/assetcache.html' import asset -%}
Then add a key to CACHE_VER in util/assetcache.html.
Then replace the asset path in templates eg: {{asset('css/main.css')}}
For all future versions of those assets, one can simply increment
the value in util/assetcache.html instead. This will greatly reduce
git spam touching unrelated files and generally be clearer and easier.
Adds award to enable viewing profile visitors for non-mops and
non-patrons. This commit should encompass all frontend, backend, and
database changes necessary. Perhaps usable as a model for other
user upgrade flag awards.
The users online count recently added to wrappers.py:get_logged_in_user
uses g.timestamp for its calculations. This is primarily set in
__main__.py:before_request. However, chat has requests which do not
trigger @app.before_request. To resolve this, we now set g.timestamp
in the auth_required wrapper before calling get_logged_in_user().
I think this is safe in general; there's no particular harm to setting
the timestamp _more_ frequently.
After ea48c46b0f adds the leaderboard table for most blocked user,
it appeared that the user profile links did not appear correctly.
As such, it was necessary to join on the appropriate information.
This has been (mostly) resolved, excluding the removal of profile
picture because profile_url has logic in Python.
If someone knows SQLAlchemy better than I do, please redo this and
add the profile pictures back into the template. However, I got tired
of fighting with the ORM when I already knew the damn query.
Originally prompted by https://rdrama.net/post/18459/-/1984609 which
noticed that streamable.com/e/ links as posts would have another e/
added to them. This was in spite of logic in posts.py api_is_repost
and submit_post designed to specifically counteract this.
Proximal cause was a copypasta'd url.replace(...) chain which
caused the mistake before the streamable-specific logic had a chance
to avoid making it.
Solution: remove the streamable replacement from the chained statement
and create `helpers.normalize_url(url)` to get rid of the copypasta.
With the changes in 8a400a209b, a bug was accidentally introduced
which resulted in one's own profile being wrapped in a `display: none;`
block due to a template conditional which caused the mobile
<div id="profile--actionbtns"> to not be closed when v.id != u.id
(cf. userpage.html circa L489).
Because the current conditional structure makes it hard to add an
analogous profile--actionbtns div to mobile, it has been removed.
By direct request of Carp. Also shrunk text slightly to match.
In light of the animated icon, it's plenty visually obvious.
Also, the smaller text reduces instances of unsightly text wrapping.
After much debate, the user counter will remain in the top banner for
all non-rDrama sites using the codebase, while on rDrama the journoid
banner will remain there and the counter has been moved back to the
sidebar. This partially reverts some recent commits.
In addition to the sidebar move, the rDrama user counter now has
random flavor text, much as reddit sidebars do, though ours is
cooler because it can randomly select from a list.
Per https://rdrama.net/post/70341/-/1976650 added more gTLDs that
are actually desired by site users.
Also, hard wrapped the `TLDS` and `allowed_tags` tuple-lists at a
100char hard ruler for my sanity.
The confetti button in the awardModal had a conflicting ID to the
newly-reimplemented confetti award. This resulted in an amusing bug
where the awardModal was filled with confetti. Conflict has been
resolved by renaming the confetti overlay.
This is what I deserve for writing code at 3AM.